I have seen two different ways of carving out the "floor" area of a model route:
1) Drop the terrain height to something appropriate for the scale (-50, -80, whatever), then use digholes along the edges to get rid of the slope from 0 down to floor level.
2) Keep the terrain at 0 and use a dighole anywhere that you want to see the floor.
In both cases a flooring spline then provides the visible floor for the room, so it doesn't seem to matter whether the terrain is low or dug out.
#1 appears to be much more common, though perhaps that's just because I'm looking at a lot of routes from the same authors or everyone was starting from the same tutorial. In my own experiments it seems like #2 is a little easier for editing the route because my view height doesn't keep bouncing around, and any digholes or splines I'm using for the edges of the table will always be relative to my 0 height (no spline points down at -50).
Are there advantages to #1 that I'm missing? Maybe less digholes = better performance? Does walking around the route look more natural with #1?
1) Drop the terrain height to something appropriate for the scale (-50, -80, whatever), then use digholes along the edges to get rid of the slope from 0 down to floor level.
2) Keep the terrain at 0 and use a dighole anywhere that you want to see the floor.
In both cases a flooring spline then provides the visible floor for the room, so it doesn't seem to matter whether the terrain is low or dug out.
#1 appears to be much more common, though perhaps that's just because I'm looking at a lot of routes from the same authors or everyone was starting from the same tutorial. In my own experiments it seems like #2 is a little easier for editing the route because my view height doesn't keep bouncing around, and any digholes or splines I'm using for the edges of the table will always be relative to my 0 height (no spline points down at -50).
Are there advantages to #1 that I'm missing? Maybe less digholes = better performance? Does walking around the route look more natural with #1?