anathoth71
Member
Well, after happily using Trainz 2010 (44088) for the entire duration of the unhappy debacles surrounding Trainz 12 right through to TANE, I have finally taken the plunge and purchased TANE SP2, despite my hatred of all things DRM.
And I have to say that I am quite impressed generally. I am fortunate enough to have it installed on an SSD, and have a quite recent graphics card, and it seems to run very smoothly graphics-wise and with very little asset-call delay, even at max scenic distance and high detail. It loads and saves very quickly, and to my shock it has been exceptionally stable so far, the most stable I can remember ANY Trainz product being. The new features are cool. The sound environment seems much improved too. To my even greater amazement, I seem to be able to SAVE and EXIT during a scripted session and return to it the next day with the session functioning as it was written, rather than Trainz forgetting which session rule gets triggered next. I can't recall ever successfully completing a session during which I had to save it before this week's TANE SP2 test run. A few more sessions will be required to verify this general improvement, granted, but overall Trainz now feels like a professional and polished product.
I might even be tempted to change my asset and route collection over TANE SP2, but for one major fear: How many weeks, months and years will it take me to repair most of the hundreds of thousands of items of content I have downloaded over the years?
At this point I am intending to continue using 44088 for operational sessions, and TANE when I feel like simply driving a train and looking at the terrain roll by. This attitude stems from the fact that I only recently finished repairing all the asset destruction that changing from TRS2006 to TRS2010 caused, and have no wish to repeat the exercise. I learned how to fix almost all asset-killing faults, except the texture format and mesh related faults, but it takes a lot of time as experienced Trainzers know well.
May I enquire of the much greater TANE experience held by the forum community that might shed some light on this question? What has been the general experience with backward capability for existing asset and route collections from the TRS2010 era at a practical level ? Are the faults with assets that will be incurred fixable? And if so are they easy faults to fix?
Any insight will be appreciated.
And I have to say that I am quite impressed generally. I am fortunate enough to have it installed on an SSD, and have a quite recent graphics card, and it seems to run very smoothly graphics-wise and with very little asset-call delay, even at max scenic distance and high detail. It loads and saves very quickly, and to my shock it has been exceptionally stable so far, the most stable I can remember ANY Trainz product being. The new features are cool. The sound environment seems much improved too. To my even greater amazement, I seem to be able to SAVE and EXIT during a scripted session and return to it the next day with the session functioning as it was written, rather than Trainz forgetting which session rule gets triggered next. I can't recall ever successfully completing a session during which I had to save it before this week's TANE SP2 test run. A few more sessions will be required to verify this general improvement, granted, but overall Trainz now feels like a professional and polished product.
I might even be tempted to change my asset and route collection over TANE SP2, but for one major fear: How many weeks, months and years will it take me to repair most of the hundreds of thousands of items of content I have downloaded over the years?
At this point I am intending to continue using 44088 for operational sessions, and TANE when I feel like simply driving a train and looking at the terrain roll by. This attitude stems from the fact that I only recently finished repairing all the asset destruction that changing from TRS2006 to TRS2010 caused, and have no wish to repeat the exercise. I learned how to fix almost all asset-killing faults, except the texture format and mesh related faults, but it takes a lot of time as experienced Trainzers know well.
May I enquire of the much greater TANE experience held by the forum community that might shed some light on this question? What has been the general experience with backward capability for existing asset and route collections from the TRS2010 era at a practical level ? Are the faults with assets that will be incurred fixable? And if so are they easy faults to fix?
Any insight will be appreciated.