Can't "Kick" Cars in TANE SP1 with FX Library 1.34

ShayNo7

Member
After grabbing the latest effects library it seems I'm unable to kick cars on the fly. Once I hit uncouple they stop. Tried toggling "disable physics for stopped traincars" with no effect. Currently using FX Library 1.34 (kuid2:45324:555200:26), JR setting library 0.5 (kuid2:45324:555201:2), and TANE build 81296. Funny enough reverting back to 1.33 I had the opposite problem, they would kick but would not couple when contacting other stopped cars in the track.
 
This is more of an issue with T:ANE than JR's scripts.

With the upcoming SP2, you'll be surprised to see what can be done...
 
True could be TANE, but dont have an issue with non JR scripted cars.

It's related to a fix implemented via script related to the handbrake issue, and will be going away sometime after SP2 since the script is now obsolete and the problem was fixed in SP2.
 
Or, if you have downloaded the JR Settings library, you might try:
In your chosen route, go to "Main Menu" then "Settings" then "Jointed Rail Setting library v 0.5" and then uncheck "Disable physics for stopped rail cars."
Once done, kick away.
Claude
 
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