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Thread: Progress on the Uintah RW

  1. #151
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    been working on baxter pass , here's some shots of the latest version

    In the early morning light in 1924 two shays take a mixed up towards the summit on the 7.5% grade



    The usual caveat - this is not yet complete , many more shrubs and trees to place and more cliff splines and numerous rocks further on up the grade .
    finally about 30 odd miles north a double header pulls a freight towards Bonanza on the never completed extension on the late lamented Ben Dorsey's modified Georgetown loop bridge
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  2. #152
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    as a rest from Baxter pass I transported myself off to dragon and completed vegetating along the creek in the very arid stretch from dragon to dragon junction . here we see a shay and a wrok crew repairing a section of creek near Temple which was washed out by a flashflood.

    they used cribbing to fill in washed out sections( a constant problem on this road as shale was frequent along much of the route )


    i am putting in significant rock formations close to the track, but as it will take years to complete this i'm concentrating on getting the immediate environs next to the track completed to drive-able standard so hopefully i can get a version out for people to drive in a few months. about 24 miles to go of main line and 10 more of the branches up to rainbow etc.
    Last edited by dangavel; April 19th, 2018 at 05:38 AM.
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  3. #153
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    Having discovered that i can tweak color settings to prevent light textures form 'blooming ' I've gone back and changed the soil color to be what it always should have been in the first place, thus making the whole thing look more realistic, lot of work though , I've roughly done about 30 miles in the new color scheme and am quite pleased.
    This section is almost complete, but i still have to put in more shrubs in the distance.
    one mile out of Mack number 11 crosses bridge 01 slowly due to speed restrictions


    view towards Mack and DRGW mainline to Ogden in distance




    also been adding fields, as this area was irrigated, but will leave the drainage ditches to another time much later down the track ( if ever )



    now back to doing the rest of it and listening to one of prince's live shows on youtube .RIP prince !
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  4. #154
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    I really like your color changes Dan.
    Dear Missouri,
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  5. #155
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    Quote Originally Posted by normhart View Post
    I really like your color changes Dan.
    It looks better doesn't it ? my biggest issue has been color right from the start, i have images of the area but the soil was so light ,that with the trainz standard color settings used, any original colors just got overexposed at noon, yellows beiges and whites just looked awful , thus a darker overall tone was chosen. its only when i found out that you can turn off the post processor settings that i found I could use lighter colors. its annoying the correct settings cannot be saved but hopefully that will be rectified in the new release.
    meanwhile today i have spent more time on the DRGW std gauge line and here's a Berkshire taking a freight past the outskirts of Mack, entering Ruby canyon.
    still more work to be done on the bank and the creek opposite. i have a few images taken by Otto Perry on this curve, but i cannot find them as I have soooo many shots , they are no doubt buried in the bowels of my computer somewhere, probably named by number not letters , thus hard to find. i need them to check what i looked like in the 1930s. serves me right for not renaming them when i saved them .
    this section of the line has one of the largest vistas, it much quicker to do the section near mp 17 which enters a narrow canyon, but that still leaves 17 miles of a very wide viewpoint that takes ages to vegetate and color. .
    if i deleted boards, the view would not be like the prototype , I've tired but it means that you don't see the distant hills and it doesn't look as good. the irony is, even with 15.000 meter draw distance some of the distant shrubs are not visible :-( on the far left a lot have just disappeared ........
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  6. #156
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    meanwhile back at Baxter Pass a pair of Shays are straining to pull a freight up the 5% grade on the north side of the pass, between Windy Point and the Summit. Weight had to be distributed carefully as going downhill on the 7.5% was a dangerous enterprise at the best of times





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  7. #157

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    The color tone of the ground it seems to me absolutely best.
    Very real.
    Good job, Dan!
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  8. #158
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    Quote Originally Posted by jango View Post
    The color tone of the ground it seems to me absolutely best.
    Very real.
    Good job, Dan!
    thanks Jango, praise from you is always highly valued.
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  9. #159
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    This is a work in progress edition to let people see the north side of the pass a bit more. its nearly all 5% grade. still a lot of vegetating and earth cliff bank creation to do on this side of Baxter pass, but getting there slowly

    Train leaving Mcandews on a heavy freight , in reality the two Shays might have just have managed 500 tons up the 5% to the summit. I've seen images of them pulling six gilsonite cars and a boxcar , but not a combine as well.Vegetation needs to be added above the curve as well as all around the track as well as more rocks.


    reverse angle view including the lake, there are a few cabins and corrals to add, in the late teens, there was a sawmill here, those who would like to make an earlier version of the route could include one on the flat ground on the left before the lake . the projected tunnel would have been here, the track would have continued in a straight line instead of climbing and curving to the right .



    Theres only one cutting on the climb to the summit, but a number of high cuts into the mountainside make things interesting to model , here , vegetation is low as its exposed to north winds.


    there one deep cut into the cliff past the hairpin , i think i've identified the correct location from a photo, the road follows the old track but they have widened it a bit so some features have changed, video of the road online is a help, but there are still a few gaps in my knowledge as to just where cuts were made.


    as the train nears the balloon loop at Columbine, there are increasing numbers of Aspens , the foreground will contain scrub oaks and junipers.

    Columbine was a popular picnic area and a place that helpers could couple up to or pass other trains. the cabin was used seasonally for cattle grazing.

    approaching the water tank, created by the late Ben Dorsey, there's an issue that I overlooked when the tank was created inasmuch as its attached track is level but the grade is 5% , thus the hump . unfortunately Ben's no longer here to fix this so I'll have to drop it lower and put track over the top of it which will no doubt stop it being interactive :-(
    in earlier days there was also logging here.


    from here opposite Columbine you can see how the route winds its way up the hillside towards the summit. still lots of work to do on this section before its completed. just above Columbine to the right is the sole cutting on the climb up the valley, but I am still unsure if this is the spot it was located, there is only one close up image and Polley in his book says it was situated on the curve overlooking columbine. however i have looked on video, in old images and on google earth and I cannot find anywhere that fits the bill. at the moment it will have to do.

    I'll post a few more close up columbine shots in the narrow gauge screenshot section .
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  10. #160
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    approaching the water tank, created by the late Ben Dorsey, there's an issue that I overlooked when the tank was created inasmuch as its attached track is level but the grade is 5% , thus the hump . unfortunately Ben's no longer here to fix this so I'll have to drop it lower and put track over the top of it which will no doubt stop it being interactive :-(
    Inserting

    rotate-yz-range -5,5
    rollstep 0.1

    into the config.txt may fix that depending on which way Ben did the y axis. Your tank may lean a bit but should still be interactive.
    Dear Missouri,
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  11. #161
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    Quote Originally Posted by normhart View Post


    Inserting

    rotate-yz-range -5,5
    rollstep 0.1

    into the config.txt may fix that depending on which way Ben did the y axis. Your tank may lean a bit but should still be interactive.
    thanks , I already tried it, but it only tilts sideways , not much use.... and a 5 degree tilt would not look all that great either. its possible that his gmax original models will be donated and will be able to be changed , I note one was changed recently on DLS although i cant remember in what way. i don't think it was a reskin. all the URY rolling stock needs mods to the couplings , I asked him if he would do it but he wasn't keen , I guess it was old work and he wanted to do something new. also, the URY side dump cars will not show loads unless manually loaded from interactive tipples.
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  12. #162
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    I've never understood why N3V could include the rotate-yz but not include rotate-xz, weird.

    It is amazing what you can get away with when tilting things. When I was fooling with Rollins Pass NG I ended up tilting a whole town's frontage at a 3% slope. 6 buildings including a water tank, station, etc. I would have suggested trying the tilt at 2.5 and seeing how big a bump it made and fiddling with it till it looked OK. If nothing else you could always stick in some boards to simulate propping up the tank.

    I have another possible fix. Using PEV Tools Attachment Maker add two new attachments points for the track and change the config.txt to have the track attach to them. I've never tried that but it might work.

    I just took a look at that water tank and it looks to me like it might be possible. You'd need to add two attachment points, a.track1a and a.track1b perhaps at locations that would match the slope and still pass through a.trig4 (eek math!) and then modify the config.txt to attach the track to those vertices.
    Dear Missouri,
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  13. #163
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    Quote Originally Posted by normhart View Post
    I've never understood why N3V could include the rotate-yz but not include rotate-xz, weird.

    It is amazing what you can get away with when tilting things. When I was fooling with Rollins Pass NG I ended up tilting a whole town's frontage at a 3% slope. 6 buildings including a water tank, station, etc. I would have suggested trying the tilt at 2.5 and seeing how big a bump it made and fiddling with it till it looked OK. If nothing else you could always stick in some boards to simulate propping up the tank.

    I have another possible fix. Using PEV Tools Attachment Maker add two new attachments points for the track and change the config.txt to have the track attach to them. I've never tried that but it might work.

    I just took a look at that water tank and it looks to me like it might be possible. You'd need to add two attachment points, a.track1a and a.track1b perhaps at locations that would match the slope and still pass through a.trig4 (eek math!) and then modify the config.txt to attach the track to those vertices.
    i'll consider PEV, trouble is I have to go into windows to use it , because i never have much fun in that environment so i never get round to learning how to use it and thus its a mystery to me, and that's a hassle, as i know i could easily spend a day or so fiddling on just the tank., . the tank is just one of about a million things i have to do to get the route complete, so that's probably a task for later ( if and when ) i get the route out to test. thanks for the suggestion, it is appreciated !
    Last edited by dangavel; May 7th, 2018 at 06:06 AM.
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

  14. #164
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    Ive done more work on Mcandrews lake



    I based this section on a nicely detailed photo from around mid 1920s as well as some film footage

    still more grass to add as its nearly summer , late fall tends to turn the whole of this area brown



    navigating the first hairpin bend . still some shrubs to add here .


    just past the hairpin

    pulling towards the second hairpin


    number 2 .


    this should probably be even tighter.

    overview of the section. still more shrubs and trees to add on the left and the upper part, this will need a recent 4gb card at least to run well when completed.
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  15. #165

    Cool

    Evening Dan,

    Was looking at your shrubbery and Trees, one of the great looking elements I see here, you have hand planted your items so they look quite natural and not the Paste and Stamp same type of asset or group of assets consistently in Tile after Tile on routes I have seen....

    Anywhere you look on the Route, it looks unique with the way your plants, and such are laid out, hats off to you sir.

    And what really enhances the route is the way you use your Texture Color relationships, I think I recall in the past your were have some time to get the color blending in the way you wanted for this particular part of the Desert effects your route runs through!

    I think you nailed it there too, as the subtle color variations come together perfectly with the Plants. It works for me in the visual appeal department.


    This as they call it in the stock market really looks like a TEN BAGGER" keep up the good work, attention to detail continues to show. Stunning Route!!!

    I hope your able to get your Asset situation with the loss of Ben Dorsey........Read your comments a while back, hoping you have good luck in that regard.......And my offer to donate some Cash with others here, for Ben's Computer is still on the table........Thinking go fund me would be a good deal if Ben's Family thinks it'll work for them.........

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