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Thread: NARM WIP/Content at work

  1. #16
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    Teaser from Columbia Switching.

    Note: Textures are not permanent.



    Last edited by Trainman10; April 23rd, 2017 at 03:36 PM.

  2. #17
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    Whatever happened to the MILW SD40-2s and the BN engines
    Biggest Milw Foamer on the planet

  3. #18
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    Quote Originally Posted by Trainz_12_fan_100 View Post
    Whatever happened to the MILW SD40-2s and the BN engines
    They are available for download on the website.

  4. #19
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    Some shots from our now available for Pre-Order payware route Columbia Switching.









    Last edited by Trainman10; July 4th, 2017 at 02:33 PM.

  5. #20
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    Some more shots from Columbia Switching.






  6. #21
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    Baking textures. (Specifically ambient occlusion.)

    If anyone is wondering what the random cubes are for, they are "empties" which will function as attachment points in Trainz.
    Now to finish the inside of the cab, UV mapping the frame and cylinders, and the daunting task of UV mapping the pipes and handrails...
    Oh, and the driver animation... Apparently its not as hard as I originally thought it was. At first, I thought that I had to individually animate each rod. When in reality, I can simply use bones to animate the drivers.

    After that, im practically home free!
    Excluding the tender, I have mostly been working on the FEF-3 locomotive and figuring out animations. In addition to creating/upgrading and releasing some of my parts 3d parts at NARM
    Last edited by USSc1798; June 20th, 2017 at 01:08 PM.
    My attitude =/= The Back Shop's Attitude
    Models, Scripts and dependencies.

  7. #22
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    Austin those look really good dude. Keep it up man
    Biggest Milw Foamer on the planet

  8. #23
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    Keep up the good work!

  9. #24
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    Hello all,

    update coming in...

    I got the pilot and trailing trucks (with animations and animdist) exported as bogies and usable. However, I may need to move the trailing truck forward a bit. (Please note that the drivers and tender are not mine. I am still learning how to animate drivers but I hope that I can get mine exported and usable soon.)

    Also, I found that the tbumpenv material type is really finnicky. For example, for whatever reason, when I was using it colored areas (through the diffuse map) would appear as black and white. I then tried using tbumpgloss (I changed my textures to fit the material type as outlined HERE. However, when I used this material type, the meshes always became 100% invisible. I then tried tbumptex and it seems to be working just fine. This means that these are bump mapped, diffuse mapped, and specular mapped. I am actually quite impressed with how it looks so far considering this is my first actual locomotive


    On another note, I have applied lilbscript to the locomotive to allow ARN, removable Ears, removable mars light, (will do classification lights once I figure it out. Unless someone could perhaps fill me in as to how to do it???) the coupler also rotates, the bell swings when the bell is activated, and cab windows and doors are in the works. I am also thinking about having it be able to have multiple skins. (I.E. clean, slightly weathered, weathered.)

    Also, because I plan to make this donation-ware/payware and these locos use his script libraries, sound libraries, coronas and smoke textures, I have emailed lilb asking for permission to release the locos as donation-ware/payware while still using his libraries, coronas, etc.
    Last edited by USSc1798; July 4th, 2017 at 11:59 AM.
    My attitude =/= The Back Shop's Attitude
    Models, Scripts and dependencies.

  10. #25
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    Holy cow Austin! Nice job dude
    Biggest Milw Foamer on the planet

  11. #26
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    A session that's being made for NARM's Colombia route. Here is a sneak peak


    NARM's site^

    My personal site: https://hiawathamr.weebly.com/​

  12. #27
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    2 trains load at Columbia grain elevator:




    One of the trains is loaded and departing, heading north:


    NARM's site^

    My personal site: https://hiawathamr.weebly.com/​

  13. #28
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    Even for TS12, those are some pretty nifty pics there hiawathamr!

    This exported faster and easier than I thought it would... I thought that I might have to "fight" the thing as I had to when exporting the FEF-3, but nope, quick and clean export. Cool!

    Yep, its an FEF-1.
    Please note that this is using the FEF-2/3 drivers and trailing truck as the FEF-1 drivers and trailing truck are still being built/animated. Also, the tender is not mine. I would also like to thank Trainboi1 for providing some excellent tips on specularity. Implementing these tips made it look better. However, I am still figuring out how to get that "wavy" look to it.
    Last edited by USSc1798; July 10th, 2017 at 05:33 PM.
    My attitude =/= The Back Shop's Attitude
    Models, Scripts and dependencies.

  14. #29
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    those Union Pacific 800 series FEF class 4-8-4s look great, nice work!

  15. #30
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    Jesus Austin. Keep it up, and (don't) stop working so fast!
    Biggest Milw Foamer on the planet

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