Hello All! Just a small update here:
Some time ago I came up with an interest of creating the Feather River Route from Oroville to Portola, CA. Fortunately, fishlipsatwork created a DEM that covered that and more. I also found a few necessary bridges on the DLS, the Keddie Wye Bridges by Bendorsey, the North Fork bridge also by Bendorsey, and the West Branch Over-Under Bridge by jjslll54. For a few months, it mostly just sat around on my hard drive with track only complete up to the north fork bridge and the keddie wye was the only thing even remotely close to complete. However, recently I have come back to working on it again. Thanks to wplives.com and wplives.org I have been able to aquire much-needed information to not only hopefully get the project done, but also make it as accurate as possible to represent it as it was in the late steam/transition era.
Here is my first attempt at Oroville, When I first started this yard, I had originally intended for the route to take place in the modern era. And the trackplan you see here feflects that. However, thanks to old Yard Diagrams, I now plan to change it to include the roundhouse (which is sadly no more) and use the steam/transition era trackplan. Also, I do not yet like the trees in this location, not only is it too repetitive, I think that some of the trees I am using here are just too dark for the central valley. Recommendations of trees that are compatible in both TS12 and T:ANE are welcome.
Here is a section of track leading up to the West Branch Over-Under Bridge. This particular screenshot displays a "weakness" of TS12 which is render range. With the render distance set even all the way to 5000m. The distance scenery does not appear, giving the area a pretty bare look. Even though there are trees there....
From here, there is a huge gap between somewhat completed sections of the route. These two screenshots are of West Keddie, CA. I plan to do some revision of this area as I don't yet like it. Neither is it as accurate as I would prefer.
This last screenshot is probably my favorite so far. It depicts the area leading up to the Keddie Wye, which even without the feats of engineering, Is quite awesome.
With these Screenshots you might be thinking. Hang on, there are a ridiculous amount of trees there, what impact does that have on performance?
Currently, with using JVC's WP trees, CL trees, and TrainzItalia Donner Trees, and a few built-in speed trees (both TS12 and T:ANE compatible) performance is slightly better than the Default Mojave Route.
Now, for those of you who might be wondering about the Challengers, don't worry, those will be released sooner than you might think. Along with a couple other things.