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Thread: Snow High Valley Distr Ctr (High Resolution 950x532) Approx

  1. #256

  2. #257
    Join Date
    Nov 2011
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    United States of America, Tampa, FL
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    Quote Originally Posted by blueodessey View Post
    ...As for the Signals, indeed I do have Merge 10x with all kinds of Signal types coming with the group routes, so in do time I need to go back and decide what type I want to use, and maybe keep it to two....I like Darth Vader's, but haven't learned how to assemble them yet, Safetran is also another Type I like, but I suppose more than anything I need to figure out which would do the best overall as first choice?
    Safetran are indeed nice. May I recomend the Jointedrail G style tri lights (freeware) Basically the same operational parameters as the safetrans and searchlights with an interesting look.

    The vaders are not actually too difficult to use. Keep them in automatic/basic and they seen to be self sustaining. Use Interlocking/basic and they become great for turnout/JCN protection.

    I my self am trying to figure out the advance side of these assets. If I remember, the description is in RRsignal's thread about all his signals he has put out. http://forums.auran.com/trainz/showt...S-SuperSignals
    (-3-)y-~~

  3. #258

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    Quote Originally Posted by maruffijd View Post
    Safetran are indeed nice. May I recomend the Jointedrail G style tri lights (freeware) Basically the same operational parameters as the safetrans and searchlights with an interesting look.

    The vaders are not actually too difficult to use. Keep them in automatic/basic and they seen to be self sustaining. Use Interlocking/basic and they become great for turnout/JCN protection.

    I my self am trying to figure out the advance side of these assets. If I remember, the description is in RRsignal's thread about all his signals he has put out. http://forums.auran.com/trainz/showt...S-SuperSignals
    Thank you Sir, just quick question for you, Tri lights on Jointed Rail site?

    Good info and I'll look into it, I'm not well versed on what is best, it's my Achilles Heal at the moment, and I appreciate the input you gave today.
    Last edited by blueodessey; November 14th, 2016 at 08:47 PM. Reason: Spelling

  4. #259

    Lightbulb Rearanging the Log Camp and other Items, Alternate Spur added for access to Mtn

    Good Monday Evening All,

    So lots of things going on here, Overview Map below shows the Mountains we have been Traveling in, AKA Highland Mountains and Highland City where Red arrow is in lower part of Picture, the issue here, self imposed of course by my crazy Merging Habit, It was hard to get up or down the Mountain with one Rail in, due to the Fact you would need to do some reverse moves dependant on what you liked going up. Now that's not necessary anymore, and I have have added the Bypass Route out of Logging Camp over the Lake via a small Island in the Middle and it circles around to the Left and into the Rail Yards below near the Steel Mill. Now we have 3 connections to get into and out of this Mountain, we have to remember we are dealing with Logging and Ore Trains up here, bulk of the Rail Roads revenue generation, and Passenger Trains nice as they are, aren't going to give us 100% of Revenue, it just doesn't compute out when you run the numbers it takes all the different commodities to make that bottom line profit on real P&L statement, plus we have shareholder interest here.

    Chartruse arrows are the 2 lines coming into this area,,the Yellow one is the new Main that leads out over the Lake and then connects up to the Yard just to the Right of lower Chartruse arrow.

    Yellow Arrow is Passenger Drop off Station, Red/White filled Arrow was the point I wanted to run the line out over the Valley to drop down to Valley Floor, novel Idea by your's truly, aesthetically pleasing oh heck no! So scratch my dim witted idea and the other looked more workable and believable too. Sometimes It just takes me a while longer to get where I wanna go...LOL

    I also needed to Add a Tunnel for the lower level Tracks to clear an area up high for the new Main and Bridge you see coming out over the Water, took me a while to figure things out, and I had to reorient the Logging Camp as well, here is what is Original Camp looked like, it doesn't look that way now as I 180-ed it 1/2 circle turn to make some clearance, I also took down part of this front hill.

    These are the way the Tracks looked before I made a major change in their alignment. Yellow arrow is upper tracks coming in from back of Mountain.

    I still need to level up the Ground over the new Tunnel here.

    This is a View of the Bridge work from the other side of the Lake,, it's going to work out Great, for all Train Traffic, and eliminate a lot down time and bottlenecks in the Mountain. With increased Traffic Flow, we make more money, and cooler heads prevail when Business Grows.
    Last edited by blueodessey; November 14th, 2016 at 09:11 PM.

  5. #260
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    (-3-)y-~~

  6. #261

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    Quote Originally Posted by maruffijd View Post
    Thanks.... One picture is worth, in this case, a lot of nice looking 🚥 lights.....

  7. #262
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    Looks good Blue. I made a few remakes of Highland Valley Industries way back when in trainz 2009. In my remake, the first coal mine on the climb was replaced by a small yard, which then ran across where the adjacent tunnel is to reconnect to the branch line. Then I added another baseboard to the right of where the red/white arrow is,, leveled everything out, made a bridge across, and made a hill top yard there, which then circled down into another line.

  8. #263

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    Evening Southern 1581, that's really interesting to know, and the key here, that's what so fun on the Merge Scene, as i roll thru each new section, i find something i want to change for a variety of reasons, now the deal, is can i pull it off, or do i capitulate and figure it just won't happen this time? So far I've been able too, just wish it didn't take me so long to do, but then if it was to easy I'd probably be bored stiff,,, LOL's,,,, as in no challenge.

    Tonight or tomorrow I'll work on Coal Mine, already tore all the tracks out and re-positioned the coal mine, leveled that area. Need some more texture work once I get more buildings positioned.

    Glad you like it...

    I must have spent a good 6 hours in that little area, especially trying to get the track radius correct in Logging Section....

    One thing that bugs is when you have ⤵ curve's that cause serious overhangs with locos and cars, so I try to smooth my switch connections within reason to get a smooth transition from track to next track.

    Thanks for dropping by....

    Updated this msg, sorry it came out a bit ragged, I was typing on my Smart Phone and it's hard to see the paragraph structure........
    Last edited by blueodessey; November 15th, 2016 at 12:14 PM. Reason: Fix Paragraphs

  9. #264
    Join Date
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    Nice work Blue! Also, if I may make a suggestion concerning your texturing. If you have a large area that is the same general color, then pick two or three textures that look similar but are still unique, then, [;ace those textures down and copy and paste them throughout your desired space. Also, don't be afraid to go over the ballast textures. You can put them back in later. Hope this helps!
    Be Specific, Ship Union Pacific (and Western Pacific!)
    My attitude =/= The Back Shop's Attitude

  10. #265

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    Quote Originally Posted by USSc1798 View Post
    Nice work Blue! Also, if I may make a suggestion concerning your texturing. If you have a large area that is the same general color, then pick two or three textures that look similar but are still unique, then, [;ace those textures down and copy and paste them throughout your desired space. Also, don't be afraid to go over the ballast textures. You can put them back in later. Hope this helps!
    Thank you Sir, that is a great idea, I was going back to add different colors in the new Mountain Ranges I created for Tile edge backdrop coverage (30-40 miles long) and didn't know which colors to add with the basic Green I used for quick cover instead of leaving it in Grid Line cover.

    Working with T:ANE is really different over TS-12, which I've discarded in favor the 64 bit, especially since I running WIN10 now and gotten used to it, I want to use all my 16 megs of memory with T:ANE, versus the 32 bit limitations.

    Your input is always appreciated, your teaching an old Dog new Tricks here.


    Glad there is a forum here to play in, I learn a lot from you all everyday!
    Last edited by blueodessey; November 15th, 2016 at 12:36 PM.

  11. #266

    Question Coal Mine and Track Chgs (need help on Bridge Pier Lengths issue)Tane cut them short?

    Good Day all, I went to the Dentist yesterday for Tooth repair, and it went perfect, so I'm a happy camper, got my Chompers working in unison! You only appreciate this when you get older Folks......

    Ok,, Now to Trainz Biz,

    Just learned how to put text in my pictures here, and I think I may have made them a little small to read, please forgive me, I'm still learning here. Hope you can read the tags?

    If not let me know........So up on this side I dropped a tunnel on the ride side of this Pic (see 2 yellow Spline markers in the Ground) what this did, was allow me to get a new main below for travel off the mountain back to City of Highland, and also allows me more room on this Ridge up here, which I really needed since I felt, this Coal Mine was a little cramped space wise. as well I have torn all the Tracks out here, after taking this Pic.

    Everything is going to be readjusted for better flow and fit.

    I also think the Mill on Right is not going to be in here either, I plan on putting a different industry in here with the Mine?

    Would like your thoughts on what I could add to the coal Mine? Suggestions welcome.

    Red arrow in bottom, there was double line tracks, which didn't lay quite straight with the curved single tracks connected, so I ripped out all the Double Tracking, and will put in Single Track doubled, and with less Splines.

    Took out original 3 piece Bridge on top, and put in this single span, and I see I need to set the dirt underneath the Left Cement Block support on this., ooops, didn't notice it till I really looked at this picture. Don't hire me to put in bridges.....LOL

    Here is overhead of area I'm changing, Coal Mine and Mill Plant, this is original Tracking now. I have about 1/3 more flat land space from the Tunnel I put in below, I have to redo the Textured Rock look a bit, but I'm not going to touch it now, until I get the Buildings situated.

    The Author that built this did a terrific Rock Cliff Job, and I need to learn the Technique on how he did with different Colors, it's absolutely awesome, so realistic.

    Now if you look to bottom middle of the Picture you have a great look of the Finished Logging Camp spot I finished. Just got enough room for good Track Curves, yes they could be tighter curves and I could have used smaller Switch Engines, but I chose to get the largest Radius I could within the confines of Mountain Space I had.

    Brought a passenger Train thru to see how the curve worked, and it's great. I liked the Water Culvert I found in my inventory and as luck was on my side, the Color Texture just worked outstanding with the Ground Color here.

    The Bridge over the water closet to us here, was replaced too, better Pier spacing with this Bridge, and who knows, I may run into another Bridge later that works even better, but for now, this one fit the bill.

    A lot of Bridges in T:ANE from TS-12 routes had there PIER lengths reduced by 1/2 or more, something in translation from TS-12 to T:ANE?

    I don't know why, maybe one of you can speak to it, I'm clueless on what causes it, but if you teach me I'm willing to try and fix the Pier lengths? (your input welcome)

    I think my Picture and Text here explains it all.....

    One thing I may have omitted, I took out all the trees here, so that's another reason it looks plain, along with Shrubbery and other stuff, that will be added later on, once I get my tracks and Buildings situated the way I like.......If I put in Trees and Shrubs, I'd be forced to move them when I do these type of changes, so I feel it's counter productive in the long scheme of things, just me..

    That's it for now, thanks for dropping in and all the good comments.

    Have a great day all.....

  12. #267

    Cool Freight headed thru new Tunnel Today

    Evening all,

    I should say good morning, it's 1:00AM already, off to bed after this post, Just thought I would share some pictures from a Freight coming thru our new Tunnel.

    And a Photo opportunity from across the magnificent Lake here..I got my Water color exactly where I want it to be,,,,,liking T:ANE better each day as I learn the Quirks to it.

    Pleased with this area here. It's a wrap for now.

    Nice picture here of the rest of the Train as it passes thru our area.




    Another view of the area here, I need to put some more items in, But I haven't figured out what I want to add yet.

    Had an terrible time with Coaling Stations tonight Mining Plants with Multi Industry Tracks that don't work at all in the Mining area as well as other Coal Stations not working right either?

    Don't understand it, so I had to remove original Mine, and added the Coaling Station above here over the new Tunnel Filled in area.

    For now will use the upper area for Steam and Coal support, along with storage tracks for Steam Engines until I can figure out why Multi Industry New and Basic don't want to work in T:ANE environment?

    Sorry to complain, I just got bummed out with it, after 3 hrs of trying to fix what didn't want to be fixed.

    Maybe there is something better in Industry New and Basic Types Track Sections I can find on the DLS?

    That's all for now.......Will see what tomorrow brings........

    Thanks for dropping in to see the show.
    Last edited by blueodessey; November 16th, 2016 at 03:09 AM.

  13. #268

    Question Coal Mine issues......Hmmm, What to do?

    Good Weds all,

    Have you ever had an idea about something you wanted to do, and no matter what you did it just wasn't going to work out......So this mine below, I really like it, Problem is I can't find the right Tracks for Basic or Multi, or New sectional Track that will unload my Coal Cars, I tried a ton of Different Coal Cars, and non would load or unload Coal.....

    And I did preload and unload them on regular Track by check the Load, unload function, so they did hold Coal and did unload if I did it with the Car Properties Menu........

    The Trainz Gods were cruel last night, so I had to change to something different. I was definitely feeling Blue when I left my Route for the night.

    So I went and tested this Unload Loader Combo that comes with a Track builtin, only problem it's not a Mine, but for now I'll use it.

    This is on another part of the Layout on my Merge Route.

    So I copied the item to this location and it works OK, it is basically for Loading Steam Tenders, which is OK, we do have a fair amount of Steam on the Mountain mixed with Diesel. Also thought about adding a small Diesel Service Facility here too?

    Your Thoughts please?

    Ok, if you could, can you give me some ideas of what else might look good in here, I haven't laid in all the Tracks, and I don't need a lot either, we can do it either way.
    Now here is a better view of the area so you might have some ideas of what I could do, also, these Tracks and Coal Facility can be mover anywhere in here, it's not stuck where it is now, remember will have another Rail from left side of Main to give a triangle approach to the area.

    Just passed the Bridge where you see the first Signals, I'll start the other approach left into the Coal Loader area. And I can also start it right after the Bridge too....All flexible.

    Thanks for coming by and visiting, your comments and input are of great value to me.

  14. #269

    Default Coaling Stating n Diesel Refill, Storage, Radio Communics Added to problem area!

    Good Weds evening all,

    Well as you will soon see, I took another crack at it today and try to make it better, after all the mishaps with Industry Tracks.

    Below is map Over view of where I have been working. CNR 250Ton Coaling Station was dropped in as well as Diesel Refuel Industrial.

    In the Triangle of Tracks, I added Radio Communications for better radio's in the Mountain, repeater wise, stuck Microwave Tower just to the right of the Coaling Station on top of Mountain that over looks all the Valleys.

    I think I have the entrance and supply tracks about right, might need to add 1-2 more crossover Track connections, have to run some trains and see how it works out.

    Also made a long Siding on right side going away from Triangle to main line on North East Corner, also for Freight to be pulled out of this small industrial area and stacked up ready for pickup by a local, and not interfere with the Main Lines as Freights pass by here, or Passenger Traffic.......

    This local bringing in some coal loads for the Coal Station, which takes Tender Support for the Steam Engines. Already brought in the UP Big Boy and filled his Tender with fresh Coal, that part worked like a charm.

    This is the Triangle Track or WYE of sorts whatever you wish to refer it too, and you can see our Local is coming in off the long conection Spur, so mainline is clear for Fast Moving Rail traffic to skeet by here with no delays.

    Guess I better move that little Green Car away from the Tracks be fore he gets move by one of our Trains. OOPS

    Here's are Local backing in the Coal Loads to fill up Coaling Station in the back.

    Diesel Tanks and Re fueling on the left here.

    Back end shot of the area perspective here.

    Here you see the Logging Camp, and the area I worked in today, I also fixed the Bridge foundation and got the Dirt Level correct for Concrete Foundation.

  15. #270

    Cool Big Boy has new Fueling Stop on the Hill

    This is the last part of tonight's post, I wanted to get these up so you can see the Transformation.......Not quite done yet, but getting there.

    This was completed now.......The Bridge won't be hanging in mid air like I had it yesterday....Woes me.....Shame on me.......

    Picture of Master Merge, I haven't even been through all the routes yet, just taken my time and changing, fixing as I go thru it.

    Red Star is where we are tonight so you have a point of Reference.

    New Trackage all over here as installed new items,and leveled some of the area a bit. Trees and Shrubs will come later, I don't know when?

    Big Boy is getting Tender Service here....Worked excellent.

    And of course the Boys need to pose for a picture, they are happy with there new Digs!!

    Thanks for dropping in Folks, hope whatever I do here is of some help to you all.......

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