Questions about images
I have a few questions about image files. What is the maximum file resolution that is accepted (or is practical) in Trainz? 1024x1024 seems to be the normal "large" size that I've seen. Could you use 2048x2048 or even 4096x4096? If you have an asset that has more than one significant material or texture is there a noticeable performance issue if you use multiple diffuse tga files, or are you better to merge everything into one texture file? If multiple ones are acceptable, do you add all of the resolutions of the files together and need to make sure they don't exceed a certain resolution size? So for example, if the maximum resolution size that Trainz will accept is 4096X4096, you couldn't use more than two 2048X2048 or four 1024x1024? Would this also apply to the normal image (Diffuse) file and the Normal image file?
Finally, I have the Trainz export for Blender and it works fine. There has been some comments about using the FBX file format in TANE, but it sounded like that was experimental at the time. Moving forward, should someone start using FBX or would it be better to just keep using the Trainz export option?
Thanks for the tutorials, they have been a great help explaining things. I need to play around with Blender and see what exports well to Trainz and what doesn't in regard to Baking, Node Editor, and Cycles rendering.