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Thread: Can you guess the next key feature for Trainz?

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  1. #1

    Default Can you guess the next key feature for Trainz?


    With work underway for the next version of Trainz,
    can you guess which direction we are headed?


    Have your say below and see if you can pick what key feature is on the way!

    UPDATE: We have moved some off topic posts to this thread and would remind people that you should keep your response on topic - we are looking specifically for the ONE KEY FEATURE that you think would make all Trainz fans excited about the upcoming product.
    (Some of the posts not moved barely meet this requirement, but they were posted before we added this additional information so they get to stay in this thread).

  2. #2
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    Economic, Fat Controller, Overseer, Strategy, Godlike type thing.

    Also noticed a Halflife symbol in there....

    regards

    Available Now. Kuid: 1970:100056

  3. #3

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    Quote Originally Posted by axe1970 View Post
    Economic, Fat Controller, Overseer, Strategy, Godlike type thing.

    Also noticed a Halflife symbol in there....

    regards
    Arrrrrgh, way to ruin it for everyone else

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    Soz

    Regards

    Available Now. Kuid: 1970:100056

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    Realistic derailments with collisions?
    I really do hope there will be a SP2 for Tane.
    My Trainz Forum and useful software downloads: http://vvmm.freeforums.org/

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    Quote Originally Posted by VVMM View Post
    Realistic derailments with collisions?
    I really do hope there will be a SP2 for Tane.
    Realistic,with mangled bodies, blood everywhere and all the misery that train accidents bring?
    Good to know that that is what turns you on.
    Mick

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    Hopefully they will update the people and cars and make them much more realistic . Maybe a little more controls in the cabs of all the engines .

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    A gluten-free version of Trainz where all wheat-based commodities and cargoes are removed from consists?
    Naah - Probably not.

    How about a Despatcher's Version? Where you command the entire railroad network from your Centralized Traffic Control base and ensure the safe and free running of all the AI traffic, both passengers and freight throughout the network. And collect revenue from the transport of passengers and freight until the Hyperloop alternatives blow the economics of heavy rail out of the water?

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    Quote Originally Posted by PC_Ace View Post
    A gluten-free version of Trainz where all wheat-based commodities and cargoes are removed from consists?
    Naah - Probably not.

    How about a Despatcher's Version? Where you command the entire railroad network from your Centralized Traffic Control base and ensure the safe and free running of all the AI traffic, both passengers and freight throughout the network. And collect revenue from the transport of passengers and freight until the Hyperloop alternatives blow the economics of heavy rail out of the water?
    Oh I do like that one!!

    But for me something that attracts me back to the fold. After being here since 2000,I left in 2014, bored. I have not missed it for over a year now, and I am not enthused thus
    far with what I can see. Payware is not for me, I'm afraid. Can go to EA for that!

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    A CTC dispatcher view would be great for multiplayer sessions.

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    Having read the newsletter and the related web page a few times I can only conclude that "NEXT" might be some acronym for the "Key Feature". However, I've no idea what it might be. "Networked", "eXtreme", ??? I hope it's not a full networked version only like other games. Multiplayer is not my cup of tea.

    Trainz Driver 2016, I believe, will be a great intro for those who just want to drive trainz and just might want to take the Next step () into a real Trainz world.

    Yea, for the Model Railroad idea as well. PhilSkene should like that. His basement railways are my favourites.

    Work on the DLS has been discussed extensively elsewhere and few would argue with that.

    Personally, I like to see the NeXT Trainz start to take full advantage of the 64 bit architecture, using all those processors in model CPUs and taking full advantage of the graphics afforded by higher end GPUs. Ok, I know T:ANE does use some of that stuff but I think we can do better.

    Paul


  12. #12

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    Speaking as a third-party tool developer: How about something similar to the Trainz Mesh Importer program, that allows for data-driven route construction via XML files describing terrain, splines, static object placement, and so on?

    Also, I am very much looking forward to the Model Railroad additions...


    Regards,
    -Mike
    Last edited by ModelerMJ; February 5th, 2016 at 10:19 AM.

  13. #13

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    SP1 was a great improvement on the first release of TANE. If we are talking about an SP2 update, I would like to see the ability to add track and trackside structures in real time. OK go all the way and do away with surveyor and combine real-time construction in driver mode. Now that would be an update... Moving people and traffic and all...

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    Test track working with steam locomotives.

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    Hello,

    Not sure what you're asking ...

    Suggestions,

    Or, are we to guess what's on the pictures ... ?

    Nevertheless -- New Trainz focuses:

    Landscaping Tools

    &

    Interactive Industries


    Both topics at the suggestion in detail!

    Kind Regards
    Ish

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