Sodor Island 3D 2010/2009 Models??

Preston, I do not take requests. Please don't ask me to make models, as i make my own models on my own time. Also, BNSF, yes, you can.

I was also going to throw out that it takes time to create quality models such as yours (which, by the way, are beautiful). I would do it if I only had the skills and the time spared to create them.
Heck, I actually attempted to port a Godzilla model to the game, but failed miserably because the texture was missing from the model when I converted and imported it to GMAX (somehow).
 
I was also going to throw out that it takes time to create quality models such as yours (which, by the way, are beautiful). I would do it if I only had the skills and the time spared to create them.
Heck, I actually attempted to port a Godzilla model to the game, but failed miserably because the texture was missing from the model when I converted and imported it to GMAX (somehow).
yep. I LOVE zeldaboy's models. BTW zeldaboy, sorry for requesting a Wilbert. I will just get si3d's Wilbert.
 
i even know how to fix them you just have to go to edit in explorer got to config.txt and change trainz-build to 2.4
 
Hey, guys. Could you help me? I can't get Trevor the Traction Engine (2012) to work on TANE. Here are the faults...:
! <kuid2:326537:5397:1> VE217: Material adsfa.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texReflect

! <kuid2:326537:5397:1> VE217: Material adsfa.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material frontsxvbvcxbhiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material frontsxvbvcxbhiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material coal.m.onetex in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material boiler.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material boiler.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material boilershiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material boilershiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material chimney.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material chimney.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material chimneyshiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material chimneyshiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material eyes.m.onetex in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material safetyshiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material safetyshiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material safetyshiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material safetyshiny.m.reflect in mesh file asset_body/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_body/main.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_shadow/shadow.im
! <kuid2:326537:5397:1> VE217: Material shadow.m.onetex in mesh file asset_shadow/shadow.im has no texture assigned to a required slot: texture0
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_body/jem/main.im
! <kuid2:326537:5397:1> VE217: Material material.008m.onetex in mesh file asset_body/jem/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE217: Material headm.onetex in mesh file asset_body/jem/main.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_body/jem/main.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/happy/trevorhappy.im
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/happy/trevorhappy.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/happy/trevorhappy.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/happy/trevorhappy.im' to a .lm file...
 
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/sad/trevorsad.im
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/sad/trevorsad.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/sad/trevorsad.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/sad/trevorsad.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/dreaming/trevordreaming.im
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/dreaming/trevordreaming.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/dreaming/trevordreaming.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/dreaming/trevordreaming.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/content/trevorcontent.im
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/content/trevorcontent.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/content/trevorcontent.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/content/trevorcontent.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/tired/tired.im
! <kuid2:326537:5397:1> VE217: Material material.000m.reflect in mesh file asset_attachments/tired/tired.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.000m.reflect in mesh file asset_attachments/tired/tired.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/tired/tired.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/laughing/laughing.im
! <kuid2:326537:5397:1> VE217: Material material.009m.reflect in mesh file asset_attachments/laughing/laughing.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.009m.reflect in mesh file asset_attachments/laughing/laughing.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/laughing/laughing.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/surprised/surprised.im
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/surprised/surprised.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/surprised/surprised.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/surprised/surprised.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/heartbroken/heartbroken.im
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/heartbroken/heartbroken.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.004m.reflect in mesh file asset_attachments/heartbroken/heartbroken.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/heartbroken/heartbroken.im' to a .lm file.
; <NULL> MeshResource::LoadResource> <NULL> | fld:$(editing)/kuid2 326537 5397 1 Trevor The Traction|
; <NULL> Loading mesh asset_attachments/cheeky/cheeky.im
! <kuid2:326537:5397:1> VE217: Material material.000m.reflect in mesh file asset_attachments/cheeky/cheeky.im has no texture assigned to a required slot: texReflect
! <kuid2:326537:5397:1> VE217: Material material.000m.reflect in mesh file asset_attachments/cheeky/cheeky.im has no texture assigned to a required slot: texture0
! <kuid2:326537:5397:1> VE82: Individual mesh files are not supported for traincar assets. Upgrade 'asset_attachments/cheeky/cheeky.im' to a .lm file.
! <kuid2:326537:5397:1> VE25: The tag '0' in container 'submeshes-122285' is empty.
! <kuid2:326537:5397:1> VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 58810
- <kuid2:326537:5397:1> VE30: The tag 'image' in '1' refers to a nonexistent file: 'asset-art/asset_art_icon.tga'.

Thanks!
 
Need First thomas facepack 2010

[QUOTE = pmaurice; 1485788] Hola, estoy buscando algunos de los viejos modelos 3D Thomas the Tank Engine de Sodor Island para TS2010. Realmente no quiero usar los más nuevos, porque son para versiones más nuevas y retrasan mi juego. y los TRS2006 no son compatibles. ¿Alguien sabe dónde puedo descargar las versiones TS2010 / TS2009 de Thomas & Friends? gracias. [/ CITA]
 
MITV, English please
also the show's Latin American Spanish title is Thomas y sus amigos, did you not even see the dub?
 
2010/2009 models......

Welp its kinda sad they closed down. The first time I ever used TS2009 was after they closed. So I couldnt even snag a single model. :/
 
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