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Thread: Any Mega Routes?

  1. #16

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    Quote Originally Posted by grazlash View Post
    UK 'Branchlines southwest' is one that I find I come back to often
    Graeme

    I can find UK Branchlines - <KUID:124632:8551>, by harcourt, but not Branchlines Southwest.

    Did you mean that one?

  2. #17
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    Thanks for starting this thread I had forgotten that I had not tried getting Dermmy's Clovis Sub West into TANE (http://checkrail.com/) which at 120 miles almost qualifies as a mega route.



    Which also reminded me of his Eastern Kentucky which doesn't quite qualify as a mega route
    Last edited by normhart; January 18th, 2016 at 08:33 PM.

  3. #18
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    I've seen that one, but I'm more into mainline type routes.

  4. #19
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    Quote Originally Posted by normhart View Post
    Thanks for starting this thread I had forgotten that I had not tried getting Dermmy's Clovis Sub West into TANE (http://checkrail.com/) which at 120 miles almost qualifies as a mega route.



    Which also reminded me of his Eastern Kentucky which doesn't quite qualify as a mega route

    You're welcome!

    I'm just trying to find perfect mega routes, mainly the mainline based ones because I'm getting into realistic railroad/railway operation and traveling long distances.

  5. #20
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    Take a look at Dave Snow's two rather large routes - his Ozark Valley and Cotton Belt, both of which can give you a long run with a bit of switching too.

    You can merge routes together, you know, to create an even larger route if you want. I did that with the East Kentucky route plus Dave Snow's Ozark Valley plus 5 others including Jointed Rail's Midwest Grain, Deremmy's Evansville & Western, and George Fishers Indiana Western and Waseeka routes.

    This route gives me about 5 hours or more of long distance driving plus switching. There are about 20 or so AI drivers running the various freights while I'll go off and do some colliery work on the East Kentucky, or switch some trains on the Evansville if I feel like it.

    John
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  6. #21

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    Interesting thread, though part of me wants to question your use of "Mainline" at times. To me a Mainline is any track laid to get from Point A to B with at least a preference for keep it clear for regular traffic..... EK3 has a Mainline for instance, you can just see most of the ends of it.....

    It kind of feels like you're looking for essentially unadulterated PTP (Point to Point) Train Driving (For lack of a better description?)? Presumably with hours worth of Drive time or something?

    I would agree that unfortunately there isn't much more then what you've listed at this point currently available, to the best of my knowledge certainly.....

    As for East Coast stuff, outside of the NEC attempts made by a few people currently available I can't think of any seriously good eastern Seaboard routes that would qualify for what you're looking for. The East Coast, as I understand it, is hard because of the integration of human Communities within the landscape. The reason where theres lots of either Super Barren Routes or Super Forested Routes is because its always been far easier to make 20 miles of repetitive natural scenery then it has been to make 2 miles of human scenery that doesn't make one cringe (Call it our over-familiarity with ourselves and our leavings). Not that it can't be done, but remember to do a mega route its gonna have to include cities, so once you do those 2 miles, you get to do another 2 miles, and another 2 miles.... Pretty soon you're thinking fondly of that 60 Miles of Scrubland, or Forest, or Desert, you just did to get out here to this cotton-pickin' city.....

    I'll keep an eye on this thread anyway though. I did learn of a couple routes I either hadn't, or had forgotten about at least.

    -Falcus
    Dinorius_Redundicus - Your depressive cynicism about Trainz actually cheers me up about mine. -8/5/15 RE: T:ANE.

  7. #22
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    Quote Originally Posted by Falcus View Post
    Interesting thread, though part of me wants to question your use of "Mainline" at times. To me a Mainline is any track laid to get from Point A to B with at least a preference for keep it clear for regular traffic..... EK3 has a Mainline for instance, you can just see most of the ends of it.....

    It kind of feels like you're looking for essentially unadulterated PTP (Point to Point) Train Driving (For lack of a better description?)? Presumably with hours worth of Drive time or something?

    I would agree that unfortunately there isn't much more then what you've listed at this point currently available, to the best of my knowledge certainly.....

    As for East Coast stuff, outside of the NEC attempts made by a few people currently available I can't think of any seriously good eastern Seaboard routes that would qualify for what you're looking for. The East Coast, as I understand it, is hard because of the integration of human Communities within the landscape. The reason where theres lots of either Super Barren Routes or Super Forested Routes is because its always been far easier to make 20 miles of repetitive natural scenery then it has been to make 2 miles of human scenery that doesn't make one cringe (Call it our over-familiarity with ourselves and our leavings). Not that it can't be done, but remember to do a mega route its gonna have to include cities, so once you do those 2 miles, you get to do another 2 miles, and another 2 miles.... Pretty soon you're thinking fondly of that 60 Miles of Scrubland, or Forest, or Desert, you just did to get out here to this cotton-pickin' city.....

    I'll keep an eye on this thread anyway though. I did learn of a couple routes I either hadn't, or had forgotten about at least.

    -Falcus

    Well for the Eastern seaboard based routes, I'm looking for a mega route that has to do with modern day Norfolk Southern besides the Pittsburgh Sub (WIP by Scratchy). Your forest/desert route you're talking about has already has been done many times, such as the BNSF Clovis Sub, Marias Pass, and Sherman Hill. As for British/European routes, I'm trying to look for mainly something that's somewhat NEC style, and have similar operation to that of the NEC. For example, a fully electrified mainline built through several modern European cities with traffic that ranges from high speed rail to commuter and freight trains. One reason why I'm asking for mega routes because of Dovetail Games (creator of Train Simulator 2016/Railworks) are now constantly rolling out routes (including many German ones) which have players drive long distances. That's nice, but I don't really want to spend on that game and it's expensive add-ons.
    Last edited by Trainmaster189; January 19th, 2016 at 12:14 AM.

  8. #23

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    Well, I would suggest that if you like what you see in Dovetail game's products, if you want those bad enough, your two options are to buy them, or recreate them yourself for yourself. Anything you find for Trainz will be different in a lot of at least small ways and probably some major ones..... I do agree they are expensive. So is Run8. MSTS and OR are free, but lacking in other areas.... Hence here we are....

    The only American Fully Electric Line I know of for Trainz is TUME's Avery-Drexel (As for non-Trolley/Tractions operations anyway).

    As for EU stuff, I could suggest starting by doing a google search for "Trainz Polish" or "Trainz Russian" (Bear with me), and starting from there. At one point I spent about 3 months just hunting Russian/Polish Assets.... Everytime I would find one I would need It would INVARIABLY come with 10-1000 other assets, many of which were either parts to something else or other things that needed more parts I didn't have..... And all of it for free. I think I ended up with like 14+ Russian/Polish/German Routes, tens of dozens of locomotives (Steam/Diesel/Electric), and easily hundreds of cars. Many of which I still have in my TS12 install, in varying stages of Completeness for missing assets, lol. And of them, MANY of these assets were outstanding, easily on JR Level. Wearsprada made quite a few for instance before he moved to JR to make SD-9s Ironically enough, amongst a few other super talented Russian (I think?) Content creators.

    After that I did think of another route to add to your list. TrainzItalia's Donner Pass. Its payware (And a bit steep too at that IIRC), and IDK what its Status for T:ANE is, but its generally regarded as one of the best routes currently available for Trainz. You should also check out their WPY (White Pass and Yukon), though its Narrowgauge, hence operations on it are a bit different (Mostly read "slower), then say American Class I's.

    Edited to add: For more EU stuff you could also start with Okihu's (Sp) "Trainz Premium Routes". He has a website around somewhere and regularly posts updates on this site about his work.

    -Falcus
    Dinorius_Redundicus - Your depressive cynicism about Trainz actually cheers me up about mine. -8/5/15 RE: T:ANE.

  9. #24
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    Wow!

    I do have Avery-Drexel in T:ANE and I do like it better than the original version from Trainz 2010. On Trainz Premium Routes, most of the routes are Romanian and they're pretty nice. The thing is that I'm usually not familiar with names of most Eastern European cities. So what are the German and Russian routes do you have?

  10. #25
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    I don't quite know what you want for long distances, but the EK3 is about 25 miles long almost end-to-end. There are some other branches as well such as the Tilford mines branch on the Beechwood sub, and the Chadds Ford branch out of Jeff.

    The route may seem compact, but there's a lot going on. I use it as a through route from just outside of Cornettsville through past Typo and beyond with other traffic feeding in from Tilford and Chadds Ford. This makes for some busy traffic which means meets, sidings, and yard switching. Combine that with the Ozark Valley, and that's now over 100 miles long and that alone can take a good amount of time. This would make a route, though not electrified, similar to one such as the old L&N, or even NS as it goes from the mid-South through to the Great Plains which I is my intention.

    Now there are some things to take into consideration with such a route as this. The number of assets on a route this size can and will bring a computer to its melting point even with TS12, it's quite a hog and even T:ANE has issues with it. If you want anything like the East Coast routes, this will be worse because there are even more things than trees with the hundreds of houses, buildings mills, and so on that dot the landscape. This doesn't count the various freight yards and terminals you are going to encounter. Are you going to keep them all empty, or are you going to run some local switching? Having miles upon miles of empty track with nothing else going on is boring.

    This brings up another point. The shear number of consists needed to make anything interesting takes hours to setup, and configuring all the track marks can take days. Yes, I sat there with a spreadsheet and marked out each and every track mark then divided them into divisions and subs. Once I had that done, I then setup each division as a schedule in the Schedule Library. Even with this setup, I still had problems as I would link up the wrong track mark, or connect the wrong schedules. This took me another week of fiddling in my spare time because I was working still to working on this route.

    Having this large number of AI drivers too causes Trainz, any version, to have apoplexy and the AI get stupid. They can ruin any small route if they act up, and on something this big it gets worse, especially if you are at the other end and find that things are getting a bit wonky and stuttering badly. You start checking consists and find that there's one backing up and going forward as it's now missed a track mark, because it can, so now everyone else is waiting in queue to go forward. Once you free up these drivers, another will start up elsewhere. In the end you end up firing all the drivers and deleting the consists, or quitting out of frustration.

    The other thing too is the driving of very, very, long routes is quite tiring at least for me. I find myself nodding off and try my best to stay awake. Having the other traffic, towns, junctions, and so on keep the interest up, especially when things work as they should.

    Anyway, I'm not trying to discourage you. If this is what you want, go for it, but keep these things in mind.
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  11. #26
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    Quote Originally Posted by JCitron View Post
    I don't quite know what you want for long distances, but the EK3 is about 25 miles long almost end-to-end. There are some other branches as well such as the Tilford mines branch on the Beechwood sub, and the Chadds Ford branch out of Jeff.

    The route may seem compact, but there's a lot going on. I use it as a through route from just outside of Cornettsville through past Typo and beyond with other traffic feeding in from Tilford and Chadds Ford. This makes for some busy traffic which means meets, sidings, and yard switching. Combine that with the Ozark Valley, and that's now over 100 miles long and that alone can take a good amount of time. This would make a route, though not electrified, similar to one such as the old L&N, or even NS as it goes from the mid-South through to the Great Plains which I is my intention.

    Now there are some things to take into consideration with such a route as this. The number of assets on a route this size can and will bring a computer to its melting point even with TS12, it's quite a hog and even T:ANE has issues with it. If you want anything like the East Coast routes, this will be worse because there are even more things than trees with the hundreds of houses, buildings mills, and so on that dot the landscape. This doesn't count the various freight yards and terminals you are going to encounter. Are you going to keep them all empty, or are you going to run some local switching? Having miles upon miles of empty track with nothing else going on is boring.

    This brings up another point. The shear number of consists needed to make anything interesting takes hours to setup, and configuring all the track marks can take days. Yes, I sat there with a spreadsheet and marked out each and every track mark then divided them into divisions and subs. Once I had that done, I then setup each division as a schedule in the Schedule Library. Even with this setup, I still had problems as I would link up the wrong track mark, or connect the wrong schedules. This took me another week of fiddling in my spare time because I was working still to working on this route.

    Having this large number of AI drivers too causes Trainz, any version, to have apoplexy and the AI get stupid. They can ruin any small route if they act up, and on something this big it gets worse, especially if you are at the other end and find that things are getting a bit wonky and stuttering badly. You start checking consists and find that there's one backing up and going forward as it's now missed a track mark, because it can, so now everyone else is waiting in queue to go forward. Once you free up these drivers, another will start up elsewhere. In the end you end up firing all the drivers and deleting the consists, or quitting out of frustration.

    The other thing too is the driving of very, very, long routes is quite tiring at least for me. I find myself nodding off and try my best to stay awake. Having the other traffic, towns, junctions, and so on keep the interest up, especially when things work as they should.

    Anyway, I'm not trying to discourage you. If this is what you want, go for it, but keep these things in mind.


    Thanks! I had very similar experiences as you, especially with the misbehaving AI traffic when I tried making sessions on some routes. For the AI train which just run through the route, I just had them run on Autopilot mode while I have issues with other AI trains that run either on passenger schedules or local yard transfer runs.

  12. #27
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    Quote Originally Posted by alexl102 View Post
    I can find UK Branchlines - <KUID:124632:8551>, by harcourt, but not Branchlines Southwest.

    Did you mean that one?
    no, it is branch lines southwest, for tane. kuid552668:100002

  13. #28
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    BAM: Udokan -Kodar from railroadsim.net is almost 400km of mainline in Russia. Bouilt for TRS2010 but will work in TANE. Forgot about that one 😀
    Graeme.

  14. #29
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    Post very large route

    "Crimea 2013" - route for Trainz 12. More than 400 kilometres of tracks, and a scenario with a script that provides the movement of all trains for May 10, 2013 year. Now the scenario is partially translated into English, but instruction in Russian . http://www.neoklai.org/index/krym_op...nstrukcija/0-5
    The route currently being modernized under the TANE.

  15. #30

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    I have a suggestion for a mega route: Heartbeat Revisited. It depicts the railways of the North Yorkshire coast in the late 40s and 50s before most of the network was closed in 1958. Here's a map with annotations:

    Of course, being set in the fifties means it's out of the time period, but of course IMO the steam era was more fun. Not sure if it classifies as a main line either, TBH. But it's big.
    Here's a screenshot, taken at Staithes Viaduct:

    BTW I have been to most of the places this route depicts and most of it is pretty much spot on- Pickering, Grosmont, Goathland and the stations north of Whitby are the standouts. Scarborough looks nothing like the real Scarborough, same for Middlesbrough, but they're massive towns (cities?) so I can forgive.

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