cascaderailroad
New member
Where do you store all your thousands of locomotives, and hundreds of 1 mile long consists ?
Whilst this may work well on an HO model railroad, or in Trainz where you have a $3600 high spec laptop ... it is not prototypical, as most roundhouses had just a few locos inside for repairs, and the rest of the thousands of locos were in movement around the system, making money hauling trains. This goes for huge freight classification yards, most of the tracks were empty, as they wanted to sort trains and get them going, out of the yard tracks.
If you make Global One, Baily NE yard, or Norfolk VA Lamberts Pier, and load it up with 100, one mile long Trainz consists, and hundreds of your favorite locos ... framerates will be in the single digits.
I have devised a plan to make an off to the side, route, group of baseboards, on which a double track extends for 10 miles. one track is used to store your consists, and the other adjacent track is always empty. At the very end of the 2 tracks is a Portal, and on your actual route is another portal (hidden inside a repair shed, enginehouse ... etc ...).
The double track has crossovers at the end of every 1 mile long consist (including the desired locomotives). Rotating trackside cameras are placed near the head ends of every consist.
When you want a train, you go to the desired train, using "Find Consist" tool button. All your named "New Consists will be there for you to choose from.
Drive the train across the crossover, and onto the empty double track line, and drive it to the Portal, to send it to the route roundhouse (you could also not use Portals at all, and instead use hidden underground trackage 6.00m below the surface).
This way all your route stays nice and uncluttered, and the framerates are great, as all your trains are in storage on an off route 10 mile long set of baseboards (you could even make it 100 miles long if you wanted, or make it 4 tracked, instead of 2 tracked).
You could also have the tracks very widely spaced apart from other 2 tracked storage yards (so as to keep framerates to their highest).
It is how many hundreds of things Trainz see's in it's FOV, that destroys your framerates.
Whilst this may work well on an HO model railroad, or in Trainz where you have a $3600 high spec laptop ... it is not prototypical, as most roundhouses had just a few locos inside for repairs, and the rest of the thousands of locos were in movement around the system, making money hauling trains. This goes for huge freight classification yards, most of the tracks were empty, as they wanted to sort trains and get them going, out of the yard tracks.
If you make Global One, Baily NE yard, or Norfolk VA Lamberts Pier, and load it up with 100, one mile long Trainz consists, and hundreds of your favorite locos ... framerates will be in the single digits.
I have devised a plan to make an off to the side, route, group of baseboards, on which a double track extends for 10 miles. one track is used to store your consists, and the other adjacent track is always empty. At the very end of the 2 tracks is a Portal, and on your actual route is another portal (hidden inside a repair shed, enginehouse ... etc ...).
The double track has crossovers at the end of every 1 mile long consist (including the desired locomotives). Rotating trackside cameras are placed near the head ends of every consist.
When you want a train, you go to the desired train, using "Find Consist" tool button. All your named "New Consists will be there for you to choose from.
Drive the train across the crossover, and onto the empty double track line, and drive it to the Portal, to send it to the route roundhouse (you could also not use Portals at all, and instead use hidden underground trackage 6.00m below the surface).
This way all your route stays nice and uncluttered, and the framerates are great, as all your trains are in storage on an off route 10 mile long set of baseboards (you could even make it 100 miles long if you wanted, or make it 4 tracked, instead of 2 tracked).
You could also have the tracks very widely spaced apart from other 2 tracked storage yards (so as to keep framerates to their highest).
It is how many hundreds of things Trainz see's in it's FOV, that destroys your framerates.
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