CSX C40-8s from US Locomotive Works

cgtrainz5657

That one Trainzer
Hi, the C40-8s from USLW are missing these:

Unknown Location: <kuid2:113556:511100:1>
Unknown Location: <kuid2:113556:51199:1>






Thanks.
 
Unknown Location: <kuid2:113556:511100:1> - up_c408_oldi.zip } http://esporbust.com/index.html
***DON'T GO TO THAT WEBSITE!!!!*** (Its Down)
Unknown Location: <kuid2:113556:51199:1>- up_c408_oldi.zip } http://esporbust.com/index.html
or:
C40-8 PII Trucks
 
Last edited:
Frank is no longer in the Trainz business, or at least making models. He has passed the torch on to N8phu who has been updating the old models. Check on the DLS and see if the older models have been updated.

USLW is also part of Jointed Rail, or at least hosted by them. Perhaps these models have been migrated over to their side under their freeware offerings.
 
Frank is no longer in the Trainz business, or at least making models. He has passed the torch on to N8phu who has been updating the old models. Check on the DLS and see if the older models have been updated.

USLW is also part of Jointed Rail, or at least hosted by them. Perhaps these models have been migrated over to their side under their freeware offerings.
As far as I can see, the only CSX C40-8 on JR is payware.
 
Friends, JCitron wrote, in part

USLW is also part of Jointed Rail, or at least hosted by them.

and I understand that the first part of the statement, that USLW is part of JR, is false. They are separate organizations, still. I also understand, though, that USLW content is hosted by JR.

Regarding what jonwray wrote, in part

As far as I can see, the only CSX C40-8 on JR is payware.

that may or may not be true. However, there are three CSX C40-8's on USLW, at <http://www.uslw.net/downloads.php?action=view&id=196>. Note, however, that these are to TRS2004 standards.

ns
 
What exactly are the missing parts?

You can find out by looking at the config.txt file. If it's bogies you can always substitute with some that are appropriate. The caveat is you may need to adjust the height to get them in the right place if they're not quite the same dimensions.

John
 
category-class "AL"
category-region-0 "US"
category-era-0 "2000s"
category-era-1 "1990s"
category-era-2 "1980s"
category-era-3 "1970s"
category-era-4 "1960s"
trainz-build 2.4
bogey <kuid:219472:1877>
bogey-1-r <kuid:219472:1877>
engine 1
fonts 5
mass 186000
company "UP"
origin "USA"
enginespec <kuid2:9000:51013:1>
enginesound <kuid:126323:53056>
hornsound <kuid:219472:1770>
interior <kuid:-1:101475>
kind "traincar"
icon0 <kuid2:104722:1959365:2>
script "arn_sfx_loco"
class "ARN_SFX_Loco"


extensions
{
arn_data-219472
{
number_low "7498"
number_high "7646"
}
}


mesh-table
{
default
{
mesh "mesh_body/numbers/numbers.im"
auto-create 1
}

loco
{
mesh "mesh_body/mesh_body.im"
auto-create 1
animation-loop-speed 1

effects
{
0
{
kind "corona"
att "a.corona0"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101011>
}

1
{
kind "corona"
att "a.corona1"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101011>
}

2
{
kind "corona"
att "a.corona2"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101011>
}

3
{
kind "corona"
att "a.corona3"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101011>
}
}
}

shadow
{
mesh "mesh_shadow/mesh_shadow.im"
}
}


thumbnails
{
0
{
image "$screenshot$.jpg"
width 240
height 180
}
}
asset-filename "mesh"
username "CSX C40-8 YN2"
thumbnail
author "Frank McCall - SP_OR_BUST"
organisation "Franks Trainz"
contact-email "frmccall@comcast.net"
contact-website "http://home.comcast.net/~frmccall/wsb/html/view.cgi-home.html-.html"
license "Union Pacific:
Thanks to CSX-SD60 (Horn),Tyler (Wheels&axles), Weevil (eng Spec), Wulf (air Hose Noises and engine sounds).
This loco is reskinable if you ask me first please.
SPORBUST"
kuid <kuid:219472:1876>


kuid-table
{
0 <kuid2:113556:51199:1>
1 <kuid2:113556:511100:1>
2 <kuid2:9000:51013:1>
3 <kuid:-1:42003001>
4 <kuid2:200202:54614:1>
5 <kuid:-1:101475>
6 <kuid:113556:101011>
arn_lib <kuid2:104722:2501038:4>
arn_icon <kuid2:104722:1959365:2>
sfx_lib <kuid2:104722:2502000:1>
7 <kuid:219472:1877>
8 <kuid:126323:53056>
9 <kuid:219472:1770>
}

They only show up in the Kuid Table.
 
I just noticed that too.

Have you tried deleting them from the Kuid-Table and seeing if the locomotive loads up?

I've had that before with other assets where the content creator reused a config.txt from another asset but left some leftovers in the process.

John
 
Alright:

Before:



kuid-table
{
0 <kuid2:113556:51199:1>
1 <kuid2:113556:511100:1>
2 <kuid2:9000:51013:1>
3 <kuid:-1:42003001>
4 <kuid2:200202:54614:1>
5 <kuid:-1:101475>
6 <kuid:113556:101011>
arn_lib <kuid2:104722:2501038:4>
arn_icon <kuid2:104722:1959365:2>
sfx_lib <kuid2:104722:2502000:1>
7 <kuid:219472:1880>
8 <kuid:126323:53056>
9 <kuid:219472:1859>
}

After:



kuid-table
{


1 <kuid2:9000:51013:1>
2 <kuid:-1:42003001>
3 <kuid2:200202:54614:1>
4 <kuid:-1:101475>
5 <kuid:113556:101011>
arn_lib <kuid2:104722:2501038:4>
arn_icon <kuid2:104722:1959365:2>
sfx_lib <kuid2:104722:2502000:1>
6 <kuid:219472:1877>
7 <kuid:126323:53056>
8 <kuid:219472:1770>
}
 
Last edited:
No missing Dependencies, but yes Errors:

Error: Texture 'mesh_body/nose.texture' is missing or could not be loaded for mesh 'mesh_body\mesh_body.im'.
Error: Texture 'mesh_body/specgrey.texture' is missing or could not be loaded for mesh 'mesh_body\mesh_body.im'.
 
Open the asset for edit using the Windows Explorer option when right-clicking on the asset in Content Manager.

Check to see if the texture is really there. Even check other folders if there are any associated with the loco. And you can even check another loco by the same author and copy the textures out of that one and use it in this one if you can. Also copy the texture.txt files as well if they are there.

If it is not, download if you haven't already from Shane's link, PEVSoft PM2IM and Images2TGA as you may need both.

When you setup PM2IM, go to options and check open IM files. Once that's set, open the asset IM with it and press the convert button. This may resolve that problem.

Images2TGA may solve another problem such as there being only a .texture file and no textures, which can cause the error you are having as well. This program will convert the .texture files to actual images.

Once that's done, commit the asset and hope it works. :)

If that doesn't work, then use GIMP or Paint.net to create your nose.tga file and the specgrey files.

Eventually, after fixing a bunch of assets, I've created a folder with different bits and pieces such as black.tga with a black.texture.txt, greys of various names, a generic thumbnail, text files containing information on how to create mesh-tables, and other odds and ends. It's like a toolbox, I suppose.

John
 
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