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Thread: M120: Module for Model Railroadz

  1. #91

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    I have hardly been posting since I returned from the hospital last Monday night.

    Give me a few more days for the fog in my head to clear up some more; I think I have a working solution for all of us. I just want to crawl behind a PC first and not be shaking for more than a few minutes at a time.

  2. #92
    Join Date
    Nov 2006
    Location
    Australia, NSW, Cowra
    Posts
    4,375
    Blog Entries
    2

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    Not sure why it would, if really concerned we could do swap over modules --- if not will just do my own thing and go it alone.

    \
    Quote Originally Posted by oknotsen View Post
    No, as part of the standard is that the main line is right hand running.

    Changing this would make some modules incompatible.


  3. #93
    Join Date
    Nov 2006
    Location
    Australia, NSW, Cowra
    Posts
    4,375
    Blog Entries
    2

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    one work in progress solution to the left hand - right hand issue


  4. #94
    Join Date
    Nov 2006
    Location
    Netherlands
    Posts
    469

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    ... updated TMR17... now the modules have layers... thanks a lot oknotsen ...
    i did it before, but its nicer when its originally arranged....

    daveric

  5. #95
    Join Date
    Feb 2016
    Location
    Moose Rump, Canada
    Posts
    41

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    And you thought this thread was dead...

    The Route is on the DLS!!

  6. #96
    Join Date
    Feb 2016
    Location
    Moose Rump, Canada
    Posts
    41

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    Here's a teaser for my next module...

  7. #97

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    Looking forward to the end result

  8. #98
    Join Date
    Feb 2016
    Location
    Moose Rump, Canada
    Posts
    41

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    Quote Originally Posted by oknotsen View Post
    Looking forward to the end result
    It's finished, just have to edit the corresponding video.

    It's low-key one of the most... interesting... Trainz projects I've ever done.

  9. #99
    Join Date
    Feb 2016
    Location
    Moose Rump, Canada
    Posts
    41

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    It appears that Life, uh, found a way.

    The route is awaiting DLS approval, it will be up very soon! I'll leave a comment (and some more screen shots) when it's up.

  10. #100
    Join Date
    Feb 2016
    Location
    Moose Rump, Canada
    Posts
    41

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    I am pleased to announce my new Module- Long Lake Lumber Co!

  11. #101
    Join Date
    Feb 2016
    Location
    Moose Rump, Canada
    Posts
    41

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    Finally- That took forever to finish .





    Now on the DLS! Kuid:699717:100037
    Last edited by TrainmasterGT; November 11th, 2018 at 10:38 PM. Reason: Video Link

  12. #102
    Join Date
    Jun 2010
    Location
    United States of America, Oregon, Forest Grove
    Posts
    464

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    @TrainmasterGT >

    Very glad to see you still working on this project !
    I've enjoyed watching your YT series, as far as it's gone, LOL.
    I've considered making a module or two or three, but that's not happening anytime soon > dead computer

    Model railoadz are what I enjoy building in our sim, much more than normal 1:1
    scaled routes. It allows me to super-duper detail the flora and use really high-res ground textures and normal mapping,
    without sacrificing performance/fps.

    I've been without a computer for quite a while now, and do so miss working on my projects.

    A couple years ago, a took Philskenes Lilliput layout and re-did most of the layout, adding a boggy swamp, an unfinished trestle extension, custom tunnel entrances and prop models I made in sketchup. A cargo flatboat, barge, and mine building models, and a few reskins of the Russel Schooner ship on the DLS. Replaced all the ground textures with high-res normal mapped ones, all animated 3d trees, got rid of Philskenes trademark loopy bridges, and overall built a very NW US looking version of his layout. Hardly looks anything like the original.

    The full set of models here, on my original post > https://forums.auran.com/trainz/show...rk-layout-TANE

    I have a fullset of highres screens here, if you would like to peruse them,
    as I know you're very much a Log train kind of guy.

    https://imgur.com/a/ZvEtr


    Hopefully I can get a new comp built soon, I'm really jonesing to build again !


    Rico

  13. #103
    Join Date
    Feb 2016
    Location
    Moose Rump, Canada
    Posts
    41

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    Quote Originally Posted by ricomon35 View Post
    @TrainmasterGT >

    Very glad to see you still working on this project !
    I've enjoyed watching your YT series, as far as it's gone, LOL.
    I've considered making a module or two or three, but that's not happening anytime soon > dead computer

    Model railoadz are what I enjoy building in our sim, much more than normal 1:1
    scaled routes. It allows me to super-duper detail the flora and use really high-res ground textures and normal mapping,
    without sacrificing performance/fps.

    I've been without a computer for quite a while now, and do so miss working on my projects.

    A couple years ago, a took Philskenes Lilliput layout and re-did most of the layout, adding a boggy swamp, an unfinished trestle extension, custom tunnel entrances and prop models I made in sketchup. A cargo flatboat, barge, and mine building models, and a few reskins of the Russel Schooner ship on the DLS. Replaced all the ground textures with high-res normal mapped ones, all animated 3d trees, got rid of Philskenes trademark loopy bridges, and overall built a very NW US looking version of his layout. Hardly looks anything like the original.

    The full set of models here, on my original post > https://forums.auran.com/trainz/show...rk-layout-TANE

    I have a fullset of highres screens here, if you would like to peruse them,
    as I know you're very much a Log train kind of guy.

    https://imgur.com/a/ZvEtr


    Hopefully I can get a new comp built soon, I'm really jonesing to build again !


    Rico
    Rico,

    Thank you for the kind words! I'm glad you are enjoying the series! I'll have to apply some of your swamp-building techniques to a future project- I've been trying to emulate that look for a while now .

    Thanks Again!
    -TrainmasterGT

  14. #104
    Join Date
    Jul 2009
    Location
    Australia, Queensland, Brisbane
    Posts
    297

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    Hope this concept is still alive and kicking...

    Getting back into route building and thrown together this simple module over the weekend. Built in TANE SP3, not sure about backwards compatibility (I'd prefer to be building in TRS12, but unable to reinstall at this point).

    Just uploaded to the DLS, alternatively you can download here;
    ROUTE|DEPENDENCIES







  15. #105
    Join Date
    Jul 2013
    Location
    Boise, Idaho USA area
    Posts
    805

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    Hi FirstSoloFlight! The DLS appears to be down right now, and you links want a login to Google Drive?
    TRS 2019 - This is not your father's PBR.....

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