Yep. Another try to hosting multiplayer session in TANE

Filus

Reward Tier: Engineer
Hello!
Today at 7:10 p.m. UTC +1 time I will try host multiplayer session on map Kickstarter Country!

Some details about planned session:
Weather Mode: Occasional Change
Game rate Time: 4x
Derailment mode: Realistic
Max. Number of players: 5
Players can claim Trains: Yes (1)
Session type: Public!

An announcement will be made in this thread if some kind of problems will occur. Same applies to session settings and so on.

See you on the track! :wave:

Edit: Session has started! Name: Filus's game
 
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How many people joined?
What was your experience?
Is it better / worse than the TS12 experience?

In other words: What can you share?

Maybe some last-minute bug reports before the final version of TANE?
 
How many people joined?
What was your experience?
Is it better / worse than the TS12 experience?

In other words: What can you share?

Maybe some last-minute bug reports before the final version of TANE?

1. There were only two people.
2. Nice. There was only one crash but I thing it's related to memory capacity (Private Working Set). No internet lags has been discovered. (Need more testing.)
3. I can't say directly since TANE is the only trainz version where I can do multiplayer without any problems. (No SP1 HF4 for my regional build.)

And today I will try host another multiplayer game. I don't know exactly when.
There was only one bug with Illinois central passenger wagons seats. When coupled, seats starts glitching. (Going outside of wagons.)
And it wasn't only on my side. Even other players was able to see these glitched seats. (RuvanJ can confirm this.)
 
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