Narrow gauge screenshots

Re post #3526 IKB
Not sure about the eventual length, it will make junction with the standard gauge at some point, just so that I can run a Bullied flat top !!!
repost #3527 Thule_P
There are 4 reskins on the DLS, all of course from the originals by edh6.
Thank you both gentlemen.


My-Trainz-Screenshot-Image.jpg


Cheers, Ken.
 
Hello from france,

lot of crazzy shots, with high quality , and stunnishing narrow gauge relling stock...

Congrats friends !

Marc
 
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Thank you one and all for your kind complements.

re post #3542 HIA001
Various reskins by myself, one for coal and one for ballast, no arn nor animated loading.

The original is by edh6, <kuid2:403746:291:1>, username "SAR NG Y Ballast Hopper" and is on the DLS.

My-Trainz-Screenshot-Image.jpg


Cheers, evilcrow
 
Thank you one and all for your kind complements.

re post #3542 HIA001
Various reskins by myself, one for coal and one for ballast, no arn nor animated loading.

The original is by edh6, <kuid2:403746:291:1>, username "SAR NG Y Ballast Hopper" and is on the DLS.

My-Trainz-Screenshot-Image.jpg


Cheers, evilcrow

That's some really nice reskin fo yours! Make it looks like it's new.
Did you add PBR to the textures?
 
re post #3545 HIA001
Hello HIA001, Non PBR textures, but a normal map was made and added by using IM Editor
https://contentcreation.trainzsimulator.com/im-editor-edit-im-files/.
Now I just tried the link and got "timed out". Perhaps you could try.
If it's no longer available I do not know an alternative.
PEVSOFT TOOLS are also needed, http://trainz.shaneturner.co.uk/tutorials/index.php/home/utilities/pevsoft-trainz-tools
PEV_Images2TGA, PEV_TextureTXT and PEVMesh_viewer (get the others as well while your at it !!!).
Image editor such as Paint.net.
Have a look at the reskin I did of "BR WHR NGG16 No. 33130 - BR Green 3v6" <kuid:255503:104125>
and compare it with one of "edh6" SAR/WHR Mallets, that will give you an idea of how its done, but you needed a copy of IM Editor.
Cheers, evilcrow
 
re post #3545 HIA001
Hello HIA001, Non PBR textures, but a normal map was made and added by using IM Editor

https://contentcreation.trainzsimulator.com/im-editor-edit-im-files/.
Now I just tried the link and got "timed out". Perhaps you could try.
If it's no longer available I do not know an alternative.
PEVSOFT TOOLS are also needed, http://trainz.shaneturner.co.uk/tutorials/index.php/home/utilities/pevsoft-trainz-tools
PEV_Images2TGA, PEV_TextureTXT and PEVMesh_viewer (get the others as well while your at it !!!).
Image editor such as Paint.net.
Have a look at the reskin I did of "BR WHR NGG16 No. 33130 - BR Green 3v6" <kuid:255503:104125>
and compare it with one of "edh6" SAR/WHR Mallets, that will give you an idea of how its done, but you needed a copy of IM Editor.
Cheers, evilcrow

Did you also managed to change the load too? I remember the original one doesn't have any change load options

Thanks
 
re post #3545 HIA001
Hello HIA001, Non PBR textures, but a normal map was made and added by using IM Editor
https://contentcreation.trainzsimulator.com/im-editor-edit-im-files/.
Now I just tried the link and got "timed out". Perhaps you could try.
If it's no longer available I do not know an alternative.
PEVSOFT TOOLS are also needed, http://trainz.shaneturner.co.uk/tutorials/index.php/home/utilities/pevsoft-trainz-tools
PEV_Images2TGA, PEV_TextureTXT and PEVMesh_viewer (get the others as well while your at it !!!).
Image editor such as Paint.net.
Have a look at the reskin I did of "BR WHR NGG16 No. 33130 - BR Green 3v6" <kuid:255503:104125>
and compare it with one of "edh6" SAR/WHR Mallets, that will give you an idea of how its done, but you needed a copy of IM Editor.
Cheers, evilcrow

I put IMeditor on Google drive recently as the link wasn't working. https://drive.google.com/file/d/1ePY_0b3LJP5Kyue3v6XSV95_jKWSCjMe/view?usp=sharing
 
re post #3548 clam1952
Well done Malc on providing that down-load link. Just goes to show, how items can disappear, even from a N3V content creator site.
Make sure you all get copies of PEVSOFT tools as well, you never know !!!

re post #3547 HIA001
As there is no change load options, just make a clone of the ballast model and change the ballast tga into a darker shade and change the name "ballast" into "coal"
in the user name. Two for the price of one !!

Cheers, Ken
 
re post #3548 clam1952
Well done Malc on providing that down-load link. Just goes to show, how items can disappear, even from a N3V content creator site.
Make sure you all get copies of PEVSOFT tools as well, you never know !!!

re post #3547 HIA001
As there is no change load options, just make a clone of the ballast model and change the ballast tga into a darker shade and change the name "ballast" into "coal"
in the user name. Two for the price of one !!

Cheers, Ken

That's clever
 
re post #3550 HIA001,
Having received the kind permission from edh6 to upload a version of the above ballast cars, one should appear on the DLS in a day or two.
Feel free for your own personal use to alter the skins as you see fit to provide extra cars with running numbers, change to the load etc, there being no ARN or load option.

My-Trainz-Screenshot-Image.jpg


Cheers, evilcrow
 
It's the Colorado & Southern High Line I'm building (circa 1930). Plan to have it go from Como to Leadville but for now, I'm only working from Dickey to about a mile or two out side of Leadville. Plus the Keystone branch. I lack the required models to go any further. I also want to make a mid 1880's DSP&P version which would allow me to model over Boreas Pass (no gold dredges in the way). I plan to put the route on the DLS or elsewhere on the internet.
 
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