Thanks guys, i've started using 2048 x 512 images for the cliff splines and that avoids as much repetition when they are strung out along a longer rock face, google earth is also a real help, a lot of these mountain faces are very green on one side where protected from the wind and then quite barren on the other side where they get the blast of hot and cold weather .
its is going to be a hard decision where to cut off actual vegetation and move to textures , as there are huge vistas in this pass, i don't want to overload this route because as it is a 2gb card is struggling to cope. 4gb gtx 780m works reasonably well. But thats a three year old non upgradable card, its going to want at least that to power it when finished, as although much of it is desert , it does have masses of sage over most of its 80 miles, not a lot of that vegetation is optimized for TANE and thats why I need a better computer with a better GPU. I'm in negotiations with a local firm to build me a gaming rig with an 8gb GTX 1080 to make sure I can finish the darned thing and they tell me they have lots of Trainz and truck simulator users who are wanting similar ..... we must all be a bit cracked
Beautiful work, interesting route.
I really like.
Great choice for the graphics card. I just installed a 1070 GTX and going great.
It is a shame that TANE update penalizes great scenery like ours.
I hope Auran quickly fixes the bug.