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Neville Another 751 Items added from the original amazing
missing 188598:28002
Thanks in advance
Tom
fan-tastic !Some images from 'Dearnby and District,' now on the DLS:
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Excellent screenshots Normhart. Love that little saddle tank with the cut down cab for a restricted loading gauge.
….Neville is busy doing a V2 of the route that's largely going to be an improvement of the NG line, following advice and comments from various NGers. Currently I'm looking at what NG signalling gubbins might be appropriate. I will be asking Chrisaw for advice but any other NGers should feel able (nay, obliged!) to offer advice.
Lataxe
I'm no expert on NG operations but I will throw in my tuppence anyway.
It is apparent from what Neville has done already that the NG railroad is not merely a tourist railroad. Given the number of (proto)industries that the line seems to serve it would appear to be functional railroad that has some passenger demand as well as tourist ops. It would be nice if the wooden passenger platforms along the NG route could be made interactive, possibly using some invisible platform. While there is a wye at Dearne On Sea there is no turn around capability at Dearnby, nor is there an obvious main passenger stop in or around Dearnby other than the Dearnby Basin stop. I don't remember if it was I or Neville made a version of the route where there was a circle that extended from the farm on the western side of Dearnby and ran on surface streets over the bridge and through Dearnby and, passing through the town gate, joined the line at the North Works but something is needed IMO, perhaps a turntable.
There are a least two places where the NG line has spurs near or at canal docks and, as Nawlins demonstrated with his <kuid:117948:100273> Middleton with canal route, it is quite possible to have rail cars directly interact with canal boats.
It would be lovely if all the NG industries could be made interactive. Certainly Dearnby Mills, Dearnby Mills South Works, Dearnby Ales, Taylor's Yard (canal), Curzon LTD, Casterford Basin (canal?), Casterford Siding, F&C Quay (canal), F&C Works, Ullsmere Airfield, and DOS Steel should be considered although there are many more.
Ah, the possibilities! :hehe:
Invisible NG Platforms? I had permission from Andi 06 to do just that, didn't work terribly well on the gradients on the FR / WHR so I never released them, I think I still have them somewhere!
Found them but they need updating and checking they still work as for build 3.3. I did 25m 50m and 100m length narrow platforms with the attachment points and height modified to fit.
That is excessively cool! I'm not sure but I think Neville's platforms are quite short, but they are splines so height and length should be adjustable.
Is it not possible to make them rollable? Paulzmay has made rollable traffic stoppers which are likewise fixed track objects.Invisible NG Platforms? I had permission from Andi 06 to do just that, didn't work terribly well on the gradients on the FR / WHR so I never released them, I think I still have them somewhere!
Found them but they need updating and checking they still work as for build 3.3. I did 25m 50m and 100m length narrow platforms with the attachment points and height modified to fit.
Is it not possible to make them rollable? Paulzmay has made rollable traffic stoppers which are likewise fixed track objects.Invisible NG Platforms? I had permission from Andi 06 to do just that, didn't work terribly well on the gradients on the FR / WHR so I never released them, I think I still have them somewhere!
Found them but they need updating and checking they still work as for build 3.3. I did 25m 50m and 100m length narrow platforms with the attachment points and height modified to fit.