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Thread: Making Model Railroadz

  1. #16
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    Default More Dave Snow Assets

    Quote Originally Posted by davesnow View Post
    I have some Backdrop Splines (NOTE: These are SPLINES and not static backdrops) free for downloading and use. There is also a Wall spline.

    very short Video showing one of the splines:



    Get the splines here:

    https://app.box.com/s/0h3wm8wioee80zo6jyhr


    I hope these will be useful in Model Railroadingz.

    Dave
    Thanks
    Harold
    Last edited by hminky; February 11th, 2014 at 10:37 PM.
    “Even a blind squirrel finds an acorn once in a while…”

    Tane lives on

  2. #17
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    Warning: Unsupported file type for 'C:\Users\Owner\AppData\Local\Temp\Model Trainz'
    Error: Unable to open CDP file ' Wall Spline one DES-3.cdp' for reading

  3. #18
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    Quote Originally Posted by xcrossi View Post
    Warning: Unsupported file type for 'C:\Users\Owner\AppData\Local\Temp\Model Trainz'
    Error: Unable to open CDP file ' Wall Spline one DES-3.cdp' for reading
    That is a David Snow spline referenced earlier and worked fine for me, did you download the asset again.

    Harold
    “Even a blind squirrel finds an acorn once in a while…”

    Tane lives on

  4. #19
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    Thank you for this thread. I am re-creating the layout of my local model railway club in Trainz. Now I'll be able to make it even more authentic!

    I may post some pictures when I make real progress on it.

    Kieran.
    You can find me at:

    The Matchbox Locomotive Works~Youtube
    ~DeviantArt~Ask.fm~Facebook Page

    Currently Running: Intel i7-4790 @ 3.6GHz, 24GB RAM, NVidia GTX 750Ti

  5. #20
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    Started in Spring last year, still a good way to go - making some assets as I go along.





    As Hminky says a model railway sized route becomes 'doable' even with limited time available, but he temptation is to add loads and loads of detail.

  6. #21
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    A very nice layout, Chris - and you have certainly emphasised how long it can take to add good scenery even to a limited space. I often wonder how those who create large layouts in Trainz, many baseboards, manage to do it!

    I'm tempted to take one of the station modules I made some time ago and follow your example. (To be honest, I began doing so some time ago but as usual got sidetracked into more content creation...)

    Ray
    Dukes Denver Designs (Ray Whiley - Textures and 3d Virtual Models for TRAINZ).
    Member of Trainz Carriage and Wagon Works

  7. #22
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    Quote Originally Posted by hminky View Post
    I think the big factor is the project becomes a doable, how many of us have several of these:



    A TransDem'd route that has only been started but miles and miles 'til completion.

    The Model Railroadz concept allows a "complete" system in a small space.

    Harold

    As a model railroader, growing up, I always dreamt about having that "big layout", manageability be darned, in recent years, it seems more and more model railroaders are getting the same idea, yes, the concept of Model Trainz, and Model Railroadz is something very viable, it does allow one to build something, and actually get it to a finished state, just like solid modeling, never really finished, as we all know, anything you did yesterday you can do better tomorrow, that was my concept years ago when I started building my Withlacoochee River Rwy., and in fact, I did start building a solid model railroad from actually doing my planning by making the WRR in V scale first, that was all the way back in TRS2004 and TRS2006, as things turned out, I had a lot more fun with my V scale railroad, today, after several incarnations of the Withlacoochee River, its still runs in TS2012, and the TRS2006 version is available for download.

    Was it the same concept we are utilizing in this theme we call Model Railroadz? No, not at all, but it is a one baseboard route that is quite a bit of fun if your into watching trains run, if your into prototypical operations, then the concept for the WRR is really different from that, and was from the start, but this concept of Model Railroadz and Model Trainz is spot on for those wishing to have something reach a completed state.

    Another thing, this very concept got me to get much more active in Trainz again, now mind you, over the last couple of years, the wife and I have been hit by some situations curtailed almost all of my funtime anything, not just Trainz, but also my DAZ time and even actual solid model building time, we are beginning to see some light at the end of the tunnel now(I know, its just a freight train coming through), so have been able to do a lot more with my simulators, especially TS2012.

  8. #23
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    Quote Originally Posted by itareus View Post
    Started in Spring last year, still a good way to go - making some assets as I go along.
    As Hminky says a model railway sized route becomes 'doable' even with limited time available, but he temptation is to add loads and loads of detail.
    I have the same problem with my non-model railroad Trainz routes, as well. So I do what I used to do with my physical model railroad. I create small "scenes" with lots of detail scattered through the rest of the route. As I mentioned in another thread long ago; when I found myself adding rose bushes to the front yard of a house three blocks from the nearest track I knew I had a problem.

  9. #24

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    This sure beats making mistakes when putting saw to wood!

    At any rate, I'm having a tough time with some of the features in Trainz. My chosen scale is N, and I'm finding the field of view (FOV) a bit strange. Using Imperial units, I checked measurements for length and width and the proportions appear fine, as does placing track and other content on the baseboard, but setting heights makes the room looked squashed. Worse, the table top, set at 42", looks as though it would be at my knee height, rather than just above my waist. Is this normal for Trainz? Would adding a trainzoptions.txt to my user folder allow more control over my FOV, and if so, what would the recommended settings be?

    Finally, I have an idea for a small section of multi-deck, which requires me to raise the height of ground level. The problem I'm running into is the navigation within my baseboard. Raising the ground also forces my viewpoint to be no lower than wherever ground height is, which makes it tough to work on the lower section. Is there a setting for going underground while in Surveyor (wire frame mode isn't what I'm after).

    Regardless of any shortcomings in Trainz or my own ability, I'm having a great time with this!

  10. #25

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    Hey Marc, since you've got the first buildings done "for the other one"...what about a multi-deck YVRR layout? :-)

  11. #26

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    Sadly, I lost the source assets in a hard drive crash a couple of years ago. I still have the drawings though, so it shouldn't be too hard to start over.

  12. #27
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    Quote Originally Posted by Hack View Post
    ...I'm finding the field of view (FOV) a bit strange... ...Would adding a trainzoptions.txt to my user folder allow more control over my FOV, and if so, what would the recommended settings be?...
    Have a look here:

    http://en.wikibooks.org/wiki/Trainz/Trainzoptions.txt

    -SurveyorFOV might be worth a try.

    Note for the casual reader: Many of the settings which were in trainzoptions.txt can be set in game nowadays, apart from these it's normally best to leave other settings possible in trainzoptions.txt alone.

    Quote Originally Posted by Hack View Post
    ...setting heights makes the room looked squashed...
    Not quite sure what you mean here, a screenshot would help. Remember you will need to use a brick wall for the 'room' that is scaled to your chosen working scale (in your case 'N').

    Quote Originally Posted by Hack View Post
    ...Worse, the table top, set at 42", looks as though it would be at my knee height, rather than just above my waist. Is this normal for Trainz? ...
    Your baseboard top needs to be at about 185 (18.5 x 10m baseboard squares) above the floor. Remember that anything you are using to judge the appearance of the 'room' from needs to be scaled as well (to what would be full sized at your chosen working scale)..

    Quote Originally Posted by Hack View Post
    Finally, I have an idea for a small section of multi-deck, which requires me to raise the height of ground level. The problem I'm running into is the navigation within my baseboard. Raising the ground also forces my viewpoint to be no lower than wherever ground height is, which makes it tough to work on the lower section. Is there a setting for going underground while in Surveyor (wire frame mode isn't what I'm after)....
    I'm not aware of any settings to do this. You could set the track at 'x' distance above baseboard level using the Advanced settings (Vertex Height) in the Track tab and then use a scenery object or objects to represent the ground under the track. You might also want to see if putting items in different layers helps when editing.

    Chris

  13. #28

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    Hi Chris,

    Thank you for your answer. So as to get back on topic, I will start a new thread.

  14. #29
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    Quote Originally Posted by xcrossi View Post
    Warning: Unsupported file type for 'C:\Users\Owner\AppData\Local\Temp\Model Trainz'
    Error: Unable to open CDP file ' Wall Spline one DES-3.cdp' for reading
    If you are still having problems with these and get this error try using import CDP rather than double cliicking worked for me.

  15. #30

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    Hi all, first post here, and a brand-new, first time user of Trainz. It seems very cool so far!

    I am very interested in these model railroad -style layouts and have a quick newbie question about functionality for Inglenook and Timesaver -style layouts:

    Is it possible to set things up so that the rolling stock is randomly placed amongst a series of permitted locations at the beginning of each operating session?

    I know there are some random-element features possible, just wasn't sure how far they went.

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