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Thread: Making Model Railroadz

  1. #31

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    Hi folks,

    I finally got my head around the process of creating new content so they work properly in Trainz. The following items should appear on the DLS soon®:

    Wood parquet floor splines:

    MRR: HO Wood Flooring 1 <kuid:1776:300001>
    MRR: N Wood Flooring 1 <kuid:1776:300002>
    MRR: O Wood Flooring 1 <kuid:1776:300003>

    Walls suitable for HO, N, and O-scale roomz with moulding trim in full (1), half (1/2), and quarter (1/4) baseboard lengths:

    MRR: HO Wall White 1 <kuid:1776:300004>
    MRR: HO Wall Blue 1 <kuid:1776:300005>
    MRR: HO Wall Sand 1 <kuid:1776:300006>
    MRR: HO Wall White 1/2 <kuid:1776:300007>
    MRR: HO Wall Blue 1/2 <kuid:1776:300008>
    MRR: HO Wall Sand 1/2 <kuid:1776:300009>
    MRR: HO Wall White 1/4 <kuid:1776:300010>
    MRR: HO Wall Blue 1/4 <kuid:1776:300011>
    MRR: HO Wall Sand 1/4 <kuid:1776:300012>
    MRR: N Wall White 1 <kuid:1776:300013>
    MRR: N Wall Blue 1 <kuid:1776:300014>
    MRR: N Wall Sand 1 <kuid:1776:300015>
    MRR: N Wall White 1/2 <kuid:1776:300016>
    MRR: N Wall Blue 1/2 <kuid:1776:300017>
    MRR: N Wall Sand 1/2 <kuid:1776:300018>
    MRR: N Wall White 1/4 <kuid:1776:300019>
    MRR: N Wall Blue 1/4 <kuid:1776:300020>
    MRR: N Wall Sand 1/4 <kuid:1776:300021>
    MRR: O Wall White 1 <kuid:1776:300022>
    MRR: O Wall Blue 1 <kuid:1776:300023>
    MRR: O Wall Sand 1 <kuid:1776:300024>
    MRR: O Wall White 1/2 <kuid:1776:300025>
    MRR: O Wall Blue 1/2 <kuid:1776:300026>
    MRR: O Wall Sand 1/2 <kuid:1776:300027>
    MRR: O Wall White 1/4 <kuid:1776:300028>
    MRR: O Wall Blue 1/4 <kuid:1776:300029>
    MRR: O Wall Sand 1/4 <kuid:1776:300030>

    Ceiling panel splines:

    MRR: HO White Ceiling Panels <kuid:1776:300031>
    MRR: HO Black Ceiling Panels <kuid:1776:300032>
    MRR: N White Ceiling Panels <kuid:1776:300033>
    MRR: N Black Ceiling Panels <kuid:1776:300034>
    MRR: O White Ceiling Panels <kuid:1776:300035>
    MRR: O Black Ceiling Panels <kuid:1776:300036>

    All files can be filtered using "hoscale, nscale, or oscale". Have fun!

  2. #32
    Join Date
    Nov 2006
    Location
    Dunedin, New Zealand
    Posts
    463
     

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    Fantastic Hack

    I look forward to trying them all
    Stuck at the bottom of the world!

  3. #33

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    A few additional items for the Trainz cave and awaiting approval: staircases and wall end caps. Staircases, when used with walls (any), can be configured wide to use banisters or narrow without or a banister to one side if desired. Wall end caps can be used create room separations or combined into columns that match one of the wall sets I uploaded earlier.

  4. #34
    Join Date
    Oct 2009
    Location
    Afghanistan, MI, Grand Blanx
    Posts
    198
     

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    Thank you hack for uploading these. Items, looking forward to trying them out. This entire concept is a great idea. I'm moving into a new condo soon which has a full basement and plenty of room for o scale. I'm thinking that this concept will greatly aid in the planning and not to mention the operation of my layout. I think the only things left are a furnace and water heater.

  5. #35
    Join Date
    Nov 2006
    Location
    United Kingdom, Cambridgeshire
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    A few model railway assets on the way to the DLS - Complete walls (to enclose the whole baseboard) in single baseboard and double baseboard sizes, a tiled floor (single baseboard sized) and some digholes.

    The walls and floor are scaled for OO/HO (4mm - 1ft), the walls are in grey block work and the floor is brown tiles but you may re-skin and release versions with other textures and sizes - see details in the asset licenses.

    Other assets to follow.

    Edit:

    Also uploaded are:

    A door so that you can get out of the room, should you want to.
    A spline - wood panelling. Scenery (fixed sized) versions to follow.
    A Scale ruler object - The first one is in 'N', other scales will be added.

    My thanks to 'Hack' for the testing and comments on the ruler asset.

    Second Edit:

    A scenery version of the baseboard edging (fixed length 720 m = 1 baseboard) has been uploaded together with a minor cosmetic fix to the spline version so they both match. The scenery version will be better in the use of computer system resources, so use this where you can.

    Third Edit:

    Uploaded in March were the following model railway assets,

    The first are 6 (mainly Swiss) railway & tram pictures for you railway room walls.

    C+ MR PIC Narrow Tram Picture,<kuid:243828:100314>
    C+ MR PIC Train on Mountain Top Picture,<kuid:243828:100313>
    C+ MR PIC Blue Train in Snow Picture,<kuid:243828:100312>
    C+ MR PIC Pink Pig Picture,<kuid:243828:100311>
    C+ MR PIC 3 Tuns Picture,<kuid:243828:100310> This is my local pub - I'm in the picture !
    C+ MR PIC Dawlish Picture,<kuid:243828:100308> An old picture, taken near the spot where the sea wall and track washed away this winter.

    A full baseboard sized railway room floor - wood planks (with normal map).

    C+ MR BBF Wood Planks 1,<kuid:243828:100274>

    A series of matching block walling assets to create railway rooms of various sizes.

    C+ MR 1BB 2W Corner Grey Block 1,<kuid:243828:100261>
    C+ MR 1BB 1W Grey Block 1,<kuid:243828:100260>
    C+ MR 1BB 2W Parallel Grey Block 1,<kuid:243828:100259>
    C+ MR 1BB 3W Grey Block 1,<kuid:243828:100258>





    Last edited by itareus; April 12th, 2014 at 01:57 PM.

  6. #36
    Join Date
    Feb 2010
    Location
    Australia, South Ausrtrlia, Blyth
    Posts
    69
     

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    HI hminky

    Just a quick note to let you know the link to simulatortrain Assets is dead

    http://jointedrail.com/jrfm/files/te...ad%20stuff.cdp

    Cheers

    Jimbo

  7. #37
    Join Date
    May 2011
    Location
    United States of America, Ohio, Oak Hill
    Posts
    244
     

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    How can we get the simulatortrain assets since the link is dead and eso's routes look funny floating in the air?
    Also I am still missing 22alpha assets. It waas stated in the screenshots thread that they were all in the MWG packs, but sadly they are not.
    Missing:
    175455:100800
    175455:100868
    175455:100880
    175455:100897
    Also I did try a google search and got no results.

  8. #38
    Join Date
    Jan 2012
    Location
    United States of America, PA
    Posts
    959
     

  9. #39
    Join Date
    Aug 2008
    Location
    United Kingdom
    Posts
    64
     

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    Here is what I have started work on. I had this as a layout from when I was 9 to when I moved at 18.

  10. #40

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    TS2012 - I'm ready to pull my hair out, if I had some left. I am trying to build a layout using the methods in the video from Hminky. I have the room, baseboard, and walls. I want to dig some holes, and then cover them with a spine surface followed by changing the height of the spline to achieve the floor look that Hminky does. I am unable to get the floor surface (spline surface) to drop no matter what I do. The floor (spline surface) stays at the same height as the baseboard. I have watched the video several times, varied the order of the steps involved, and had a stiff drink - I still can't get it to work. Is there a printed tutorial somewhere that I can't find, despite much searching? I must be missing something.

    Tia

    Willie

  11. #41
    Join Date
    Nov 2006
    Location
    United States of America, Massachusetts, Haverhill
    Posts
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    Quote Originally Posted by boxcar-willie View Post
    TS2012 - I'm ready to pull my hair out, if I had some left. I am trying to build a layout using the methods in the video from Hminky. I have the room, baseboard, and walls. I want to dig some holes, and then cover them with a spine surface followed by changing the height of the spline to achieve the floor look that Hminky does. I am unable to get the floor surface (spline surface) to drop no matter what I do. The floor (spline surface) stays at the same height as the baseboard. I have watched the video several times, varied the order of the steps involved, and had a stiff drink - I still can't get it to work. Is there a printed tutorial somewhere that I can't find, despite much searching? I must be missing something.

    Tia

    Willie
    Hi Willie,

    Make sure you are on the scenery items and splines tab. Click on the advanced pull-out (down?) and type in a minus value. You can then apply that value to the spline circles and that should drop the splines to the "floor".

    John
    John
    Trainz User Since: 12-2003
    Trainz User ID: 124863
    T:ANE Build: 94829
    TRS2019: 98592

  12. #42

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    Thanks John - it looks like that did the trick. If that was done in the video, I never saw it. Now if I can create or simulate a helix...

    Willie

  13. #43

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    New asset for this collection:
    Particle board 1, kuid:645812:97939
    Particle board texture, a.k.a. chipboard, makes it possible to "paint" the baseboard like it looks like when you just returned from the hardware store to start building your route.

    I noticed nobody mentioned these older assets yet:
    Backdrop Tidewater North 1, kuid:171456:21023
    Backdrop Tidewater North 2, kuid:171456:21024
    Backdrop Tidewater North 4, kuid:171456:21026
    Backdrop Tidewater North 5, kuid:171456:21027
    Backdrop Tidewater Northslope 1, kuid:171456:21028
    Backdrop Tidewater Northslope 2, kuid:171456:21029
    Backdrop Tidewater South 1, kuid:171456:21031
    Backdrop Tidewater South 2, kuid:171456:21032
    Backdrop Tidewater South 3, kuid:171456:21033
    Backdrop Tidewater South 4, kuid:171456:21034
    Backdrop Tidewater South 5, kuid:171456:21035
    I am sure many of the older trainzers are known with them as they are part of the Tidewater routes, but maybe the more recent users / model railroad builders don't know about them, so I figured I should list them here .
    Last edited by oknotsen; February 12th, 2015 at 03:20 PM.

  14. #44
    Join Date
    Nov 2006
    Location
    United Kingdom, Cambridgeshire
    Posts
    3,669
     

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    Quote Originally Posted by oknotsen View Post
    New asset for this collection:
    Particle board 1, kuid:645812:97939

    Funny that, here's one I made earlier.

    C+ ST Chipboard 1,<kuid:243828:100074>

    Great minds think alike !

    These are different textures and Oknotsen's version is slightly darker than mine (national preference ?).

    Chris

  15. #45

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    Quote Originally Posted by itareus View Post
    national preference?
    I made a few based on some textures I found on the web and decided only to upload the one that looked closest to the board I used to have upstairs. Most textures I found looked good on the web but way to bright in game for my liking. Then again the one I had (and used as reference) might have gotten a bit darker / dirty due to heavy usage .

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