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Thread: Model Railroadz

  1. #2416
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    @socalwb909: definitely a garden railroad....

    I started this and other model railroads with walls, ceilings, etc. I just enjoy the sky too much in screenshots, especially dawn!
    -John P
    -Google+- -YouTube-

  2. #2417
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    I agree with you , John.

    Regards,


    John

  3. #2418
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    Quote Originally Posted by socalwb909 View Post
    -John P, is it even possible for the sun to rise on your model RR if its not outside? Well unless it's a garden RR!

    -Joe
    Well, I suppose that Trainz is the way that we can have the best of both worlds!

    And, in fact, my next route strategy is moving in that direction: small board setup with backdrops like a model route, but with big skies and portals for AI trains like a prototypical route. I don't think I could call it a "Model Railroad," though, in that I would not be needing simulated floors, tables, or walls for a room environment.
    Joel

  4. #2419

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  5. #2420
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    oknotsen,


    That's awesome! Hope these release...

    NKP

  6. #2421

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    Quote Originally Posted by nickelplateroad View Post
    That's awesome! Hope these release...
    Thank you.

    It is released (for TANE) and can be found on the DLS.
    Search for "Two Valleys" or kuid2:645812:12015:1.

  7. #2422
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    oknotsen




    Welcome

    NKP

  8. #2423
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    Oknotsen,

    One problem with Two Valleys for TRS12 ground and tracks another items unable to TANE... It's say (no Active) for TUME


    NKP

  9. #2424

  10. #2425

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    Quote Originally Posted by nickelplateroad View Post
    One problem with Two Valleys for TRS12 ground and tracks another items unable to TANE... It's say (no Active) for TUME
    Not 100% sure I understand what you mean, so here some comments I hope will include the reaction to your comment:
    The route was made in TANE (build 4.3), so it should not work in TS12.
    The route was made in TANE Delux, so if you are experiencing missing assets or assets that are payware / not active, those are most likely assets that are "TANE Delux" only.
    I did use a few assets made by TUME; some bridge items, tunnel entrances and a few textures (9 out of the 157 assets on that route). My guess is they are part of a "Delux only" route as they are also used in the "Milwaukee Road".

    Sorry for the inconvenience.
    As I don't know of similar (seasonal) assets, I have no intention to replace those assets at this time.

  11. #2426
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    About a year ago I said in a blog that I would try to get pictures of my layout up... you can see how well that worked out.











    Let me know what you guys think; more photos on the way.
    Last edited by TGM_2018_III; May 13th, 2017 at 10:52 AM. Reason: pictures didn't show
    Thanks,
    TGM_2018_III

    "I've never liked these big engines, send for another engine at once!"

  12. #2427
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    Can't see them. You need to upload to a host. like hostthenpost

  13. #2428
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    Thanks for letting me know.
    Last edited by TGM_2018_III; May 13th, 2017 at 11:01 AM. Reason: Fixed the photos
    Thanks,
    TGM_2018_III

    "I've never liked these big engines, send for another engine at once!"

  14. #2429
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    Hiwassee Terminal SD45-2 # 8952 leads an empty coal train off of the mine branch and on to the main, while SD45-2 #8954 leads a hotshot intermodal westbound


  15. #2430
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    Nov 2011
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    Here are a few shots of a layout I'm working on based on the layout in my own basement!





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