Progress has been going steady on the V class with much being 'under the hood' progress, with a few small interludes on other projects, as well as things outside of Trainz.
The cab view is just about finished, with only a few small things plus some scripting left to do. As such, I have made a start on fixing issues I've found and then doing LOD, with a focus on first completing the tender!
To this end I have now completed LOD on the tender, as well as a few necessary changes and the animation of the coal load. With the LOD finished, I thought I would share a pic of each LOD lined up...
As it's quite a large image, I've left it as just a link:
http://www.zecrail.com/files/vclass/vr-v-class-105.jpg
They are placed with the highest LOD on the left, and the lowest on the right (I've not yet baked it's texture yet, so it still shows another model's texture).
Stats for these at this time (note this is not the finished model, so these may change; and do not reflect actual distances in-game as the bogies will change LODs at different distances to the body, although I aim for them to be fairly close):
LOD0 = 41390
LOD1 = 18362
LOD2 = 7476
LOD3 = 2326
LOD4 = 14*
There are also a few bits not shown (submeshes for the tender body, such as coal load, coal boards, and filler lid) which will be setup differently.
*All meshes are culled when LOD4 is visible. This means that, at this LOD the tender is a total of 14 triangles and 1 texture. I generally aim for this LOD to be visible about 1200m/1.2km away from the camera.
Regards
Zec