Based on CMTM I was thinking maybe it would be possible to do destination tags with interactive industries.
So I wrote up a Car Tagger library and a Car Tagger Install rule (<KUID:30097:100004>). Just add it to your session and give it a go.
Note that right now not all type of cars are supported yet. First priority will be to get those on UMR Short Route working.
Please post your comments and suggestions here.
v0:
- initial release
v1:
- sort destinations
- empty car was matched by an input queue
- not all queues were properly checked for loaded cars
v2:
- fallback to GetLocalisedName if no CMTM tags are found
- reworked checking in/output queues (this will highlight buggy assets though)
- allow free-format destination
v3:
- configurable options for free-format engine/car, check industry needs (v1 style destination matching)
- number of cars enroute
- industry queue status
v4:
- fix locked soup on restored save
v5:
- fixes for multiplayer
v6 (TRS22):
- fixes for TRS22
v7 (upload queue):
- workaround for https://forums.auran.com/trainz/sho...nchronouslyLoadGameObjectByID-does-not-return
So I wrote up a Car Tagger library and a Car Tagger Install rule (<KUID:30097:100004>). Just add it to your session and give it a go.
Note that right now not all type of cars are supported yet. First priority will be to get those on UMR Short Route working.
Please post your comments and suggestions here.
v0:
- initial release
v1:
- sort destinations
- empty car was matched by an input queue
- not all queues were properly checked for loaded cars
v2:
- fallback to GetLocalisedName if no CMTM tags are found
- reworked checking in/output queues (this will highlight buggy assets though)
- allow free-format destination
v3:
- configurable options for free-format engine/car, check industry needs (v1 style destination matching)
- number of cars enroute
- industry queue status
v4:
- fix locked soup on restored save
v5:
- fixes for multiplayer
v6 (TRS22):
- fixes for TRS22
v7 (upload queue):
- workaround for https://forums.auran.com/trainz/sho...nchronouslyLoadGameObjectByID-does-not-return
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