The only possible benefit I see at the moment. would be a new timetable setup - but MSTS has had a timetable set up, with various speeds since it started way back in 2001.
MSTS1 you can use Fnn to jump from say driver view, Fnn to jump to say rear view, Fnn to be a passenger. With this simulator at the moment, you need to lock on to the certain loco or carriage to be able to choose driver or passenger view.
MSTS had a timetable feature, but not the ability to create routes quickly and easily, to issue orders to drivers, interact with industries, set trackside cameras, play multiplayer and a whole lot of other differences. Trainz did/does allow timetables, and with the Trainz Script functions, we are surprised no-one has created a timetable system (they have created prototypical freight systems, signalling systems etc in script - something else MSTS didn't offer).
Regarding cameras moving from one car to another there are hotkeys for that (look under Options and you will see dozens more hotkeys that do all sorts of wonderful things). Again, if the option is to jump from front to back without stepping through all the cars and you don't want to click on the car directly, a script could be written to accomplish this quite simply and may well exist already.
Hmm, still no answers about if the DLS is to be discontinued, and that we may need to pay a monthly fee to download stuff??
I will answer all your questions below - I think I saw so many and thought I'll get back to this later, but got sidetracked.
DOWNLOAD STATION/CONTENT MANAGERS
1. Am I correct, in that the Download Station/Content Manager will become pay only to be able to download, or to even view the DLS/CMs?
To N3V, just a YES or NO please.
A: No. The Download Station will remain in principal pretty much as it is today.
2. I note that the so called "Future" states "Free to Play", but does that mean that you may need to pay to use whatever the equivalent to the Surveyor would be?
A: Trainz World of Rail, based upon Trainz 12, will be Free to Play and available only on Steam. This product is aimed more at gamers and casual train fans rather than core train sim fans.
Trainz: A New Era, based upon the new engine and subject to the kickstarter project being successful, will be more like a traditional version of Trainz.
NOW THE "BUTS"
The problems are:
3. How many errors WILL their be, as we have seen?;
A: We expect the biggest beta test in the history of Trainz, and we are scheduling additional time for beta testing. So one would expect less bugs at release. However, we will also have a new engine and there may be issues that crop up that are just to large to fix, that could, for example, break some previous asset type.
4. How many patches WILL have to be made to fix these errors?
A: As many as are necessary should this eventuate, just the same as Microsoft, Apple and all software developers who work hard to release things without bugs and work just as hard to fix the bugs after they are identified in the field.
BACKWARD COMPATIBLE:
5. We have seen what happens about that, including built-in content.
A: Whilst not a question, the answer to "not brekaing existing content" is the same as always - we will work hard to ensure compatibility, and we will identify errors with existing content that require updates to work with new systems. It will then be up to content creators to update their content. What many people fail to understand is that while a certain object has errors, there may be many choices of similar objects that work without errors, and a simple find and replace solves the problem.
6. What is a steam account?
A: Check steampowered.com to discover a world of 54M+ gamers, thousands of games, and a host of community related features such as leaderboards, achievements and more.
PRICE OF SO CALLED "NEW ERA"
7. You state a "new era" of games is coming. Isn't that what this company says about all of their new games, be they simulators or not?.
A: This is not a traditional update as we have done for the past 12 years. This is a true leap forward.
7a. But look what happened about TS2010. It's is almost the same (if not the same) as TS2009, as the instructions for TS2010, etc refer to TS2009, not TS2010.
A: TS2010 provided 8 (from memory) brand new routes, plus a smaller selection of new features and a larger number of code enhancements and bug fixes. Our competitors may sell each of these 8 routes at $40.
8. Whatever this steam account is, does that mean that you may need to pay for an account,
A; No
8a: paying for extra for downloads,
A: No
8b. along with paying for the actual game itself,
A: Yes
8c. or even paying to continue submitting to these forums?
A: For you, yes, for all others it will remain free.
Ok, the last answer was tongue in cheek - we will charge everyone $1 per post on these forums.
Ok, I'm being silly now. Forums will remain free as well - forever!
8d. And before people get the wrong idea, I'm not saying the product should be free.
A: That is excellent news for my staff, who also don't work for free.