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Thread: Tumbler Ridge Project

  1. #361
    Join Date
    Apr 2008
    Location
    Sweden
    Posts
    1,273
     

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    Glad to hear you're still working on the route, and cool news about it my reopen IRL.

    // Erik from Sweden

  2. #362
    Join Date
    Apr 2014
    Location
    Italy, Sicily, Messina
    Posts
    44
     

    Default

    more screen?

  3. Default

    Fantastic project! Great landsapes

  4. #364

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    Quote Originally Posted by mcio34 View Post
    more screen?
    Sorry, had a major setback on the route building. I will return to this project soon. It is my ultimate goal to reproduce this subdivision as accurately as I can so it will take some time.

    btw TSW got stale very quickly and has no replay value. You can't build anything and the game itself is flawed. It will never catch up to trainz if they don't release some sort of development tool.

  5. #365
    Join Date
    Nov 2014
    Location
    United States of America
    Posts
    170
     

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    Wow, just wow. What a seriously fantastic route you're putting together. I had been wondering if anyone had made a tumbler ridge sub, and if anyone had ever created those really unique electric units they had (did they really only have 5?) And don't give up hope on those special operations you mentioned, I think there's some creative ways to make them happen.

    Please keep up the good work, we're all very much impressed!
    Last edited by Bob_Ross; July 14th, 2017 at 11:28 AM.

  6. #366

    Default

    Thanks for the kind words. They ended up having 7 electrics on the route, using one as a spare while the other 6 worked the loaded and empty trains.

    I will be making a new thread for this project in the near future. I have a different plan for how I want to complete this, and I have many new things in the works. I'll explain it in more detail when the time comes.

  7. #367
    Join Date
    Nov 2006
    Location
    Canada, Alberta
    Posts
    59
     

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    This route still in the works?

  8. #368

    Default

    will be updating when a better sim comes around

  9. #369

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    Quote Originally Posted by ATSF854 View Post
    will be updating when a better sim comes around
    Good time to update. This project as a whole had to be one of the most fun things I've worked on. Should I resume this project in the future for (redacted), I will likely be increasing the scope of it by a massive amount to include operations from Quintette -> Prince George -> and CN's line to the port.

    Having true AI/online multiplayer ops, combined with CN/BC rail swaps at Tacheeda, Logging ops along the BC rail mainline, and so much more actual gameplay- would be the best vision for this project that i can think of. So it's gonna be some years before I really pull it off. But definitely worth it.

    For now I've decided to pack up all of these old assets that i made and make them available for free.

    https://drive.google.com/drive/folde...-W?usp=sharing

    I can't guarantee that any of this will work outside of Trainz a new era. Some/most assets are not fully complete or optimized. I have FBX files for most of these assets but i can no longer go back and work with the 3ds max scenes, so its provided as is. These were all development assets that I never got to finish categorizing properly but the newer ones are prefixed with TSBCR.

    The late route DEM that i made, with fully accurate track grading and terraforming is included and will be missing dependencies. Most of the important stuff is in the google drive.


    *Ask for permissions here on the forum private messages for permissions regarding reskins or otherwise. These are not intended for the DLS.*
    Last edited by ATSF854; May 16th, 2022 at 06:02 PM.

  10. #370
    Join Date
    Oct 2020
    Location
    DFW Metroplex, TX
    Posts
    1,671
     

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    Wow, Matt. Thank you very much! The GF6C is absolutely STUNNING!

  11. #371

    Default

    Quote Originally Posted by ATSF854 View Post
    Good time to update. This project as a whole had to be one of the most fun things I've worked on. Should I resume this project in the future for (redacted), I will likely be increasing the scope of it by a massive amount to include operations from Quintette -> Prince George -> and CN's line to the port.

    Having true AI/online multiplayer ops, combined with CN/BC rail swaps at Tacheeda, Logging ops along the BC rail mainline, and so much more actual gameplay- would be the best vision for this project that i can think of. So it's gonna be some years before I really pull it off. But definitely worth it.

    For now I've decided to pack up all of these old assets that i made and make them available for free.

    https://drive.google.com/drive/folde...-W?usp=sharing

    I can't guarantee that any of this will work outside of Trainz a new era. Some/most assets are not fully complete or optimized. I have FBX files for most of these assets but i can no longer go back and work with the 3ds max scenes, so its provided as is. These were all development assets that I never got to finish categorizing properly but the newer ones are prefixed with TSBCR.

    The late route DEM that i made, with fully accurate track grading and terraforming is included and will be missing dependencies. Most of the important stuff is in the google drive.


    *Ask for permissions here on the forum private messages for permissions regarding reskins or otherwise. These are not intended for the DLS.*

    Wow this is AMAZING! Still missing the following dependencies: <kuid:556873:101596> <kuid:556873:101597>
    <kuid2:82412:44085:2>
    <kuid2:126773:21150:2>
    <kuid:440847:23134>
    <kuid:556873:101598>
    <kuid:556873:101599>
    <kuid:556873:101600>
    <kuid:556873:101602>
    <kuid:556873:101601>
    <kuid:267178:1457>
    <kuid:506034:7880058>
    <kuid:178126:101125>
    <kuid:440847:23084>
    <kuid:584038:110071>
    <kuid:584038:100181>

    Of course no rush for support.

  12. #372
    Join Date
    Apr 2014
    Location
    Italy, Sicily, Messina
    Posts
    44
     

    Default

    thank you matt for posting original files of reskin im working hard to finish them
    Wow that's potato of electric locomtive

  13. #373
    Join Date
    Nov 2006
    Location
    Australia, Victoria
    Posts
    6,960
     

    Default

    Downloaded the lot and wow, just wow...

    I have worked on a couple of pretty big routes, and am currently playing with a very different vertically impressive mountain route, but this thing is just awesome. The amount of work in what's already done is impressive, but the still-to-do bit is truly jaw dropping. Trying to keep a project this size alive and on track through constant version changes and moving goal posts is a challenge all of it's own, but in whatever version of whatever sim this finally sees 'done', it will be an awfully hard one to beat. Love it!

    Cheers, Andy

  14. #374
    Join Date
    Nov 2006
    Location
    Illinois
    Posts
    222
     

    Default

    Thank you Matt for releasing this. Was watching this one as you developed it and thrilled to work on it now. Always was a fan of BC Rail. I’m slowly making my way up from Vancouver to Squamish, and on to Lillooet. Maybe one day I can connect to Prince George and this fantastic operation.
    - Ian

  15. #375

    Default

    does this route have scenery on it.

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