Model Railroad Club - Virtual That Is

This route is truly fantastic! You are doing such a great job with it, and I hope that you get it done.

Thank You. I am trying my best to do a good job on this. Taking a lot of time and effort. I am confident it will get completed, however when is another story. There are still fine detailing to do in many areas already completed as well as new shrubs to be made.
 
apropos of my earlier post, I think I'm about done. Pulp Mill Basic,<kuid:204652:100904>

It's a simple roofed platform and an unloading grate for the wood chips. All points are in the same location as in "Hyde Pulp Mill" so it can be a drop in replacement, sans buildings of course.

Pulp Mill Basic

pulpmillbasic_zps112eb287.jpg


Same but with various items around for a complete scene

pulpmill_zps3bb96817.jpg


Oh, and I corrected a bug where crates on the top layer would appear before the one on the bottom layer does, resulting a floating crates. It's a mistake that appears to go back to the original TRS2004 version.
 
Last edited:
I will definitely use it, just have to figure out where and will not be able to until I get the Morris Tunnels and complex yard done. I appreciate the efforts as I am just not a 3DMax skilled individual at certain levels. When the time comes, I will look at the above screenshot and try to duplicate (not sure I have that fence). May I make a suggestion and that would be to shorten the commodity track attachment points for tighter space use.
 
Last edited:
I can do that. Take that top image and edit it, make marks where you want the ends to be and post it here. I'll then see what I can do.

Fence is KUID2:523:1376:1

Actually, if you PM me, I can send you a CDP of the diorama I shot this photo on.
 
Last edited:
Looks like this can be a MP route which would actually work like a railroad.
Well done, looks good!
I´d switch out that one old watertower with a newer one with better textures.
Leeferr made a fine one with red-white checkboard pattern on it, could look good there.
:)

Mr. Stewards layout is really amazing, would be cool to see it in person at some point.
Hey, you might give him a shot about this, he might appreciate it!
:)
 
Frogpipe, use your own dissgression based upon my request as it is your content. My suggestion is just that, however with flexibility of use in mind. Isegrinns, I am loosely basing this route on his track plan. With the needs of commodity moving based upon the structure of Trainz, I am not truly duplicating his great O-Gauge Layout. Trainz has its limitations to do so, however at the present time I am doing my best.
 
SpeedTree Content List

Right now minus this list below, there are only 200 DLS Items Used Including Rolling Stock/Engines For The Session. Due to massive downloads as my SpeedTrees are seasonal, here is a list if you want to downloaded and install prior to release (Suggest you download all Wildflowers):
Code:
M: UltraGrass-DK Dry Single 01(M),<kuid2:72938:41116:2>
M: UltraGrass-DK Dry Single 01(S),<kuid2:72938:41121:2>
M: UltraGrass-DK Dry Single 01(T),<kuid2:72938:41101:2>
M: UltraGrass-DK Green Group 01,<kuid2:72938:41108:2>
M: UltraGrass-DK Green Single 01(M),<kuid2:72938:41117:2>
M: UltraGrass-DK Green Single 01(S),<kuid2:72938:41122:2>
M: UltraGrass-DK Green Single 01(T),<kuid2:72938:41107:2>
M: UltraGrass-LT Dry Single 01(M),<kuid2:72938:41118:2>
M: UltraGrass-LT Dry Single 01(S),<kuid2:72938:41123:2>
M: UltraGrass-MD Green Single 01(M),<kuid2:72938:41120:2>
M: UltraGrass-MD Green Single 01(S),<kuid2:72938:41125:2>
M: UltraGrass-MD Green Single 01(T),<kuid2:72938:41105:2>
M: UltraGrass-Mix Group 01,<kuid2:72938:41111:2>
M: UltraGrass-Mix Group 03,<kuid2:72938:41113:2>
M: UltraGrass- Wildflower, White 01 Medium (Freeware),<kuid2:72938:41259:1>
M: UltraGrass- Wildflower, Yellow01 01 Medium (Freeware),<kuid2:72938:41253:1>
M: UltraGrass- ZR DK Dead Single 01 Medium (ZecRail Freeware),<kuid2:72938:41139:1>
M: UltraGrass- ZR DK Dead Single 01 Small (ZecRail Freeware),<kuid2:72938:41140:1>
M: UltraGrass- ZR DK Dead Single 01 Tall (ZecRail Freeware),<kuid2:72938:41138:1>
M: UltraGrass- ZR DK Green Single 01 Medium (ZecRail Freeware),<kuid2:72938:41133:1>
M: UltraGrass- ZR DK Green Single 01 Small (ZecRail Freeware),<kuid2:72938:41134:1>
M: UltraGrass- ZR DK Green Single 01 Tall (ZecRail Freeware),<kuid2:72938:41132:1>
M: UltraGrass- ZR LT Dead Single 01 Small (ZecRail Freeware),<kuid2:72938:41137:1>
M: UltraGrass- ZR LT Dead Single 01 Tall (ZecRail Freeware),<kuid2:72938:41135:1>
M: UltraGrass- ZR LT Green Single 01 Medium (ZecRail Freeware),<kuid2:72938:41130:1>
M: UltraGrass- ZR LT Green Single 01 Small (ZecRail Freeware),<kuid2:72938:41131:1>
M: UltraGrass- ZR LT Green Single 01 Tall (ZecRail Freeware),<kuid2:72938:41129:1>
M: UltraShrubs-Wattle, Flindler W/ Flowers 01 (Performance/MP),<kuid2:72938:41346:1>
M: UltraShrubs-Wattle, Flindler W/ Flowers 02 (Performance/MP),<kuid2:72938:41348:1>
M: UltraShrubs-Wattle, Flindler W/ Flowers 03 (Performance/MP),<kuid2:72938:41350:1>
M: UltraShrubs-Wattle, Flindler 01 (Performance/MP),<kuid2:72938:41347:1>
M: UltraShrubs-Wattle, Flindler 03 (Performance/MP),<kuid2:72938:41351:1>
M: UltraTrack V2K - Mainline W/ Oil (Brown Ties/Gray Ballast),<kuid2:72938:38133:1>
M: UltraTrack V2K - Rusty W/ Oil (Brown Ties/Gray Ballast),<kuid2:72938:38135:1>
M: UltraTrack V2K - Rusty W/ Oil (Light Brown Ties/Gray Ballast),<kuid2:72938:38145:1>
M: UltraTrack V2K - Severe Rust W/ Heavy Oil (Light Brown Ties/Gray Ballast),<kuid2:72938:38149:1>
M: UltraTrack V2 - End Cap (Gray Ballast),<kuid2:72938:38087:1>
M: UltraTrack V2 - Lever/Signal Ballast (Gray Ballast),<kuid2:72938:38082:1>
M: UltraTreez-Atlantic White Cedar 01 (Perfect Series),<kuid2:72938:43005:1>
M: UltraTreez-Atlantic White Cedar 02 (Perfect Series),<kuid2:72938:43006:1>
M: UltraTreez-Atlantic White Cedar 03 (Perfect Series),<kuid2:72938:43007:1>
M: UltraTreez-Conifer 01 (Performance/MP),<kuid2:72938:43151:3>
M: UltraTreez-Conifer 02 (Performance/MP),<kuid2:72938:43152:3>
M: UltraTreez-Conifer 03 (Performance/MP),<kuid2:72938:43153:3>
M: UltraTreez-Conifer 04 (Performance/MP),<kuid2:72938:43154:3>
M: UltraTreez-Norway Maple 01 (Series Two),<kuid2:72938:40245:2>
M: UltraTreez-Norway Maple 02 (Series Two),<kuid2:72938:40246:2>
M: UltraTreez-Norway Maple 04 (Series Two),<kuid2:72938:40248:2>
M: UltraTreez-Silver Birch 02 (Perfect Series),<kuid2:72938:40316:1>
M: UltraTreez-White Oak 01 (Performance/MP),<kuid2:72938:40335:1>
M: UltraTreez-White Oak 03 (Performance/MP),<kuid2:72938:40337:1>
M: UltraTreez-White Oak 04 (Performance/MP),<kuid2:72938:40338:1>
M: UltraTreez-White Pine 01 (Performance/MP),<kuid2:72938:40275:3>
M: UltraTreez-White Pine 02 (Performance/MP),<kuid2:72938:40276:3>
M: UltraTreez-White Pine 03 (Performance/MP),<kuid2:72938:40277:3>
M: UltraTreez-White Pine 04 (Performance/MP),<kuid2:72938:40278:3>
M: UltraWeeds-01 .5x1 Short Freeware,<kuid2:72938:41204:2>
M: UltraWeeds-01 .5x1 Tall Freeware,<kuid2:72938:41203:2>
M: UltraWeeds-01 1x1 Short Freeware,<kuid2:72938:41202:2>
M: UltraWeeds-01 1x1 Tall Freeware,<kuid2:72938:41201:2>
M: UltraWeeds-02 .5x1 Short Freeware,<kuid2:72938:41209:2>
M: UltraWeeds-02 .5x1 Tall Freeware,<kuid2:72938:41208:2>
M: UltraWeeds-02 1x1 Short Freeware,<kuid2:72938:41207:2>
M: UltraWeeds-02 1x1 Tall Freeware,<kuid2:72938:41206:2>
M: UltraWeeds-03 .5x1 Short Freeware,<kuid2:72938:41214:2>
M: UltraWeeds-03 .5x1 Tall Freeware,<kuid2:72938:41213:2>
M: UltraWeeds-03 1x1 Short Freeware,<kuid2:72938:41212:2>
M: UltraWeeds-03 1x1 Tall Freeware,<kuid2:72938:41211:2>
M: UltraWeeds-04 .5x1 Short Freeware,<kuid2:72938:41219:2>
M: UltraWeeds-04 .5x1 Tall Freeware,<kuid2:72938:41218:2>
M: UltraWeeds-04 1x1 Short Freeware,<kuid2:72938:41217:2>
M: UltraWeeds-04 1x1 Tall Freeware,<kuid2:72938:41216:2>
M: (P,E) UltraTreez - BroadLeaf 01 (Perfect Series / Early Fall),<kuid2:72938:43201:1>
M: (P,E) UltraTreez - BroadLeaf 02 (Perfect Series / Early Fall),<kuid2:72938:43204:1>
M: (P,E) UltraTreez - BroadLeaf 04 (Perfect Series / Early Fall),<kuid2:72938:43210:1>
M: (P,E) UltraTreez - BroadLeaf 05 (Perfect Series / Early Fall),<kuid2:72938:43213:1>
M: (P,E) UltraTreez - BroadLeaf 06 (Perfect Series / Early Fall),<kuid2:72938:43216:1>
M: (P,E) UltraTreez - Sugar Maple 01 (Perfect Series / Early Fall),<kuid2:72938:43221:1>
M: (P,F) UltraTreez - BroadLeaf 01 (Perfect Series / Fall),<kuid2:72938:43202:1>
M: (P,F) UltraTreez - BroadLeaf 02 (Perfect Series / Fall),<kuid2:72938:43205:1>
M: (P,F) UltraTreez - BroadLeaf 04 (Perfect Series / Fall),<kuid2:72938:43211:1>
M: (P,F) UltraTreez - Sugar Maple 01 (Perfect Series / Fall),<kuid2:72938:43222:1>
M: (P,F) UltraTreez - Sugar Maple 02 (Perfect Series / Fall),<kuid2:72938:43225:1>
M: (P,F) UltraTreez - Sugar Maple 03 (Perfect Series / Fall),<kuid2:72938:43228:1>
M: (P,F) UltraTreez - Sugar Maple 04 (Perfect Series / Fall),<kuid2:72938:43231:1>
M: (P,L) UltraTreez - BroadLeaf 01 (Perfect Series / Late Fall),<kuid2:72938:43203:1>
M: (P,L) UltraTreez - Sugar Maple 01 (Perfect Series / Late Fall),<kuid2:72938:43223:1>
 
Last edited:
This is on temporary stoppage till they reinvestigate Hotfix #2. Speedtrees still disappear like when introduced in TS2010 which is absolutely a pain. TS12 SP1 is such a messed up patch, kind of like Windows 8 thus 8.1 is coming soon. This Model Railroad Club Design and potential online gameplay seems to be of little interest which I thought otherwise. No, my issues are not hardware related as have Nvidia 660Ti 2GB GDDR5, 8GB Ram, and E8400 Dual Core Processor still IMHO one of the better processors.
 
Last edited:
TS12SP1HF1HF2HF3 would be funny if it weren't so pathetic.

Sorry your halting this. I'm not an MP user (mostly thanks to TS12 it's self) but I did think this was a worthy route. I hope you do finish and release it in the future.
 
This is on temporary stoppage till they reinvestigate Hotfix #2. Speedtrees still disappear like when introduced in TS2010 which is absolutely a pain. TS12 SP1 is such a messed up patch, kind of like Windows 8 thus 8.1 is coming soon. This Model Railroad Club Design and potential online gameplay seems to be of little interest which I thought otherwise. No, my issues are not hardware related as have Nvidia 660Ti 2GB GDDR5, 8GB Ram, and E8400 Dual Core Processor still IMHO one of the better processors.

While I can understand the issue with the hotfix (I still stick to TS12 with no SP or hotfixes until it all gets sorted out), I certainly hope you don't give up on this. I am no multiplayer person, so I have no interest in it for that, but I do think it is a great route for someone who wants a short route to just play around on. I was actually inspired by this thread and started messing around building another model RR club layout. I hope this project doesn't die on the vine.
 
Not giving up on this, but right now SP1 is causing me to many issues to keep fighting the route. I may have to re-install and go back to pre-SP1 to do so. Right now, my private life is taking up time as well.
 
Still Needs Work and Tweaking - Have to figure out how to cut polys without deforming the mesh.

Still ,looking good.

If its operations, I can help you there.

If it's tweaking to reduce the poly count with out deforming the mesh, I'm of no use as I have no clue how to do that.
 
Back
Top