avguisaxtrainz
Railfan of the SOO Line
Is multiplayer possible with the use of 3rd party content not on the DLS or Builtin? If so, how must it be set up?
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-Is multiplayer possible with the use of 3rd party content not on the DLS or Builtin? If so, how must it be set up?
The first is that Payware bought from the N3V Games Store is classified as built in and so can be used for a multiplayer Session. This was done with the Settle & Carlisle Route.
The 2nd, and most important point, is that the Installed copy of TS12/TS10 you wish to use to use for multiplay should not contain freeware or payware from any source, including N3V Games, except what Shaneturner mentioned. This is especially important if you wish to create your own multiplayer session.
. Any route that has been individually developed over a lengthy period of time and containing older or non-DLS content would have to be almost completely rebuilt from the ground up just to fit the multiplayer specifications. Nobody's going to do that.
Ah, the infamous asset-hunting games. I don't often download routes - in fact I rarely do except for the rare occasion. Clovis, for example. And even that there were a dozen 3rd party sites I had to visit.
Which is why I strive to make it as convenient as possible for people to run my route when it is released. The first beta ran and it was apparent using the DLS as opposed to CDPs would be most efficient. In fact after the beta I briefly considered making the general release MP compatible. However there are still significant showstopping factors. Off the top of my head; Pofig's speedtrees for the route and JR rolling stock for the base sessions. And I'm not trading these for multiplayer.
So *suggestion* a reasonable compromise would be for Auran to allow both kinds "pure-DLS" and "regular" routes to be MP-compatible. However it is on the onus of the route builder to ensure that all non-DLS assets are easily obtainable by the end-user. Say if I can build a route that uses mainly DLS assets and a couple of Pofig trees and acquire permission to package them together with the route, there is no problem. On the other hand if a route builder fails to ensure that non-DLS content cannot be easily obtained (ether through his effort of obtaining permissions for distribution or maintaining a valid list of external download locations), then the only loser would be him, because nobody gets to run the route, MP or not.
It is the same reason why I'm going to great lengths to ensure distribution is as smooth as possible for the player, even though the current situation means MP will not be possible.
Cheerio,
Nicholas