Show Off Your Routes *Potential For Large Screenshots*

Just testing an idea for approach into and through downtown.

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Dave
 
Dearnby: 1960's UK Mainline and 2ft Narrow Gauge

Some shots from this layout (for details see Freeware Announcements and other relevant screenshot threads):

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This route is set in 2033, and the US government has collapsed to be replaced by independent governments that cover about 5-6 counties each. The town of Jim Thorpe, PA, falls under the Pocono Guard jurisdiction. A lot of buildings have been demolished but a few new ones have been built, for example, radio transmission equipment has been added to the station and a garage has been built to house the PG Road Division.

Here is one of the road gates. 2 PG helicopters can be seen coming in to land.
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The former LGSRY parking lot in Jim Thorpe:
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The entrance to Jim Thorpe:
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The new garage:
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Rubble from buildings is being used for roads and embankments elsewhere, and a pipeline comes down the hill from the reservoirs at the top, which are near the runway and hangar.
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The rail entrance to Jim Thorpe:
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Town site overview:
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Mountaintop runway and reservoirs:
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Another rail entrance to Jim Thorpe:
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These are all the pictures I have. In the universe that is being modeled here, there are more states such as the Allentown Regiment (capital is Allentown), the Southern Coast (Philadelphia), the Ohio Border Counties (New Castle), the State of Somersett-Pittsburgh (Pittsburgh), the North-Central Alliance (Williamsport), the Northwestern Coast (Erie), and the Interior Control Area (State College).
 
Here are more pics that I couldn't include due to space limits:

RBMN SW1500 1546, RBMN coach 301, 4 RBOX cars, a VFCX tank car, and 6 USWX flatcars provide all the rail service the PG has to offer, although more equipment is being searched for. The USWX cars don't see very much service and were parked in Jim Thorpe so that the containers could be taken off and used as wall segments.
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Runway overview:
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The station building, now an operations office for the PG:
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The fuel storage and the vehicle repair area:
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You must be watching way too much of the same TV shows my GF watch's ... this year I have seen 750,000 1st DM on her horridly violent TV shows ... she goes away for 3 weeks, the TV stays off for 3 weeks straight.
 
Actually I don't watch any TV. I've actually spent time coming up with a story and a fictional universe for this. And in this area, there isn't very much fighting, but some unspecified natural disaster caused unrest and so the towns and infrastructure are damaged and being rebuilt, so that's why there is so much damage and missing buildings. Also, there's nothing more violent, scary, and evil than trying to rebuilt a society after it collapsed.
 
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I like the way you have the sweeping curves in your Railroad Classification and Repair Facility.......Looks like it has really good flow design, nothing crammed together........

Might have to try and replicate this later on my route, one Question, how many Baseboards does this Rail Yard require?

And could possibly do an overhead shot the Rail Yard......
 
This town looks so seedy.

It's... It's just like my original vision for the route.

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Here Point Valera & Bay Center C30-7 6592 waits on the engine track in Point Valera Union Station. The Oracle Casino, Motel, and Shopping Plaza is in the background, and a few beach huts and vendors are in front of the seawall and Valera Ave. Behind the big brick warehouse the Bulldog Casino America-Dream Thruway starts and then it wraps around the Bulldog Casino. It ends near the garbage dump (which are a few inlets that are being filled in with garbage) and would have been a big waste of taxpayer money if the Bulldog Casino hadn't financed it. As you can see this town is very tacky and cheesy. I still need to put a bunch of litter everywhere.

I'm currently building through the salt marsh and I plan to have a big yard at Point Destiny where the Point Valera branch joins the main line. There will also be a coal power plant near the ocean. The yard will have 2 engine tracks with a sand tower and fuel tank car. Between Point Valera and Point Destiny there's a passing siding and a bridge over the Reeseburg Creek.

East from Point Destiny, the line goes to Maytonville. Maybe there will be a port or there, small carload industries, etc. It will have a medium sized station and will be the end of the line. West from Point Destiny you reach Bay Center, and there is an interchange with CSX there. The salt trains are unloaded here at the Landrum Salt refinery for processing into table salt, sea salt, rock salt, and brine. (There will be no builtin Penn Salt tank cars though.) A glass factory will be here, getting sand from local on-beach quarries near Point Valera, and receiving limestone and soda ash. Again there will be small carload customers. A large passenger terminal will be here, along with heavy and light shops, a carshop, and a MoW facility.

DISCLAIMER: I know that it isn't very feasible to make glass out of beach sand. If you have a problem with this or anything else about my work that won't help me improve it, please KEEP IT TO YOURSELF. This is freelancing, so it doesn't have to be exactly true-to-life. However, as previously stated, I don't mind constructive criticism.
 
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