Recent changes
Enabled assertions.
Replaced TRS19 logo with TRS22 logo on loading screen.
Improved hit-testing behaviour for the Free Move tool in S20.
Fixed a rendering issue with...
Type: Posts; User: WindWalkr
Recent changes
Enabled assertions.
Replaced TRS19 logo with TRS22 logo on loading screen.
Improved hit-testing behaviour for the Free Move tool in S20.
Fixed a rendering issue with...
That's not really how the system works, unfortunately. A lot of this stuff is driven by the design rather than easily tweaked at runtime. It's much like asking why a bus can't convert into a...
Not much. Other costs tend to outweigh this to the extent that I wouldn't worry about it.
chris
This is unfortunately one of those performance-vs-quality tradeoffs.
In simple terms, there are a few relevant variables that are optimised in the shadow algorithm:
1. How small the individual...
There are a few changes to mouse behaviour. I don't think any of them will cause inversion; that's more likely just a setting that you need to change in your in-game settings. Yell if you're unable...
Just to raise the obvious question - have you tried a database repair?
chris
This indicates a configuration error on our end but does not necessarily translate to a problem on your end. Please continue to report this kind of error, with specifics of the product that triggered...
If you have a Trainz Plus or Gold subscription, installing SP1 will give you the Update 2 features. You won’t get the Update 3 features such as the Content Store.
chris
Clutter as a technique is fairly mesh-agnostic, but achieving good performance and visuals means creating with appropriate levels of detail and material choices. It’s not hard, but there’s no...
Without having studied the assets in question, I'll answer that it's very very likely to be a problem with the assets, and not something that we can fix in code.
chris
Just a note on VE179 - in every case that we've reviewed, TRS19 is correct and T:ANE is not. Since there are a number of such cases, we'll probably make this a warning for older assets just to avoid...
Others have answered you on the profiling options, and I don't have much to add to that beyond saying that there are lots of different ways to hurt performance so don't take any one number as gospel....
That'd certainly be nice :-D
chris
I believe they work fine, you'll need to unpause the game before the state of the signals changes though. Yes, you can unpause in Surveyor if you want to.
chris
You aren't just deleting routes/sessions. You're deleting entire payware packages, which may include routes, sessions, trains, or other assets. So yes, if you've got other routes which depend on...
The wording's not exactly clear, but yes, your game is "toggled" into full screen. It's the resolution that matters, not how you get there.
UI code was changed. A mistake was made somewhere...
As per the first post in this thread: "Toggling full screen breaks Driver HUD layout (resizing fixes it)"
Specifically, certain combinations of screen resolution and UI scale don't work properly....
Yep. That's pretty much true of all warnings.
chris
Just to be clear: if you're already a Trainz Plus or Gold subscriber then you don't need to buy a separate copy of the game - the subscription includes the game.
chris
Yes, barring any major problems in the next day or so.
chris
I haven't been able to repro this behavior.
It probably goes without saying, but please ensure that your game isn't paused.
chris
It's a feature of some subscription levels. Details here.
chris
There are a combination of factors at play here.
Firstly, you're assumedly attempting to change the behavior using the QuickDrive rule or some close equivalent? If so, please be sure to use the...
Thanks. Is this in your own route/session or an unmodified builtin / DLS route?
Are the affected objects in a route or session layer?
Does this problem occur on every load of the route/session,...
Thanks. Is this happening with all trains and all sessions, or is it specific to certain sessions or certain locos?
When you say "made previously", are you referring to the current build? A recent...