I'm not a professional programmer but, I have taken upon myself to lean many of the programming languages. Believe it or not I started with Fortran, Basic, Pascal, C++ and then into the scripted...
Type: Posts; User: coop2
I'm not a professional programmer but, I have taken upon myself to lean many of the programming languages. Believe it or not I started with Fortran, Basic, Pascal, C++ and then into the scripted...
I backup my Trainz folder and then downloaded the TRS19 Beta. I used the Portal Management Session Rule for my portals. It seems that I lost all of the Portal listings. Each of the Portal names are...
I did a redesign. I have a double track crossing using a "C+ No Note(track) Gold Nameable" and 8 signals one at the beginning and one at the end of the double crossing. I use invisible signals...
Hi Pierre
OK I'll keep working on it to see how I'm doing the interlocking towers.
coop2
I'm using enhanced interlocking towers, after I set up the paths, assign them to different trains using set paths and run the session I loose all my paths.
coop2
pguy
Progress! I changed out your EIT with my own still using your figure 8. I changed the trains to the 'BRHST 125' added a few more signals and increased the speed limit to 65 so things would...
Thanks for the download. I added a few cars to the trains(some 10 cars, some 5) to see if I could lock up the program. Everything worked fine even when the trains got stacked up on the other side of...
When a train hits the triggers it sets the signals for the crossing. I notice that only one train can be on any path at any time. I'm going to try and delete the path after the train has passed...
What is the best way to have any train that enters a signal block to setup the signals down the path of the train. After the paths are set in surveyor, what is the best way to setup the commands. I...
Sorry my BAD the driver window does update.
If you click on the driver in Driver a window opens which shows all the drivers and what each train is headed to. This window doesn't update unless you close the window and open again.
I notice that the Driver Window doesn't update when open. Is there a way to make this happen? I have been using the Driver Window to follow the Drivers. Its a pain to keep closing and opening the...
Thanks for your reply. I have been experimenting with sending trains from differ legs that lead into a main line using only Trackmarks and Signals which work great with two different legs with trains...
Could someone explain the use of the parameters of Searchlight Signal 04 and Searchlight Signal 06 LD for examples.
Does anyone know of an easy way to copy and past driver commands so that they can be kept outside of trainz? I've tried Microsoft's Access, Power Point, etc. So far for me the easiest is using...
Thanks for the input.
I added my reverse path as a sub command to the forward path. Made sure all end Track Markers where after the end signals and the train cleared the end signal. It seems to be working OK. I don't know...
Things become so easy when someone with a little more experience shows you how. I just checked my route and sure enough I didn't place signals facing for the reverse direction! Thank you for the...
Since you are having so much trouble, you go to the Help Tab and submit a ticket and see if the gang at Trainz can help.
I tried to write a path in the reverse direction but the path kept defaulting in the forward direction.
I made a path using Interlocking Towers and everything worked fine in one direction. Now I want the trains to reverse and go back to their starting points. When I try to design a pathway for the...
That did the trick. Thanks for the help
I don't know if you know about the 'Internal Camera' that lets you move sideways within the loco cab which is different from the 'cab view'. It can be found in the main System Menu of...
I did something in the Dev Tab or somewhere else and I don't know what I did. I keep getting this window message "Please note that one or more developer settings are active, which may negatively...
Marking the "Debug Render" set to None didn't remove the the "Please note that one or more developer setting are active, which may negatively impact game play" window but it did fix the blueish-white...