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  1. Replies
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    Clutter as a technique is fairly mesh-agnostic,...

    Clutter as a technique is fairly mesh-agnostic, but achieving good performance and visuals means creating with appropriate levels of detail and material choices. It’s not hard, but there’s no...
  2. Without having studied the assets in question,...

    Without having studied the assets in question, I'll answer that it's very very likely to be a problem with the assets, and not something that we can fix in code.

    chris
  3. Just a note on VE179 - in every case that we've...

    Just a note on VE179 - in every case that we've reviewed, TRS19 is correct and T:ANE is not. Since there are a number of such cases, we'll probably make this a warning for older assets just to avoid...
  4. Others have answered you on the profiling...

    Others have answered you on the profiling options, and I don't have much to add to that beyond saying that there are lots of different ways to hurt performance so don't take any one number as gospel....
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    That'd certainly be nice :-D chris

    That'd certainly be nice :-D

    chris
  6. I believe they work fine, you'll need to unpause...

    I believe they work fine, you'll need to unpause the game before the state of the signals changes though. Yes, you can unpause in Surveyor if you want to.

    chris
  7. Replies
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    You aren't just deleting routes/sessions. You're...

    You aren't just deleting routes/sessions. You're deleting entire payware packages, which may include routes, sessions, trains, or other assets. So yes, if you've got other routes which depend on...
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    The wording's not exactly clear, but yes, your...

    The wording's not exactly clear, but yes, your game is "toggled" into full screen. It's the resolution that matters, not how you get there.




    UI code was changed. A mistake was made somewhere...
  9. Replies
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    As per the first post in this thread: "Toggling...

    As per the first post in this thread: "Toggling full screen breaks Driver HUD layout (resizing fixes it)"

    Specifically, certain combinations of screen resolution and UI scale don't work properly....
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    Yep. That's pretty much true of all warnings. ...

    Yep. That's pretty much true of all warnings.

    chris
  11. Just to be clear: if you're already a Trainz Plus...

    Just to be clear: if you're already a Trainz Plus or Gold subscriber then you don't need to buy a separate copy of the game - the subscription includes the game.

    chris
  12. Replies
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    Yes, barring any major problems in the next day...

    Yes, barring any major problems in the next day or so.

    chris
  13. I haven't been able to repro this behavior. It...

    I haven't been able to repro this behavior.

    It probably goes without saying, but please ensure that your game isn't paused.

    chris
  14. It's a feature of some subscription levels....

    It's a feature of some subscription levels. Details here.


    chris
  15. There are a combination of factors at play here....

    There are a combination of factors at play here.

    Firstly, you're assumedly attempting to change the behavior using the QuickDrive rule or some close equivalent? If so, please be sure to use the...
  16. Thanks. Is this in your own route/session or an...

    Thanks. Is this in your own route/session or an unmodified builtin / DLS route?

    Are the affected objects in a route or session layer?

    Does this problem occur on every load of the route/session,...
  17. Thanks. Is this happening with all trains and all...

    Thanks. Is this happening with all trains and all sessions, or is it specific to certain sessions or certain locos?

    When you say "made previously", are you referring to the current build? A recent...
  18. Thanks. Useful info. I can see how that might...

    Thanks. Useful info. I can see how that might happen. I can definitely see how it could be problematic in some cases. We'll review that one more closely to see how it can be improved - probably...
  19. Thanks. It sounds likely that we'll need the...

    Thanks. It sounds likely that we'll need the content in question.


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    Great question! Without seeing the code in question, I can only speculate on...
  20. Absolutely. I just want it clear where we're up...

    Absolutely. I just want it clear where we're up to in the process, and that we are not currently aware of any reason to hold the release further. Obviously that can change based on the presence of...
  21. Hi all, If there's no further feedback then...

    Hi all,

    If there's no further feedback then we'll be looking at releasing the build to the wider Trainz Plus community. Last chance to let us know about any showstopper issues. :)

    thanks for...
  22. Are you able to provide some specific examples? ...

    Are you able to provide some specific examples?





    Thanks. Let me know if find a way to repro this problem.

    chris
  23. The engineer working on this indicates that...

    The engineer working on this indicates that behavior should be as it was prior to Q2. This doesn't mean that you can push the camera into the ground, and an attempt to do so will result in the camera...
  24. Unfortunately, we've since determined that...

    Unfortunately, we've since determined that they're not. Tony was just assuming that they were.

    chris
  25. Thanks for the screenshot. That list shows the...

    Thanks for the screenshot. That list shows the Driver Command assets exposed by the session in question. I don't believe that "Halt Train" command is one of ours, so your best bet would probably be...
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