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  1. Replies
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    Seeing a lot of this on the Trainz Discord...

    Seeing a lot of this on the Trainz Discord channels at present. N3V announced an "invite only" beta test of the mobile version TS3. Suddenly we have an influx of new members either constantly...
  2. This is getting off topic so perhaps you should...

    This is getting off topic so perhaps you should start another thread. You may need to adjust the roughness levels as well.

    Blender has a few PBR painting addons that Cayden and MSGSapper have...
  3. That sounds familiar. :D

    That sounds familiar. :D
  4. The "faceless faces" aka "surfaceless polygons"...

    The "faceless faces" aka "surfaceless polygons" would show up in the Vertex Group if any exist. I think a warning appears as well.

    Importing meshes will import their UV map(s) if they exist. It...
  5. I'd be interested in the result of your tests. ...

    I'd be interested in the result of your tests. There is some python code in the original XML/IM exporter that could be extracted and re-used in a Blender addon to perform some checks prior to export...
  6. 2.93LTS might work but I doubt it. Rereading...

    2.93LTS might work but I doubt it. Rereading what EDH6 said earlier about "zero area faces" reminded me of the IM exporter check for "faceless faces" that I think are the same thing. i.e. 3 vertices...
  7. Thread: Rogue Shadow

    by pcas1986
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    Might be related to processing objects behind the...

    Might be related to processing objects behind the camera perhaps? This was a problem in model railway layouts where buildings close to the track would suddenly disappear just as you passed them in a...
  8. Thread: Rogue Shadow

    by pcas1986
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    138

    The CRG does have a process with N3V for fixing...

    The CRG does have a process with N3V for fixing assets that don't behave as expected. I'll ask for it to be added to the faulty list and see what can be done.
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    I had a response from Majekear who said "You can...

    I had a response from Majekear who said "You can tell the forum folk that I am still standing upright, and the things that are trying daily to kill me are still trying to do so." I know how that...
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    I heard from him just after Christmas. He said...

    I heard from him just after Christmas. He said he was busy with a bunch of home repairs, RV repairs, post hurricane cleanup, and not doing much Trainz stuff. He was also making a transition from...
  11. For older assets such as 3.3, they could be found...

    For older assets such as 3.3, they could be found in the mesh-table entries using the tag "tooltip-text". From 3.6 the config tag changed to "tooltip-token" which contains a ascii key such as "cyl"...
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    P.S. KUIDs such as "kuid2:186372:00001:2" are...

    P.S. KUIDs such as "kuid2:186372:00001:2" are possibly extracted into a data structure that notes the author number, the asset number, and the asset version. The colons are probably there as...
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    It probably does but not in a form you can read...

    It probably does but not in a form you can read in a plain text editor.

    The kuid, and most other numbers, is likely encoded as a raw binary number which would not be obvious in a normal editor. ...
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    Chump is probably a binary version of a config. ...

    Chump is probably a binary version of a config. As such it would much faster to load in game than parsing the text version. No idea why it is called a chump but programmers are notorious for making...
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    Try this: Open the asset (loco) by right...

    Try this:

    Open the asset (loco) by right clicking on the asset in Content Manager and select Open > Show in Explorer. This will show the files that make up the asset.
    There should be one of more...
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    Can't see it in Chrome.

    Can't see it in Chrome.
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    I wouldn't be using Superscript for any new...

    I wouldn't be using Superscript for any new assets simply because it is no longer supported and that may cause problems in the future. Write your own instead as G.M. mentioned. Superscript is an...
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    It's not an Auran/N3V asset and the author is no...

    It's not an Auran/N3V asset and the author is no longer with us. I believe, but am not sure, that N3V did update this asset due to the number of assets dependent on it.

    You would be better to...
  19. Excellent. I'm glad your son is happy and that...

    Excellent. I'm glad your son is happy and that just makes my day. :)
  20. The easiest way to remove the errors is to simply...

    The easiest way to remove the errors is to simply remove the reference to the driver in the mesh table for the loco and the queues reference to "load". That will mean that the nominated driver will...
  21. No idea how long my DB repair took as I was...

    No idea how long my DB repair took as I was outside enjoying a glass of fine NZ wine. :hehe:
  22. Indexed Mesh (IM) mesh files are the older format...

    Indexed Mesh (IM) mesh files are the older format supported by Trainz. FBX (Trainzmesh) is the newer format.




    Not quite right. Attachment points are prefixed with "a.". An animated mesh...
  23. You reference the "extra" meshes to the test...

    You reference the "extra" meshes to the test asset to observe the way deals with attachments and to give insight into modelling with attachments. That way you will learn faster than reading off a...
  24. I've been with Trainz since TS04 so I'm used to...

    I've been with Trainz since TS04 so I'm used to being confused. But I will admit to reporting it in the wrong thread and obviously didn't read what I wrote. :confused:
  25. If you are learning about attachment points and...

    If you are learning about attachment points and mesh origins, I suggest you make a simple scenery asset such as a simple 1 metre square pole about 12 metres high. Add some attachment points around...
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