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Type: Posts; User: p-dehnert

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  1. Replies
    6
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    215

    Auran/N3V is doing it the same wayOnly the first...

    Auran/N3V is doing it the same wayOnly the first one is visible in the surveyor list, the others are the dependencies of the track.

    Peter
  2. Replies
    6
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    215

    It's not a mystery. These are procedural tracks,...

    It's not a mystery. These are procedural tracks, which are build using several dependencies.
    Only the first asset is this track, all the other assets are dependencies of the track. These...
  3. Replies
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    10,850

    Prussian T18 [WIP] pulling a train of...

    Prussian T18 [WIP] pulling a train of Euromodeller's coaches.

    https://images.n3vgames.com/trainzportal/mytrainz/140686/screenshots/216270/800/KPEV-T18-with-a-train.jpg

    Textures by Euromodeller,...
  4. Replies
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    910

    Please remove the email address from the post, or...

    Please remove the email address from the post, or Roland will get tons of spam mail. His website has the mail address intentionally disguised to avoid spam.

    Peter
  5. Thread: USLW C40-8s

    by p-dehnert
    Replies
    20
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    715

    The mesh file mesh_body.im uses some texture...

    The mesh file mesh_body.im uses some texture slots (TEX_SHINE), which are not supported by Trainz. You have to use the program PM2IM to remove these unsupported entries.
    - Start PM2IM
    - Select...
  6. For most actions the ContentManager opens a small...

    For most actions the ContentManager opens a small activity window. To the left of the progress bar of this window is a small triangle. Click on this triangle to open the message panel below, which...
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    5
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    191

    I have created that driver command, without being...

    I have created that driver command, without being able to test it myself (can't use multiplayer with my installation). I have stopped any further development of this driver command.

    Peter
  8. The speed of the movement depends on the viewing...

    The speed of the movement depends on the viewing direction. In top down view the movement could be controlled precisely. In a more horizontal view it's very difficult to control the movement.

    Peter
  9. Replies
    5
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    191

    You could use GetTrainVelocity instead of...

    You could use GetTrainVelocity instead of GetVelocity. It's available at least since TRS09.

    The obsolete functions are currently still working, but could be removed in the future.

    Peter
  10. Replies
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    613

    Built-in asssets can't be deleted, but they can...

    Built-in asssets can't be deleted, but they can be disabled. Disable/Enable is only available from the content menu, not from the right click menu.

    Peter
  11. Replies
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    309

    When cloning TRS19 opens a small window, showing...

    When cloning TRS19 opens a small window, showing the progress of the task. Selecting all lines in the lower panel of this window and using *List Assets in a New Window", shows all Clones in a new...
  12. Replies
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    You can find a lot of the USLW downloads archived...

    You can find a lot of the USLW downloads archived at https://web.archive.org/web/20120705231253/http://uslw.net/content/downloads/files/ .
    The kuids you are looking for should be in these files:...
  13. Replies
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    868

    The config.txt for both versions is the same, the...

    The config.txt for both versions is the same, the only difference is the trainz-build. The textures are all referenced using .texture.txt files. Both pictures were taken in TRS19.

    Peter
  14. Replies
    17
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    868

    If the trainz-build if the driver character is...

    If the trainz-build if the driver character is below 4.6, TRS19 seems to substitute the mesh with one of its own meshes. Updating the config.txt to trainz-build 4.6 (with all required changes) should...
  15. You have to register first, before getting access...

    You have to register first, before getting access to the downloads. A translator in the browser could help.

    Peter
  16. Replies
    21
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    1,078

    The original table of translations is here:...

    The original table of translations is here: https://forums.auran.com/trainz/showthread.php?122875-Speedtrees-by-rmm-English-translations&p=1440565#post1440565

    Peter
  17. Replies
    11,671
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    3,633,952

    The locomotive is a german class 78 4-6-4T (ex...

    The locomotive is a german class 78 4-6-4T (ex prussian T18). The model is the 78 468 from SLW.

    Peter
  18. Replies
    12
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    809

    The attachment point for the driver (a.driver0)...

    The attachment point for the driver (a.driver0) is defined twice in the mesh (toaster.im). The first definition is too low (~1.5m), the height of the second one (2.836m) is better. It's easyly...
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    Help on the search filter is available at...

    Help on the search filter is available at http://online.ts2009.com/mediaWiki/index.php/Help/Content_Search_Filter

    Peter
  20. TRS19 SP1 did list all obsolete versions, listed...

    TRS19 SP1 did list all obsolete versions, listed in the obsolete-table. In TRS19 SP2 RC assets using the obsoleted kuids in the config are flagged as having missing dependencies, and are not usable...
  21. The ContentManager (and the game ?) seems to have...

    The ContentManager (and the game ?) seems to have a problem with the obsolete-table in a config.txt. When trying to list all versions of an asset, the kuids listed in the obsolete-table are not...
  22. Replies
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    682

    For TANE and TRS19 AJS...

    For TANE and TRS19 <kuid2:122285:3281:1> AJS Dummy Buffers are built-in.

    Peter
  23. An updated version of is...

    An updated version of <kuid:44090:57103> is available at the DLS as <kuid2:44090:57103:41> for TRS09.

    Petr
  24. Replies
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    The latest version at the DLS is...

    The latest version at the DLS is <kuid2:122381:10011:4> (TRS2004 build). TRS19 build 105096 (standard version) and build 109037 (standard beta) have <kuid2:122381:10011:6> as built-in.

    Peter
  25. Replies
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    CTRL + right click on the train, and select 'Stop...

    CTRL + right click on the train, and select 'Stop Train' to stop the AI train.
    CTRL + right click on the train, and select 'Continue Schedule' to let the AI train continue its schedule.

    Peter
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