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  1. Well done Bob. The revised version also solves...

    Well done Bob.

    The revised version also solves the issues I had with unwanted shadows (see screenshot in post #2 of this thread) and parts of the track disappearing at distance.

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    It's beyond the scope of the current vertex-based...

    It's beyond the scope of the current vertex-based terrain in Trainz, but there has been talk of moving to another system in future which will not suffer that limitation. In a similar thread, Tony...
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    The description of this asset actually tells you....

    The description of this asset actually tells you. "Newsprint paper roll product load for boxcar. Non-visible product."

    The only fault I see with this asset is that the thumbnail image isn't...
  4. If it is a peculiarity of only this track, then...

    If it is a peculiarity of only this track, then someone should draw the creator’s attention to it.
  5. Not sure what causes it, maybe something to do...

    Not sure what causes it, maybe something to do with the LOD set up.

    I see the same thing, as shown below. I also get unwanted shadows, even though the track is flat on the ground at 0.0m. In...
  6. So it seems you are saying it's not really a...

    So it seems you are saying it's not really a problem with the Bulk Asset Replacement tool itself, but more one of identifying which ground textures need replacement?
  7. You probably already know this, but I'll mention...

    You probably already know this, but I'll mention it just in case you don't. There is a drop-down menu in the bottom/left of the Bulk Asset Replace panel that specifies what area is affected (Anywhere...
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    Thanks JAGG and the whole Polish community. ...

    Thanks JAGG and the whole Polish community.

    For those that cannot read Polish, the downloadable file, Woda1.cdp, is Water1 <kuid:-1:8008>.
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    That would be good Rob. Although I wish n3v would...

    That would be good Rob. Although I wish n3v would put <kuid:-1:8008> itself on the DLS to properly prevent this needless “missing asset” situation. They just n3ver seem to tie up the loose ends.
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    Unfortunately, it does not work. See post #18 on...

    Unfortunately, it does not work. See post #18 on previous page.

    Iíve used PEVís Archive Index utility to list all the contents of the config files within the Data.ja file of UTC but thereís no...
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    Except I don't have TS12... Can I bring it...

    Except I don't have TS12...

    Can I bring it into TANE? If so, how?

    Apart from open-for-edit assets, CM only imports .CDP and .CDP2, not .ja files doesn't it?


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    It didn't work. The first few lines in the Hilfe...

    It didn't work. The first few lines in the Hilfe file say that it's for .ja files in TRS2004. I need to open a UTC .ja file.
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    Got it. Thanks John. I hope it works.

    Got it. Thanks John. I hope it works.
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    Bumping this very old thread because missing...

    Bumping this very old thread because missing <kuid:-1:8008> is still a problem.

    It is "Water1", not from TRS2004, but a built-in from Ultimate Trainz Collection, presumably locked away in one of...
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    Even if code or script for that was possible, and...

    Even if code or script for that was possible, and leaving aside the copyright issues of using other creatorsí textures, getting a 3D object to match ground textures is really hard. Trainz seems to...
  16. Bob I also see no super-elevation effect on...

    Bob

    I also see no super-elevation effect on some road splines (eg. AASHTO roads by gfisher). I'm wondering if it's because they are old-style splines (TB 2.0, 2.4) without mesh-tables and track...
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    It's got that new plane smell! Interesting...

    It's got that new plane smell!

    Interesting that it still needed a "fence" on the main wing, even though it has curved wing-tips.
  18. Not really. The tilt is functionally linked to...

    Not really. The tilt is functionally linked to the spline curvature at the vertices with super-elevation parameters applied. If there's no curvature, no tilt. And you can't input negative tilt...
  19. It does work, but I can't make a straight fence...

    It does work, but I can't make a straight fence "wobble", it only tilts if there is also curvature. Makes sense for tracks, not so much for fences.


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    This is water. Iíve read it was...

    <kuid:-1:8008>

    This is water. Iíve read it was a base, built-in asset from TRS2004, but I could not find it there and it hasnít been made available on the DLS either.
  21. Cool. Wobbly fences at last.

    Cool. Wobbly fences at last.
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    Well, I did say: "It needs to be set for each...

    Well, I did say: "It needs to be set for each time point around the clock dial, same as for the colour and fog settings."



    Not sure how I could have made that any clearer.
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    In Surveyor, Edit Route mode, hit the Edit menu...

    In Surveyor, Edit Route mode, hit the Edit menu which is the "page and pencil" icon, second from the left.

    Choose Edit Environment, and look for the "Light Brightness" slider - the vertical one...
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    Peter Are you sure it's the content (in this...

    Peter

    Are you sure it's the content (in this case the groundtexture) at fault and not the environmental settings in TRS19? I mean, TRS19 has a master brightness slider that T:ANE did not have, so...
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    It's the Barbara Walters edition.

    It's the Barbara Walters edition.
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