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  1. Replies
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    I totally agree I've been looking through the...

    I totally agree I've been looking through the routes on the DLS and, if you take enough time and effort, you can make anything look good, it's just a timesaver really for working with multiple...
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    Oh wow, that's good to know, I was on the fence...

    Oh wow, that's good to know, I was on the fence about buying it before because I have always wanted to create fictional routes.
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    Honestly, I tried the greyscale method using L3DT...

    Honestly, I tried the greyscale method using L3DT and I found it was only good for patching terrain (repairing terrain that had been deformed using industries, tunnels etc.), but when it comes to the...
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    Does it need to be AEM? can't it accept anything...

    Does it need to be AEM? can't it accept anything other then that?
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    Fictional Terrain into trainz

    Hi.

    I'm planning to create a new route and I was wondering, what is the fastest way to get fictional generated terrain (using an external program) into trainz?
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    Isn't Classic Cabon City practically dead along...

    Isn't Classic Cabon City practically dead along with modulacity?
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    I downloaded it, perhaps it's a wrong version? ...

    I downloaded it, perhaps it's a wrong version?

    Edit: I restarted my computer and it seems to be fixed for some odd reason.
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    Issue with DJBUK's bridge sections

    Hi, I downlaoded davidbird's DJBUK Bridge sections, but they ended up a sickly green colour, is there a way to fix this?
    https://i.imgur.com/9PUwHTv.png
    P.S. I need it for Multiplayer
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    Does anyone have any discord links to trainz MP?

    Does anyone have any discord links to trainz MP?
  10. Turns out that having interlocking junctions for...

    Turns out that having interlocking junctions for every single station was a bit... Spammy in terms of pop-up messages, where you can go etc...

    So what I did, was try to replace it with the...
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    How about track speed up to 100MPH?

    How about track speed up to 100MPH?
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    Curve maximum speed.

    Hi, is there a way to calcualtecurve speed limit? Like a formulae or something based on radius & elevation that could be interpreted by the computer?
  13. The black paths refer to paths that just clear...

    The black paths refer to paths that just clear the signal for sections of the line which wouldn't otherwise be accessible because the signal would be red.

    Also the lmit of shunt is defintiely...
  14. Yeah, I had a very similar approach to you:...

    Yeah, I had a very similar approach to you:
    https://i.imgur.com/mL0rwyv.jpg
    Here's a list of the path names:

    Green - Down Main
    Red - Up main
    Blue - Down Shunt
    Yellow - Up Loop
    ...
  15. Yeah, what I meant by having a look, I just...

    Yeah, what I meant by having a look, I just wanted to see how you did it on some sample routes and see how they worked.

    But yeah, that's how I did it and the movements seemed complicated,...
  16. Can you give me some examples of how they're used...

    Can you give me some examples of how they're used in your layouts?
  17. Signal Interlocking Tower with Rosworth Vale HQ in Multiplayer

    Hi, I was making Rosworth HQ into Multiplayer with interactive industries, I figured that I'd do this because it's a more linear route than Rosworth Vale SP2.

    I was just wondering, many of these...
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    I guess the problem is the fact that Multiplayer...

    I guess the problem is the fact that Multiplayer sessions show up in routes that you've already installed.
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    Sorry about bumping an old thread, but How do I...

    Sorry about bumping an old thread, but How do I burn off the excess coal / drop the fire?
  20. Thread: HTML index

    by Ben1337
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    1,969

    Lets be honest here, I've always wanted to try to...

    Lets be honest here, I've always wanted to try to avoid using trainzscript, due to its complexity with producing "Hello World" on the screen.

    For example:...
  21. Thread: HTML index

    by Ben1337
    Replies
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    1,969

    I had a pretty good go at the HTML code, but I'm...

    I had a pretty good go at the HTML code, but I'm afraid that I'm still not exactly getting it.

    I got all of the .html files to appear sequentially in the MiniBrowser, along with all of the sub...
  22. Thread: HTML index

    by Ben1337
    Replies
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    1,969

    p-dehnert already shown me in the second post,...

    p-dehnert already shown me in the second post, but thanks.
  23. Thread: HTML index

    by Ben1337
    Replies
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    1,969

    Hmm, it does mention about the live:// issue I...

    Hmm, it does mention about the live:// issue I had, I'll do some experiments with HTML to see if I can make the indexing work
    And here I was trying to build my own map...
  24. Thread: HTML index

    by Ben1337
    Replies
    9
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    1,969

    HTML index

    I've recently created a session series for multi player called "Hawes Automatic" based on the Hawes Junction map, but my friends are struggling to find their way around it as they don't actually know...
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    I also found the assets on the DLS too... which...

    I also found the assets on the DLS too... which might fix some missing asset issues with S&C after the downgrade.

    Thanks for the fix, I really needed it.

    <kuid2:147570:80008:1>,...
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