.

Search:

Type: Posts; User: samplaire

Page 1 of 20 1 2 3 4

Search: Search took 0.02 seconds.

  1. https://i.postimg.cc/6t9Kz85Q/888.jpg

    https://i.postimg.cc/6t9Kz85Q/888.jpg
  2. Replies
    0
    Views
    71

    adding a spline to procedural track

    Is this possible? I've tried to add a spline path which was supposed to be between the rails. I thought to do it via attached-splines container. Though CM gives no warning nor error when I add...
  3. Replies
    41
    Views
    1,335

    Imagine this scenario: I have the same albedo tex...

    Imagine this scenario: I have the same albedo tex for my track ballast and for ground tex. When I place my track and then I paint the ground texture underneath they look completly different not only...
  4. Replies
    41
    Views
    1,335

    Hi Paul, your method is good at first look but...

    Hi Paul, your method is good at first look but you then miss such great effects on track ballast for example.... I would just avoid using the bad looking ground tex and 3D objects.
  5. Replies
    10,617
    Views
    2,957,672

    https://i.postimg.cc/8k5cBTkt/22.jpghttps://i.post...

    https://i.postimg.cc/8k5cBTkt/22.jpghttps://i.postimg.cc/qJQg3NrN/333.jpg
  6. Replies
    10,617
    Views
    2,957,672

    https://i.postimg.cc/x0tVX8gf/2.jpg

    https://i.postimg.cc/x0tVX8gf/2.jpg
  7. Replies
    10,617
    Views
    2,957,672

    https://i.postimg.cc/nFYYCYV5/2.jpg

    https://i.postimg.cc/nFYYCYV5/2.jpg
  8. Replies
    3
    Views
    341

    ok, I get it.... This is due to a load mesh (bulk...

    ok, I get it.... This is due to a load mesh (bulk load) which is 200m underground when the wagon is empty. I guess I'll leave it this way hoping not to have problems in the future.

    [edit]

    I...
  9. Replies
    3
    Views
    341

    RestrictMeshRadius

    <kuid2:132952:151365:3> MOVehicleSpec::RestrictMeshRadius> restricting oversized traincar radius from 200.188599 to 50.0m


    What does it mean? It's a warning.

    When I submit a wagon (some...
  10. Replies
    2
    Views
    251

    Texture replacement and normal mapping

    I'd like to prepare a bulk load featuring normal mapping for my coal cars. How to prepare it so the load will appear with the normal map?

    Let me explain.
    I prepared a car equipped with a bulk...
  11. Replies
    10,617
    Views
    2,957,672

    https://i.postimg.cc/prxCZkKn/Picture2.jpg...

    https://i.postimg.cc/prxCZkKn/Picture2.jpg
    https://i.postimg.cc/CMHm1TVC/Picture3.jpg
  12. Replies
    9
    Views
    532

    haha! The exporter seems to create great...

    haha!
    The exporter seems to create great effects! I tried the wagon in TANE but not much difference between a normal map equipped version and a standard .im. Only TRS19 makes a difference!
    ...
  13. Replies
    9
    Views
    532

    Hi Malc, thanks for the links. However this is a...

    Hi Malc, thanks for the links. However this is a max exporter, is it intended to be used in gmax?
  14. Replies
    9
    Views
    532

    It was like that in the past. I mean there has...

    It was like that in the past. I mean there has been an exporter but AFAIK it has been abandoned and not recommended by auran. If it is available anywhere, can you please tell me where to get it...
  15. Replies
    9
    Views
    532

    I see! BTW (between the ways ;-P) - is there a...

    I see!

    BTW (between the ways ;-P) - is there a way to use metadata files for .im meshes? I’d love to update my wagons to use normal maps and all are made in gmax.
  16. Replies
    9
    Views
    532

    m.pbrmetaldetail in Blender

    Hi,
    What are the settings for the 'detail albedo' file in m.pbrmetaldetail in Blender? The site: http://online.ts2009.com/mediaWiki/index.php/M.pbrmetaldetail says "TBD" (to be described?)?
  17. Replies
    10,617
    Views
    2,957,672

    https://i.postimg.cc/ZJ41C0th/888.jpg...

    https://i.postimg.cc/ZJ41C0th/888.jpg
    https://i.postimg.cc/hDZ2PP8c/333.jpg
    https://i.postimg.cc/19GpjR7J/444.jpg
  18. Replies
    10,617
    Views
    2,957,672

    https://i.postimg.cc/8DWXC8KX/77.jpg

    https://i.postimg.cc/8DWXC8KX/77.jpg
  19. Replies
    10,617
    Views
    2,957,672

    ​https://i.postimg.cc/XNSscsqk/667.jpg...

    ​https://i.postimg.cc/XNSscsqk/667.jpg
  20. Replies
    10,617
    Views
    2,957,672

    https://i.postimg.cc/50qXmW3m/1.jpg...

    https://i.postimg.cc/50qXmW3m/1.jpg
    https://i.postimg.cc/G3fj8k4h/2.jpg
  21. Replies
    10,617
    Views
    2,957,672

    https://i.postimg.cc/Z58D9XYZ/5.jpg...

    https://i.postimg.cc/Z58D9XYZ/5.jpg
    https://i.postimg.cc/8chfNdDp/6.jpg
    https://i.postimg.cc/LXv6TyHZ/7.jpg
  22. Replies
    40
    Views
    2,316

    Funny (or not) at first I was looking for reset...

    Funny (or not) at first I was looking for reset xform in Blender. It was my first thought! However as you know there isn’t such term in blender. I was googling for ‚blender reset xform’ and found no...
  23. Replies
    40
    Views
    2,316

    First of all let me explain you the VS I...

    First of all let me explain you the VS I mentioned earlier - VS standard for Viaduct System.

    My workaround:

    choose the problematic mesh, edit, „extrude (vertex normals)”, esc (so that the mesh...
  24. Replies
    40
    Views
    2,316

    Hi Paul, since you can explain this phenomenon in...

    Hi Paul, since you can explain this phenomenon in such deep yet very clear and simple way can you please report this bug? I would appreciate it. Thank you!

    Because I can’t use the same texture...
  25. Replies
    40
    Views
    2,316

    Have you experimmented with the obj or my blender...

    Have you experimmented with the obj or my blender project? You used only one tex in the obj first attempt you showed me. I’m asking regarding the joining. When I joined it to other elements it did no...
Results 1 to 25 of 487
Page 1 of 20 1 2 3 4