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  1. This is the major reason I posted this...

    This is the major reason I posted this information in this section of the forum so that other route and session developers would know about this issue, what causes it, work arounds, and it is not...
  2. Thanks to Tony and N3V for helping to find the...

    Thanks to Tony and N3V for helping to find the problem with that loader. Also thank you for the confirmation that is now working as it should. BTW the reason I didn't catch this before was I was not...
  3. Maybe, but it sure seems a lot worse in TRS19...

    Maybe, but it sure seems a lot worse in TRS19 then it did in T:ANE. FYI I upgraded all 14 of my old routes from TRS2012 to separate T:ANE versions and don't remember running into the problems I have...
  4. Tony: One of the reasons I put in the link to...

    Tony:

    One of the reasons I put in the link to the original thread where this was discussed, so everyone could see all sides of this issue, to include the information you provided in that thread on...
  5. Information: TRS19 mouse pointer can no longer precisely discern objects

    Folks,

    If you are designing routes or sessions in TRS19 you need to be aware of a problem that you will need to work around involving placement of objects. It has recently come to light in TRS19...
  6. For a new route, or a single route, I would not...

    For a new route, or a single route, I would not mind doing that, but I have no intention of going back to and having to re-do all 14 of my routes just to accommodate the fact that N3V broke the...
  7. Translation: There will be no fix to this...

    Translation: There will be no fix to this problem, except if we change everything out there to accommodate the changes you all have made to how things function in Trainz. You all sure know how to...
  8. Bob Thanks for the tips. To implement what...

    Bob

    Thanks for the tips.

    To implement what you suggest would mean having to change all my already existing routes, that have been around for a good number of years and functioned well in...
  9. Tony: I appreciate your reply, but do not...

    Tony:

    I appreciate your reply, but do not agree. The industries on my 14 routes have generally been there since well before the release of TRS2012 and functioned without problems. Unfortunately I...
  10. This is a YouTube video of an operating test of a...

    This is a YouTube video of an operating test of a <kuid2:439337:101184:2> MeatPackingPlant_Pork and a <kuid2:439337:101196:3> BI2 Meat Packing in TRS19. I am attempting to configure the BI2 Meat...
  11. This is a YouTube video of an operating test of a...

    This is a YouTube video of an operating test of a build 3.3 <kuid2:439337:101037:1> 2_Chute_Coal_Bin_Mod1 content item in TRS19 using an AI driver told to navigate to the industry, load and then...
  12. John: The items that I have mentioned worked...

    John:

    The items that I have mentioned worked up through the latest T:ANE version. They were broken in TRS19.

    The script code issues might be able to be resolved to some degree, although it may...
  13. It depends on what major version of Trainz you...

    It depends on what major version of Trainz you are working with. As an example roads that worked well in TRS12 or T:ANE no longer work in TRS19 routes where you are using PBR ground textures that use...
  14. Major industry functioning problems with TRS19

    As a major content developer since the beginning of Trainz I have come to expect quirks to pop-up with the introduction of each new major version of Trainz.

    TRS19 however has proven to have more...
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    Thank you. That is unfortunate. All it's going to...

    Thank you. That is unfortunate. All it's going to take is one small change by N3V in some future version of Trainz and LARS product handling capability will no longer work - and many routes depend on...
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    Sticky: From Progressive Rail...

    From <kuid2:439337:102147:4> Progressive Rail Jesse James Line - TRS19 on the DLS:



    https://www.youtube.com/watch?v=uIPYzVpTDsk
  17. Some screenshots taken from the...

    Some screenshots taken from the <kuid2:439337:102147:4> Progressive Rail Jesse James Line - TRS19 route on a rainy day:
    ...
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    OK, thank you. Bob

    OK, thank you.

    Bob
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    It's been a while and I haven't seen any update...

    It's been a while and I haven't seen any update on this John. Has Lars lost the code?

    Bob
  20. This continues to remain an unsolved problem. In...

    This continues to remain an unsolved problem. In addition the new regional versions of Trainz are having major issues using DLS routes such as mine because of this. See this reply to my Roscoe,...
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    Are you sure you that what you are seeing is not...

    Are you sure you that what you are seeing is not a small square under the loader? Blender requires that a mesh be present so I was forced to put a small rectangle slightly below ground level in the...
  22. Almost all the TRS19 PBR parallax based...

    Almost all the TRS19 PBR parallax based procedural tracks seem to have this "Moire effect" problem to some extent. I noticed that those tracks that have it the least tend to have unrealistically low...
  23. I am not sure how I would be able to do that and...

    I am not sure how I would be able to do that and still keep the texture seamless. This was a commercial seamless texture I purchased for this purpose.

    BTW after reading your reply I did try a 90...
  24. You lost me on this one as I don't understand it....

    You lost me on this one as I don't understand it. How do I apply this to a practical solution for my issue?
  25. Turning off shadows completely in the game...

    Turning off shadows completely in the game resulted in no change to the Moire effect.
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