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  1. Replies
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    Here’s a link on how to do it. ...

    Here’s a link on how to do it.

    https://forums.auran.com/trainz/showthread.php?151729-How-to-change-avatar

    You can either go to this site
    ...
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    @pcas1986 Thanks Paul. If I understand...

    @pcas1986
    Thanks Paul. If I understand correctly, an Intel i9 and even an Intel i7 need a cooling system yours being an EVGA liquid cooler.

    @johnwhelan
    Thanks John. I will not plan on...
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    Today I visited for the first time a local shop...

    Today I visited for the first time a local shop that build PC computers. I inquired about the GeForce graphic cards. With the new 30xx series coming out soon they said they could no longer get the...
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    With an i9 CPU and RTX 2080Ti GPU did you have to...

    With an i9 CPU and RTX 2080Ti GPU did you have to add any additional cooling?
  5. What hard drive did you go with? There is a...

    What hard drive did you go with? There is a configuration on their website with a 256GB M.2 PCIe NVMe SSD (Boot) + 2TB 7200RPM SATA 6Gb/s (Storage). That can be upgraded to a 1TB M.2 PCIe NVMe SSD...
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    CPU, GPU, TRS19: What is overkill?

    I am a Mac user and will continue to use the Mac for content creation and my other computing needs. I am looking at buying a PC computer to solely run Trainz 2019.

    Given the advance is computer...
  7. Thread: Portal Problem

    by Cayden
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    Portal Problem

    Is there a way to produce only one train from a portal on command?

    I would like an existing train on the route to cause a portal to produce one train, such as when it passes a trigger. Next time...
  8. That may be the case. For example,...

    That may be the case. For example, <kuid2:82412:6095305:1> in my T:ANE is trainz-build 3.2, which would not be compatible with TRS19. Yet, whamm0's Oyster Bay - Compatible Edition route is a TRS19...
  9. Hi Zak, I have all of the assets listed in...

    Hi Zak,

    I have all of the assets listed in the above post (Post #176) in T:ANE. They are listed as payware that it would appear that I own, as they are not listed as faulty and work fine.

    I...
  10. Faulty assets

    Hi Zak,

    Thanks for uploading the “unknown” assets to the DLS. I now have all of them installed.

    There are, however, some other assets that I am also having difficulty with. They are listed as...
  11. Thanks Malc. I have them now. Cayden

    Thanks Malc. I have them now.

    Cayden
  12. Thanks Zak. I have downloaded the updated...

    Thanks Zak.

    I have downloaded the updated assets. I am now left with three still missing:

    <kuid2:124017:20118:3>
    <kuid2:124017:20118:2> Corrugated Fence Maddy25
    ...
  13. Now that’s a though. I wonder how many of these...

    Now that’s a though. I wonder how many of these authors are available to update their content to a version number equal to or higher than the DLC content. Probably vendel, rmm, tume and maybe maddy25...
  14. A real mess!

    This is getting real confusing. I have 21 assets from the Oyster Bay Compatible Edition that list as “unknown”. Five are not available on the DLS. I get that, and a couple I have no idea why they are...
  15. Hi Zec, Thanks for looking into these assets....

    Hi Zec,

    Thanks for looking into these assets. I didn’t know there was a content management team that we could go to with these kinds of issues. Guess I have been making content rather than...
  16. TRS19 content delivery strategy is still causing...

    TRS19 content delivery strategy is still causing major route development and use problems.

    This issue was first addressed on the forum way back in July of 2019. N3V said at the time:
    Post #59
    ...
  17. PBR Texturing Workflows

    After noting the darkness of some of my assets (see post #23 in this thread) I decided to have a further look at the workflows I have been using to generate PBR textures. Initially, I had concerns...
  18. Connecting the height or ambient occlusion map to...

    Connecting the height or ambient occlusion map to any input of the Principled BDSF Shader other than the Base Color input does not give a proper map. For example, here I have connected the height map...
  19. Height and Ambient Occlusion Maps with the Principled_Baker

    The free Principled_Baker Blender add-on can facilitate the exporting of PBR texture maps from Blender by exporting the inputs of the Principled BSDF Shader. It can even combine maps, placing the...
  20. While PBR does produce somewhat better looking...

    While PBR does produce somewhat better looking assets, in Trainz 2019 they are nowhere near as good looking as they appear in Blender before being imported into Trainz 2019 (note the foundation...
  21. John, you might have a look at the Photos-to-PBR...

    John, you might have a look at the Photos-to-PBR section in this thread.

    https://forums.auran.com/trainz/showthread.php?156660-PBR-Texturing-Workflows&

    The workflow might look a bit...
  22. I have corrected the post. Thanks for pointing it...

    I have corrected the post. Thanks for pointing it out. I really need to get these cataracts out!

    Cayden
  23. Getting the most from PBR (asset appearance)

    After reading the initial post of this thread and then observing some strange result with my assets, post #23 of this thread, I decided to play a round a bit with the appearance settings to see what...
  24. Strangely, when have the second “Shadow quality”...

    Strangely, when have the second “Shadow quality” at “Low” I see the asset with a similar/same brightness as in Blender.

    https://i.imgur.com/DWZ3Z1g.jpg?1

    https://i.imgur.com/04yCNG2.jpg?1
    ...
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    I recall Paul Hobbs having a solution for this...

    I recall Paul Hobbs having a solution for this but can't remember how he does it. I think it may be offsetting a keyframe in the animation cycle.

    Cayden
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