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Type: Posts; User: WindWalkr

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    Sticky: Just to revisit this topic- the Interlocking...

    Just to revisit this topic- the Interlocking Towers system is far more than "dinky little towers" so if that's your current impression then I'd strongly encourage you to check out its capabilities in...
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    Sticky: It'll be a little while off yet. We'll let you...

    It'll be a little while off yet. We'll let you know.

    chris
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    Sticky: Would love to hear from people interested in...

    Would love to hear from people interested in working on something like this.

    chris
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    Sticky: We have two options there: 1. Allow usage of...

    We have two options there:

    1. Allow usage of specific elements of the Platform SDK when those make sense and there aren't any decent alternatives.
    2. Provide wrapper functions for the required...
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    Sticky: Hi all, Just an update on this. The...

    Hi all,

    Just an update on this.

    The documentation for TNI is starting to go online here: http://online.ts2009.com/mediaWiki/index.php/TrainzNativeInterface

    Please keep in mind that this is...
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    Sticky: That makes sense. We've also previously mooted...

    That makes sense. We've also previously mooted the ability to have a direct interface into Surveyor, so that plugins could manipulate a route while it's open, but obviously there's more complexity...
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    Sticky: Thanks. What kind of things did you have in mind...

    Thanks. What kind of things did you have in mind here?

    chris
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    Sticky: Trainz Native Interface

    Hi all,

    We're currently reviewing opening up a limited number of our game systems to native plugin DLLs. The intention here is to twofold:
    1. To allow certain operations which would be far too...
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