FirefighterDan
Giraud
Type: Posts; User: horacefithers
FirefighterDan
Giraud
I wanted to change a whole bunch of roadwork from one road spline to another.
The good news is I was able to get the bulk asset replace utility to do the dirty work.
The bad news is that ALL of...
Lower scale? Can't turn the dail further counter-clockwise than it already is...
PBR Crushed Rock 26
HF
I've noticed that the concrete bridge abutments I've been using (concrete abutment - seasonal) don't seem to mesh micely with PBR textures. There's a nice crack / visible seam that runs along where...
Ride along for a blitz tour of the entire 105 mile BC&SJ mainline in only 9 minutes!
You'd better fasten your seat belts before hitting play...
https://www.youtube.com/watch?v=k7mUgB5uqSI
...
For PBR textures next to roads/track...
1) ALL PBR textures anywhere near the road, track, or TurfFX should have the same "magnification". Don't change the sizing of the textures next to road or...
I vote for:
pware
zsuda
HF.
The newly finished Summit yard (located at the highest track elevation on the BC&SJ, duh...) hosting a pair of trains trying to get past each other. Train 202 is on the main track heading east...
The railroad improvement crew has reached Summit Yard and spent the evening working their magic on the yard and its surroundings. This yard is the highest point on the railroad. Summit tunnel is off...
Thanks for the update Harold. Better a Trainz version than an unsolvable error.
I wonder if they will work in 100484?
HF
Thanks for the update Harold. Better a Trainz version than an unsolvable error.
I wonder if they will work in 100484?
HF
Lol. The 2080 time sucks 225 watts and I'm not tweaking it... I put a 1000W psu in the system...
HF
Thanks Dan. You wouldn't happen to have kids for those trees?
HF
Dan,
RTX 2080 ti cards have 11GB of vram and I thought long and hard about it before sending EVGA the $$$ for it!
The city areas tend to have the worst fps performance. It caused me to go...
No. 111 west meet No. 202 east at Oakhill. No. 202 take siding.
http://s145079212.onlinehome.us/rr/bcsjv/bcsjv_191110_oakhill/bcsjv_191110_oakhill-06.jpg
Horace Fithers
Continuing from where part 1 left off...
(11) Train 111 crossing the grade crossing at the railroad west end of town.
...
Oakhill is a town up high in the mountains east of Bear Creek. It's home to log loading and a gravel quarry, a few stores, a seedy hotel, gas station and some houses. In the summer Oaks Lake attracts...
And how, pray tell, are the objects flagged so us poor users can find them?
HF
It would be nice if all PBR (parallax) texture names started with PBR to differentiate them from previous textures of the same name.
And yes, don't reuse the same kuid!
When using PBR textures...
I thought that before I tried setting up sessions on a 100 mile route I should test out my knowledge of session building.
Either session building is really confusing, or I'm trying to do something...
Bug report submitted - Ticked ID KIG-469-79142.
HF
I made a foolish mistake; I added a bunch of roads and fences into the wrong layer.
I thought, "no problem," I'll just use the bulk asset replace tool to move them into the correct layer.
...
I'll take a look later on. I'm actually working on the non-virtual railroad tonight (lol)
HF
I would be a fan of the narrative style if it were possible to either 1) have AI trains running in the background, or 2) do a multi-player session where all trains are run by players.
So, is it...
I'm working on cleaning up the BC&SJ (the 100 miles I have so far). Currently I'm cleaning up scenery, finishing towns, and adding signals.
Soon I'll be trying to set up some session stuff. I've...