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Type: Posts; User: gusztavj

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    Could you elaborate a bit more on this left-field...

    Could you elaborate a bit more on this left-field option? I've hardly ever used water on my route yet, so I may be noob here. Say my terrain is 103 m under the track. Can I paint both a ballast...
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    Thank you both, I hoped we don't need to apply...

    Thank you both, I hoped we don't need to apply such workarounds, but if this is how it goes, then it goes like this. :)
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    Narrow TurfFX?

    Guys, I could not look up this info. Can you have a narrow TurfFX effect? I think they look best close to the cam, like trackside grass. I want to add TurfFX next to the external rails of a pair of...
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    Hi John, No, unfortunately I don't have the...

    Hi John,

    No, unfortunately I don't have the previous version. Actually when I changed to the TP Beta update stream I was told there's a new version which I expected to be just an update like the...
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    Custom filters and picklists lost

    Guys, when I upgraded to Trainz Plus Beta for S20, all my custom filters and picklists have been lost, even though I used the same local data folder. I'm talking about dozens of carefully compiled...
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    Normally you can use these assets in spite of the...

    Normally you can use these assets in spite of the warnings. The one about to Phong shader is a known issue, it's there for each object created in Blender. Ignore it. As per the vcache issue, I...
  7. Thanks! I'll need to dive into that topic. At...

    Thanks! I'll need to dive into that topic. At least I could saw how it unintentionally works. :D
  8. Remove alpha line from normal.texture.txt

    Oh well, 5511 #phong4460 on Discord came up with the solution: if I remove the Alpha=<normal-texture.jpg> line from the normal map's texture.txt file, it's perfect. Dunno yet why, but if someone...
  9. Yep, I know PBR and non-PBR conflicts, but my...

    Yep, I know PBR and non-PBR conflicts, but my case is about my two assets, fully PBR, and the issue is not that they conflict with others, but that they appear wrong. I'd like to make it work with...
  10. PBR-based asset messy with Ultra shader level

    Hi Guys,

    I'm working hard on my assets in a Blender + Substance combo. The results look damn good in Blender, Substance Painter and AutoDesk FBX Viewer. They also look good in Trainz when Shader...
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