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    P.S. KUIDs such as "kuid2:186372:00001:2" are...

    P.S. KUIDs such as "kuid2:186372:00001:2" are possibly extracted into a data structure that notes the author number, the asset number, and the asset version. The colons are probably there as...
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    It probably does but not in a form you can read...

    It probably does but not in a form you can read in a plain text editor.

    The kuid, and most other numbers, is likely encoded as a raw binary number which would not be obvious in a normal editor. ...
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    Chump is probably a binary version of a config. ...

    Chump is probably a binary version of a config. As such it would much faster to load in game than parsing the text version. No idea why it is called a chump but programmers are notorious for making...
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    Try this: Open the asset (loco) by right...

    Try this:

    Open the asset (loco) by right clicking on the asset in Content Manager and select Open > Show in Explorer. This will show the files that make up the asset.
    There should be one of more...
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    Can't see it in Chrome.

    Can't see it in Chrome.
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    I wouldn't be using Superscript for any new...

    I wouldn't be using Superscript for any new assets simply because it is no longer supported and that may cause problems in the future. Write your own instead as G.M. mentioned. Superscript is an...
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    It's not an Auran/N3V asset and the author is no...

    It's not an Auran/N3V asset and the author is no longer with us. I believe, but am not sure, that N3V did update this asset due to the number of assets dependent on it.

    You would be better to...
  8. Excellent. I'm glad your son is happy and that...

    Excellent. I'm glad your son is happy and that just makes my day. :)
  9. The easiest way to remove the errors is to simply...

    The easiest way to remove the errors is to simply remove the reference to the driver in the mesh table for the loco and the queues reference to "load". That will mean that the nominated driver will...
  10. No idea how long my DB repair took as I was...

    No idea how long my DB repair took as I was outside enjoying a glass of fine NZ wine. :hehe:
  11. Indexed Mesh (IM) mesh files are the older format...

    Indexed Mesh (IM) mesh files are the older format supported by Trainz. FBX (Trainzmesh) is the newer format.




    Not quite right. Attachment points are prefixed with "a.". An animated mesh...
  12. You reference the "extra" meshes to the test...

    You reference the "extra" meshes to the test asset to observe the way deals with attachments and to give insight into modelling with attachments. That way you will learn faster than reading off a...
  13. I've been with Trainz since TS04 so I'm used to...

    I've been with Trainz since TS04 so I'm used to being confused. But I will admit to reporting it in the wrong thread and obviously didn't read what I wrote. :confused:
  14. If you are learning about attachment points and...

    If you are learning about attachment points and mesh origins, I suggest you make a simple scenery asset such as a simple 1 metre square pole about 12 metres high. Add some attachment points around...
  15. Yeah, routes save as 4.8. Didn't see that...

    Yeah, routes save as 4.8. Didn't see that announced.

    I also noticed that asset that are not the original now do not show the "2" after kuid in CM. i.e. <kuid:18372:100105> instead of...
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    My copy of TS06 came with a paperback style book...

    My copy of TS06 came with a paperback style book that I still keep within arms length on my desk. It's hopelessly out of date but much of the jargon hasn't changed. It also came with a cardboard...
  17. I don't get an update notification on my 111069...

    I don't get an update notification on my 111069 beta installation. And I can't recall ever using the "notify me next week" option. Perhaps you should submit a bug report based on the above.
  18. OK, I believe I read that somewhere else. This...

    OK, I believe I read that somewhere else. This particular route is a TS06 route although tweaked through various versions of Trainz and I have no idea when I may have added them but probably back in...
  19. Interesting. For the original beta release I...

    Interesting. For the original beta release I copied my existing TS19 installation (110491) user data and everything went to custard so I did a new installation and applied the (older) beta to that....
  20. It was never intended to be critical so my...

    It was never intended to be critical so my apologies if read that way.

    I think it invaluable for route builders such as you load up your project and look for problems. But I would be super...
  21. I think when using a beta for a live project you...

    I think when using a beta for a live project you should expect bad things to happen. I imagine detail of what went wrong would be valuable to N3V.
  22. I imported my one and only pet route from TS19...

    I imported my one and only pet route from TS19 (110491) and there are two assets that were built-in for TS19 (110491) and missing for this release.

    <kuid2:60238:26184:1> Transcontinental Hotel...
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    The ghost of Ben Dorsey is likely to appear and...

    The ghost of Ben Dorsey is likely to appear and argue that. :D I tried for years to get him to swap but no deal. He didn't like LOD either. Wish he was still around.
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    I'll send you a PM with a dropbox link to a zip...

    I'll send you a PM with a dropbox link to a zip file that contains the test folder I used earlier. Try dragging and dropping that folder onto CM and see if you get a better result.
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    I downloaded the (completed) example just to make...

    I downloaded the (completed) example just to make sure I was using the same files. All I did to retest was to export the FBX file as "mybox_lod0.fbx" and commit the asset to TS19 SP2. I just...
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