The XML exporter triangulates any ngons that are not already triangles. I did look in the FBX exporter code but it doesn't. The code is a bit difficult to follow.
CG Cookie suggests triangulating...
Type: Posts; User: pcas1986
The XML exporter triangulates any ngons that are not already triangles. I did look in the FBX exporter code but it doesn't. The code is a bit difficult to follow.
CG Cookie suggests triangulating...
Torsten had quite a lot of stuff in his XML exporter to highlight possible issues in Trainz and I think TrainzMeshImporter had a warning about vertices on an edge. The FBX exporter has nothing of...
I took the liberty of importing your hi poly and medium poly meshes into Blender to have a look. :) In the medium poly mesh you have an artifact in the panel immediately to the right of the...