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Type: Posts; User: Pencil42

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    It appears that triangulating the mesh in Blender...

    It appears that triangulating the mesh in Blender before exporting to .FBX solves this (and other) issues. That might be a good 'best practice.'

    Curtis
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    TMI may have had a warning about this, I'm not...

    TMI may have had a warning about this, I'm not sure. I don't remember it ever dropping faces, though. One might reasonably expect an error shown in that case?

    Curtis
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    Hi Paul, Yes, that appears to be the problem. ...

    Hi Paul,

    Yes, that appears to be the problem. I added an edge to that face (below), and the adjacent missing face is now visible in-game. So, I guess this is a nice corner-case (ha!) for the FBX...
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    I don't *think* so - the normals look correct. I...

    I don't *think* so - the normals look correct. I tried resetting the normals and resetting the scale and rotation (which sometimes shows up flipped normals).
    I also flipped the offending face's...
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    Missing faces in lod model

    I've run into a weird problem when I was creating a lod model. Some of the faces of the model are not showing up in-game, but when I look at an external FBX viewer, the model appears to be OK. I...
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