I'm unable to check this myself at the the time of this post, but out of curiosity does T:ANE attempt to draw the lod0 segments while at track speed? Say we are moving at say 60+mph does the game...
Type: Posts; User: Kevin16c
I'm unable to check this myself at the the time of this post, but out of curiosity does T:ANE attempt to draw the lod0 segments while at track speed? Say we are moving at say 60+mph does the game...
It seems that it sorted itself after I launched the game (start trainz). But I did notice some peculiar behavior with locomotive sounds. The whistle and bell are not fading out as you move away from...
I don't have the fastest internet here so I'm usually a bit behind getting the latest beta build, but after I finally got it installed today It seems that when testing it out it spits this error when...
He is not alone. Exporting to cdp creates a new instance of trainz that will launch when the initial instance of trainz has closed. The new instance re-installs the cdp I just exported.
Steps:
1....
I was half asleep when i got home last night and checked the forums. I guess i simply missed it or it didn't register.:o
Post Deleted.
All I did was edit the config files for each crossing to include an anim tag pointing to a xxxx.kin file that has the same name as the xxxx.im file and it just works :o. Don't ask me why its the case...
Please pardon very my poor phrasing, what I meant was the formatting of your physical code in your code blocks got slightly messed up.
Example:
#ifdef FORCE_ALPHA_ONE float...
I believe your spherical and cube map code blocks ended up slightly askew mate ;)
A very nice guide on tweaking the post processing mate. Did too many edits at once and caused the render initialization failed error but weeding out the problems now :)
Sounds like quite a fair proposal to me mate.
Ok so after doing some re-exporting the animations and meshes several times and scratching my head I started checking the config file to see if there was something was amiss. It turns out that on...
The reason I suggested that it could remotely be something to do with the script is because if memory serves, when I remove the scripting the bogey returns to normal. (Again if memory serves) When I...
It would appear that you are indeed correct.:eek: I guess I got ahead of myself forgot to re-export the anim file back when I made it the Christmas before last. Knowing that, I just went back and did...
Just to be clear are you saying that when you choose to preview a locomotive or piece of stock that the bogeys display correctly but not when you preview the bogey itself? If so, then your issue may...
Perhaps it would be possible to limit the use of the asset to the original content creator himself through the use of author kuid id comparisons. In other words if your author kuid id doesnt match...
Building on the error suppression idea, would it be possible to add a new tag to the config file such as this:
developmental-asset X
Where x is either a 0 or 1...
I have just sent off the cdp to the the email you provided on the previous page with the same subject I mentioned earlier. The bogey is still in the same state as my pictures on the previous page....
Just got back to my main pc. I should have the cdp submitted within an hour :)
Ah. Its still in the same shape. Just two bones the wheel and frame in the bogey.
By separate out, do you mean removing the b.r.wheel dummy/bone and linking the wheel directly to the b.r.main? I am not in front of my trainz pc at the moment so I will have to send the file as soon...
I have written a program to do this but its not fully automated. You must open the asset for edit and then point the program to each texture and press generate. I made it for personal use but I can...
After pondering on the issue some more overnight. I would almost say that it would appear T:ANE is taking not just b.r.main and placing it at the attachment point, but the remaining b.r.xxx...
Hello all. It would seem that I am experiencing a similar issue to some of you have been describing on a locomotive of mine. The locomotive uses a leading bogey and the leading bogey has two...
Out of curiosity, what is the status of the in-game physics tuning system? Is it going to be available in the community edition release? Also are the standard physics such as steam usage, fuel...