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  1. From what I understand, the trigger only serves...

    From what I understand, the trigger only serves to activate an applicable MC for the train passing over it. I recall that there is an option under the MissionCode Manager Towers_Paths page(?), to...
  2. Thread: Timetables?

    by Vostrail
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    194

    If you can get to grips with Enhanced...

    If you can get to grips with Enhanced Interlocking Towers and MissionCode Manager (very rewarding when you do), then you'd be able to use pguy's Stops and Timetables manager rule which would deliver...
  3. One thing to bear in mind is that, depending on...

    One thing to bear in mind is that, depending on how complex your session gets, it might be easier to diagnose issues / troubleshoot if you have a unique MC for each platform destination. For example,...
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    See also the MaxPermittedSpeed rule (built-in)....

    See also the MaxPermittedSpeed rule (built-in). Adding this rule to your session will limit the speed for any consists which have been configured with a maximum speed.
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    If you are referring to the Interlocking Tower...

    If you are referring to the Interlocking Tower paths, then there is a 'feature' whereby the tower configuration, even if created when editing the route, gets saved to the session layer. So try...
  6. I think the schedule library rule and the 'Copy...

    I think the schedule library rule and the 'Copy Commands From' driver rule are what you are looking for. Add sequences of commands that you wish to re-use to the schedule library. Then, for each...
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    You could try inserting a Wait for 30s command at...

    You could try inserting a Wait for 30s command at the front of the AI driver's schedule (I'm talking on-the-fly, when he is locking your junction). That has worked for me in the past.
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    Perhaps the driver command 'AutodrivePastSignal'...

    Perhaps the driver command 'AutodrivePastSignal' by author pguy might help. By choosing a suitable signal beyond your penultimate EIT, you could then follow that command with a SetMissionCode... and...
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    I tend not to use those rules (prefering to use...

    I tend not to use those rules (prefering to use pguy's driver commands to set paths, etc.). However, from memory I believe the red colouring is just telling you the rule hasn't yet been configured...
  10. Just to add that the MCM element, to compliment...

    Just to add that the MCM element, to compliment Pierre's suggestion, would be to define 2 paths for each train (mission code) from the entry signal to each EIT.

    Path A - straight through to main...
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    Also worth searching out the several shunting /...

    Also worth searching out the several shunting / yard driver commands by atilabarut, including SetDCCThrottle and CoupleAhead.
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    Could you paint your forest fire on to a separate...

    Could you paint your forest fire on to a separate 'fire' route layer which you set to be hidden by default. Then, in your forest fire session, use the show / hide layer rule to reveal it?
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    I had the same issue on another large route -...

    I had the same issue on another large route - Paddington-Westbury, and suspected some kind of timeout issue when trying to load the command. Fortunately, I was able to use pguy's various AutoDrive...
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    Just another thing to check, if the above doesn't...

    Just another thing to check, if the above doesn't help. Try doing a search for the signal number in question and see if more than one instance pops up. I have had situations before where somehow...
  15. I may have misunderstood what you are requesting...

    I may have misunderstood what you are requesting but have you tried using the 'Copy Commands From' driver command <kuid2:192081:1:11>?

    Suggest you put a short Wait command as your first command...
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    That's good to know, thanks Pierre. John

    That's good to know, thanks Pierre.

    John
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    From what I can see, by looking at one of my own...

    From what I can see, by looking at one of my own sessions, the individual vehicles that make up the consist are saved as session dependencies, while the named consists themselves are not. For you,...
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    QPM uses pre-defined consists, which you must...

    QPM uses pre-defined consists, which you must create and save using the pull-out Trains tab on the right-hand side (at least in TANE; not sure how it works in TRS19). Once you have named your consist...
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    This has been brought up in the Freeware...

    This has been brought up in the Freeware Announcements forum and pguy is aware. Apparently, asyncqueryhelper was only introduced in Tane SP4 (beta). Hopefully, Pierre will come up with a solution.
    ...
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    Before submitting a ticket, just check that you...

    Before submitting a ticket, just check that you are logged in to the forum (i.e. at the top right it should say something like 'Welcome, Dark_Stormyx'. Every now and then you might get logged out and...
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    It really depends on the route / session. Routes...

    It really depends on the route / session. Routes containing lots of procedural track (e.g. Paddington-Westbury) seem to give my cpu a good hammering.

    John
  22. If the trains are originating from portals, then...

    If the trains are originating from portals, then the Quick Portal Manager rule (author pguy) allows you to specify a time and optionally repeating schedule for emitting each train. Note that the...
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    It could well be that, having upgraded your GPU,...

    It could well be that, having upgraded your GPU, it is your CPU that is now the performance bottleneck. I too have an i7 6700K and have seen, on some complex routes / sessions, my GTX 1080 only being...
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    I had exactly the same vertical line appear on my...

    I had exactly the same vertical line appear on my 2014 iMac 5K Retina display (curiously enough following a shop repair for a different issue). The small comfort I can offer is that the display is...
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    There's something amiss since the OP's specs...

    There's something amiss since the OP's specs indicate a GTX1080 with 4095 MB of VRAM (1080s are 8 GB cards). If not a simple typo it looks like some weirdness between the integrated graphics and the...
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