Wow, those turnouts are acute. Reminds me of Transport Tycoon. :hehe:
Type: Posts; User: FirstSoloFlight
Wow, those turnouts are acute. Reminds me of Transport Tycoon. :hehe:
https://i.imgur.com/PugQ4K4.jpg
https://i.imgur.com/sJ8g2Q1.jpg
https://i.imgur.com/IFcFX2h.jpg
https://i.imgur.com/ZvYMiOa.jpg
https://i.imgur.com/zz5trW7.jpg
https://i.imgur.com/NDD7YqQ.jpg...
https://i.imgur.com/PugQ4K4.jpg
https://i.imgur.com/sJ8g2Q1.jpg
https://i.imgur.com/IFcFX2h.jpg
https://i.imgur.com/ZvYMiOa.jpg
https://i.imgur.com/zz5trW7.jpg
https://i.imgur.com/NDD7YqQ.jpg...
https://astrostyle.com/wp-content/uploads/2016/07/obama-mic-drop.gif
Thank you, Bob. This is thoroughly informative.
I've never really studied the exact formula, but glad to see I'm in the ballpark. I've always guestimated around 75% (0.75 x DoC lbf/ton) for curves...
https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/51848122_10156665286115358_4224637623139827712_o.jpghttps://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/51848122_10156665286115358_4224637623139827712_o.jpg?_nc...
If I'm ever being particularly anal about grades there's two methods I use.
First is to just set the initial climb % at around 3/4 of the maximum of the intended grade. This works well if you're...
Slowly putting together something for the M120 crew. A lot more detail and fine tuning going into pre-planning of this one. Completely new texture sets, model railroad fascia assets that work with JR...
Read the first sentence of the last line again. I'm talking about the effect of the gradient, not the actual value. Test it for yourself. Run a train on a long straight track. Fix the throttle...
Damn it. I need new pants now! This looks great. :udrool:
It is 2% between node points.
Gradient is the measure of run and rise - not the constant of the track.
In Australia we don't say 2%, we say 1:50, which means over a length of 50 units the track...
If the spline before is flat (0%), then point between spline nodes is 2%. But if this gradient was perfectly linear it would cause a drastic gradient change at the node point. To eliminate this the...
Try the "TUME-TB" and "TUME-601" sets. I've found them the best to work with.
Try the HP Trainz GP38-2 and SD-40's (NARM has plenty of repaints of these models).
Both are scripted to lock the Dynamic Brake while the Throttle is above idle. You need to position the Throttle...
It takes practice and patience. You're working with a 5m or 10m mesh. There is no perfect solution.
Until computers become capable of running Trainz in 0.1m mesh we all either have to live with it...
*puts popcorn away*
You don't. It always looks like an isolated category 6 cyclone.
The secret to prototypical worlds in model railroads is providing sufficient evidence of calm and stationary environments. It's why...
How is that even possible? :eek::hehe:
Is anyone able to identify the road asset used in the screenshot below? TIA.
http://jointedrail.com/wp-content/uploads/2018/07/shot6.jpg
Converting ST track to procedural...
*cowers in corner* :o
Have you tried downloading the locomotive dependencies?
Clone a random track object. Replace all frogs with cloned track object. Delete cloned track object asset in CM. Remove missing dependencies from route. Done.
MRL gas local working its way south. The layout is based on HO Granite Falls Ethanol RR by Rolf Malmborg. This variation features minimum 3' radius curves (in yard) / 4' main line, and a maximum...
I have a similar issue with the multiplayer session for Kickstarter. It uses version 4 of JRs SD45 Engine. I updated engine dependencies (now ver6), session has "modified local assets". Remove ver6,...
Currently working on a 2 baseboard US layout that covers 3 different regions/biomes; desert, plains, and forestry. I've made a start on the desert region and somewhat the plains/forest blend region -...