Thanks Chris,
I'm looking forward to being able to work with the sockets interface.
--Grant
Type: Posts; User: granthes
Thanks Chris,
I'm looking forward to being able to work with the sockets interface.
--Grant
Great news! :)
Looking forward to the next steps.
--Grant
Perfectly understandable. I've been working on making sure the basics are there and then I figure I'd use the BOOST async library to prototype out the network stuff just to get things working.
...
For the project I wish to complete, TCP/IP connectivity is really the only missing feature.
I can pass data both directions from the TNI DLL (not tested, but I did see both a library call and a...
I did get it to work, but it took several steps.
First, I had to make sure that the logging on the Trainz Settings -> Dev tab was enabled.
Next, I started surveyor and added the rule to a...
Thank you Chris for the update with the sample rule and library.
It pointed out what I was doing wrong so now I think I can actually make some progress in getting my code to work. :)
--Grant
I have a couple questions about this build.
1) Are the header files and library file included or do we need to use the download from last weekend?
2) Is there a sample asset to go with the...
Live stream ended.
Thanks to all who watched.
--Grant
Greetings all,
For anyone looking for a boring livestream :) I'm working on implementing the route I have in my livingroom into TMR17 at https://www.twitch.tv/granthes.
Just getting started,...
Exactly!
I, on the other hand, find this a much more interesting usage of the Trainz engine. I am a physical model railroader first, and a simulation railroader only when forced to be by the...
Currently says that the page is a figment of my imagination... :)
I'm assuming that the store pages aren't quite online yet.
--Grant
Just a quick note to the N3V team about the sample plug-in...
Nothing serious, but there seems to be a little bit of left-over naming in the TNISample.h file.
The comments are for TNIHID.h,...
I am very much looking forward to the TNI interface.
I realize initially it will be a rather thin API, but I also feel that getting in on the early part of the process will developers grow their...