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  1. There are a few changes to mouse behaviour. I...

    There are a few changes to mouse behaviour. I don't think any of them will cause inversion; that's more likely just a setting that you need to change in your in-game settings. Yell if you're unable...
  2. Just to raise the obvious question - have you...

    Just to raise the obvious question - have you tried a database repair?

    chris
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    Sticky: This indicates a configuration error on our end...

    This indicates a configuration error on our end but does not necessarily translate to a problem on your end. Please continue to report this kind of error, with specifics of the product that triggered...
  4. If you have a Trainz Plus or Gold subscription,...

    If you have a Trainz Plus or Gold subscription, installing SP1 will give you the Update 2 features. You won’t get the Update 3 features such as the Content Store.

    chris
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    Clutter as a technique is fairly mesh-agnostic,...

    Clutter as a technique is fairly mesh-agnostic, but achieving good performance and visuals means creating with appropriate levels of detail and material choices. It’s not hard, but there’s no...
  6. Without having studied the assets in question,...

    Without having studied the assets in question, I'll answer that it's very very likely to be a problem with the assets, and not something that we can fix in code.

    chris
  7. Just a note on VE179 - in every case that we've...

    Just a note on VE179 - in every case that we've reviewed, TRS19 is correct and T:ANE is not. Since there are a number of such cases, we'll probably make this a warning for older assets just to avoid...
  8. Others have answered you on the profiling...

    Others have answered you on the profiling options, and I don't have much to add to that beyond saying that there are lots of different ways to hurt performance so don't take any one number as gospel....
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    That'd certainly be nice :-D chris

    That'd certainly be nice :-D

    chris
  10. I believe they work fine, you'll need to unpause...

    I believe they work fine, you'll need to unpause the game before the state of the signals changes though. Yes, you can unpause in Surveyor if you want to.

    chris
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    You aren't just deleting routes/sessions. You're...

    You aren't just deleting routes/sessions. You're deleting entire payware packages, which may include routes, sessions, trains, or other assets. So yes, if you've got other routes which depend on...
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    The wording's not exactly clear, but yes, your...

    The wording's not exactly clear, but yes, your game is "toggled" into full screen. It's the resolution that matters, not how you get there.




    UI code was changed. A mistake was made somewhere...
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    As per the first post in this thread: "Toggling...

    As per the first post in this thread: "Toggling full screen breaks Driver HUD layout (resizing fixes it)"

    Specifically, certain combinations of screen resolution and UI scale don't work properly....
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    Yep. That's pretty much true of all warnings. ...

    Yep. That's pretty much true of all warnings.

    chris
  15. Just to be clear: if you're already a Trainz Plus...

    Just to be clear: if you're already a Trainz Plus or Gold subscriber then you don't need to buy a separate copy of the game - the subscription includes the game.

    chris
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    Yes, barring any major problems in the next day...

    Yes, barring any major problems in the next day or so.

    chris
  17. I haven't been able to repro this behavior. It...

    I haven't been able to repro this behavior.

    It probably goes without saying, but please ensure that your game isn't paused.

    chris
  18. It's a feature of some subscription levels....

    It's a feature of some subscription levels. Details here.


    chris
  19. There are a combination of factors at play here....

    There are a combination of factors at play here.

    Firstly, you're assumedly attempting to change the behavior using the QuickDrive rule or some close equivalent? If so, please be sure to use the...
  20. Thanks. Is this in your own route/session or an...

    Thanks. Is this in your own route/session or an unmodified builtin / DLS route?

    Are the affected objects in a route or session layer?

    Does this problem occur on every load of the route/session,...
  21. Thanks. Is this happening with all trains and all...

    Thanks. Is this happening with all trains and all sessions, or is it specific to certain sessions or certain locos?

    When you say "made previously", are you referring to the current build? A recent...
  22. Thanks. Useful info. I can see how that might...

    Thanks. Useful info. I can see how that might happen. I can definitely see how it could be problematic in some cases. We'll review that one more closely to see how it can be improved - probably...
  23. Thanks. It sounds likely that we'll need the...

    Thanks. It sounds likely that we'll need the content in question.


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    Great question! Without seeing the code in question, I can only speculate on...
  24. Absolutely. I just want it clear where we're up...

    Absolutely. I just want it clear where we're up to in the process, and that we are not currently aware of any reason to hold the release further. Obviously that can change based on the presence of...
  25. Hi all, If there's no further feedback then...

    Hi all,

    If there's no further feedback then we'll be looking at releasing the build to the wider Trainz Plus community. Last chance to let us know about any showstopper issues. :)

    thanks for...
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