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  1. Article: Trainz Dev Diary - Height Map Ground Textures (sneak peek)

    You can view the page at https://forums.auran.com/trainz/content.php?147-Trainz-Dev-Diary-Height-Map-Ground-Textures-(sneak-peek)
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    Sticky: Sorry there hasn't been a lot of streams in a...

    Sorry there hasn't been a lot of streams in a while. We are hard at work and will get some new videos (and hopefully streams to!) out soon with some "interesting" info soon!

    Cheers,
    Paul
  3. Hi Peter, it would seem the problem is that...

    Hi Peter, it would seem the problem is that you've stretched the vertices for track_lod0.im but not for track_lod1.im, track_lod2.im and track_lod3.im


    Once you stretch the vertices below the...
  4. Hi Peter, could you package up your current...

    Hi Peter, could you package up your current solution so we can take a look as we are not aware of any issues currently.

    Send an email to contentcreators@n3vgames.com with the download details of...
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    I just checked your MyTrainz account "JohnShugg"...

    I just checked your MyTrainz account "JohnShugg" and you definitely have the resource allocated for the Andrushivka DLC so it should be showing in-game in the Asset Download window.

    What Trainz...
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    Please follow these instructions exactly and you...

    Please follow these instructions exactly and you shouldn't have any problems:

    First thing, make sure your MyTrainz account that has actually purchased the content is being used. You can enter your...
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    Sticky: Correct. Pending you have the same version of...

    Correct. Pending you have the same version of Trainz, all you need to do is send the modified assets to your friend as they will have access to the same Base, Built-in and DLS assets as you have.
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    Sticky: Pending you own the version of Trainz you built...

    Pending you own the version of Trainz you built your route in, the built-in / base assets will be made available either in the next version of Trainz or via DLC for free using your MyTrainz account.
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    Sticky: Trainz - Content Creation - #29 - FBX Importer -...

    Trainz - Content Creation - #29 - FBX Importer - Basics (for TANE SP2 - 4.5 or greater)

    In this development tutorial we show how Trainz (TANE SP2 - 4.5 for greater) can use .FBX files to get your...
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    Sticky: Hi everyone, just a quick content update from our...

    Hi everyone, just a quick content update from our side.

    We receive permission from the creators who supply the content.
    We don't really have any direct way to confirm whether what they've told...
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    Sticky: Please advise what you mean by “rail faning...

    Please advise what you mean by “rail faning camera”? Do you mean the line side camera and how to position them around your route?
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    Sticky: Please provide a little more detail as to what...

    Please provide a little more detail as to what you are after in the tutorial Dave? This could mean a couple of different things currently.
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    Sticky: Trainz - Content Creation - #28 - Dig Holes...

    Trainz - Content Creation - #28 - Dig Holes (making holes in the terrain)

    In this tutorial we explain how to use Dig Holes to cut holes in the terrain of your route. These can come in handy when...
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    Sticky: Yes I wouldn't go doing this for a large amount...

    Yes I wouldn't go doing this for a large amount of assets but it might be helpful to know if you need to address a handful and need to get them visible in your route in Surveyor. Obviously the best...
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    Sticky: Trainz - Content Creation - #27 - Replacing...

    Trainz - Content Creation - #27 - Replacing Faulty Assets (Speedtree v5 example)

    In this tutorial we explain how to deal with faulty assets when moving your routes from one version of Trainz to...
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    Sticky: Have updated the original post to have a link to...

    Have updated the original post to have a link to the video listing on the Trainz wiki :)
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    Sticky: Trainz - Content Creation - #26 - Track-LOD-Tree...

    Trainz - Content Creation - #26 - Track-LOD-Tree

    In this tutorial we explain how to create track-lod-tree containers for your spline assets. The wiki can be found HERE but the video will hopefully...
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    Sticky: Trainz - Content Creation - #25 - Picklists In...

    Trainz - Content Creation - #25 - Picklists

    In this tutorial we explain how to use picklists to filter on the content that you regularly use or want to have on hand quickly. It's also a good way...
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    Sticky: Trainz - Content Creation - #24 - Navigation...

    Trainz - Content Creation - #24 - Navigation Points

    In this tutorial we explain how to use navigation points and their various rules within session creation.

    Video HERE

    Find more videos on...
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    Sticky: Added to the queue of videos to do ;)

    Added to the queue of videos to do ;)
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    Sticky: We have one planned Paul ;)

    We have one planned Paul ;)
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    Sticky: Trainz - Content Creation - #23 - How to Analyse...

    Trainz - Content Creation - #23 - How to Analyse Content Performance

    In this tutorial we explain how to determine what each individual piece of content in Trainz might be doing to your routes and...
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    Sticky: Trainz - Content Creation - #22 - Level of Detail...

    Trainz - Content Creation - #22 - Level of Detail ( LOD )

    This tutorial goes into detail about the possibilities of Level of Detail or LOD when modelling and how to get your LODs working within...
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    Sticky: Trainz - Content Creation - #21 - Missing...

    Trainz - Content Creation - #21 - Missing Dependencies and Moving Content

    This tutorial goes into detail on how to determine what assets are missing when you have something marked as having...
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    Sticky: Trainz - Content Creation - #20 - How to increase...

    Trainz - Content Creation - #20 - How to increase a kuid version in Trainz

    If you are updating an asset, most of the time you don't want to be creating a new kuid for it (i.e don't clone CTRL+D...
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